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-   -   Beware the dark regions of deep space... (http://forum.shrapnelgames.com/showthread.php?t=30256)

Black_Knyght September 12th, 2006 06:50 AM

Beware the dark regions of deep space...
 
Just when you thought it was safe to travel the stars again...


...along comes the <font color="purple">Space Kraken</font>...

http://i37.photobucket.com/albums/e8...paceKraken.png



I was bored tonight, so I did up a few Space Monsters for thr hell of it, and figured I'd share them here. Let me know what you think, okay?

(Note: Updated the Space Monsters attachment to include the ones shown and more. Total now stands at <font color="red">16</font>. Here's the link to download them - BK Space Monsters v1.16 )

dogscoff September 12th, 2006 07:50 AM

Re: Beware the dark regions of deep space...
 
[cap'n Jack]Hallo beastie...[/cap'n Jack]

Oooh, nice? Does it have a name? In case you didn't know, forum tradition dictates that all giant mutant cybernetic radioactive monster battlesquid have Irish names.

Unless you are going for a full shipset, you should forward that on to Rollo, or whoever is running Devnullmod these days: The SPace Monsters are always looking for new blood.

Black_Knyght September 12th, 2006 10:44 AM

Along came a spider...
 
In another sector, the terrifying <font color="brown">Space Recluse</font> is seen ripping apart ships and devouring their crews...


http://i37.photobucket.com/albums/e8...aceRecluse.png


Black_Knyght September 12th, 2006 10:53 AM

Re: Beware the dark regions of deep space...
 
You know, it just occured to me - I know there are mods with Space Monsters in them, but damned if I know which they are. I've never played against them, only heard of them.

Which mods include the Space Monsters, and how "dangerous" are the wee beasties?

Caduceus September 12th, 2006 10:59 AM

Re: Beware the dark regions of deep space...
 
Combat Wombat's Invasion! has monsters.

Ragnarok September 12th, 2006 12:04 PM

Re: Beware the dark regions of deep space...
 
Devnull mod has monsters...and they are very difficult to beat if you start out close to them. Just a handful of these monsters can wipe out an entire fleet of ships.

Be careful against them!

Ed Kolis September 12th, 2006 12:29 PM

Re: Beware the dark regions of deep space...
 
Adamant also has mosters, though I think Devnull was the first mod with monsters...
Supposedly there will be monsters (well, Sithrak) in SE5 that not only attack random empires like in MOO2, but can be summoned through the use of some sort of dimensional portal, though that's rather old information from an IRC chat and that feature might have never made it in... I think it did make it in though (at least the attacking part, who knows about the summoning?) since the Sithrak do appear in a recent SFI newsletter http://forum.shrapnelgames.com/images/smilies/wink.gif
I wonder if one of the victory conditions is to use said dimensional portal to attack the Sithrak homeworld and defeat them, ala MOO2? Man, if that's the case, it does provide an interesting choice (when you research the portal, do you use it to enslave the other races under Sithrak dominion or take the fight to the Sithrak?) but it would still be more than a bit derivative http://forum.shrapnelgames.com/image...ies/tongue.gif
Just as long as in SE6 we don't find that the Sithrak have become the New Abbidons setting up the Abbidon Senate and wiping out the Eee, Praetorians, and Phong because the world you attacked wasn't really their homeworld and they got really pissed and assembled the Green and Black Fleets to enslave the entire galaxy and they create the Reaper Virus which becomes sentient and rebels against them and a bunch of other crap in a novella disguised as a game manual http://forum.shrapnelgames.com/images/smilies/eek.gif

Black_Knyght September 12th, 2006 12:36 PM

Warning,Warning,Warning...
 
A new menace has just been spotted, destroying all life on any world unlucky enough to be in it's path...

...the <font color="#666666">Ancient Berserker</font>...

http://i37.photobucket.com/albums/e8...tBerserker.png


Urendi Maleldil September 12th, 2006 12:49 PM

Re: Warning,Warning,Warning...
 
Yikes! It's a deadly sphere of death.

Black_Knyght September 12th, 2006 12:55 PM

Re: Warning,Warning,Warning...
 
Okay - Admittedly not as scary or creepy looking as the others, but it was inspired by Saberhagen's "Berserkers" saga. Gigantic war machines that exist for one purpose, and one purpose only - destroy all life in the universe....

THEY just might scare the bejesus out of you... http://forum.shrapnelgames.com/images/smilies/wink.gif

Ragnarok-X September 12th, 2006 12:56 PM

Re: Warning,Warning,Warning...
 
Wow, while all look impressive, i especially love the Recluse. Very cool.

Baron Munchausen September 12th, 2006 01:18 PM

Re: Beware the dark regions of deep space...
 
Quote:

Ed Kolis said:
Adamant also has mosters, though I think Devnull was the first mod with monsters...
Supposedly there will be monsters (well, Sithrak) in SE5 that not only attack random empires like in MOO2, but can be summoned through the use of some sort of dimensional portal, though that's rather old information from an IRC chat and that feature might have never made it in... I think it did make it in though (at least the attacking part, who knows about the summoning?) since the Sithrak do appear in a recent SFI newsletter http://forum.shrapnelgames.com/images/smilies/wink.gif
I wonder if one of the victory conditions is to use said dimensional portal to attack the Sithrak homeworld and defeat them, ala MOO2? Man, if that's the case, it does provide an interesting choice (when you research the portal, do you use it to enslave the other races under Sithrak dominion or take the fight to the Sithrak?) but it would still be more than a bit derivative http://forum.shrapnelgames.com/image...ies/tongue.gif
Just as long as in SE6 we don't find that the Sithrak have become the New Abbidons setting up the Abbidon Senate and wiping out the Eee, Praetorians, and Phong because the world you attacked wasn't really their homeworld and they got really pissed and assembled the Green and Black Fleets to enslave the entire galaxy and they create the Reaper Virus which becomes sentient and rebels against them and a bunch of other crap in a novella disguised as a game manual http://forum.shrapnelgames.com/images/smilies/eek.gif

The Sithrak are just another race in SE 5. And the 'plain' space monsters aren't implemented (yet). Hopefully they will be in a patch, or in SE 5 Gold when he gets around to that.

Ed Kolis September 12th, 2006 01:52 PM

Re: Beware the dark regions of deep space...
 
Aww http://forum.shrapnelgames.com/images/smilies/frown.gif

Black_Knyght September 12th, 2006 07:39 PM

Re: Beware the dark regions of deep space...
 
...swooping in from the black depths of space...


... the <font color="green">Star Beast</font>...


http://i37.photobucket.com/albums/e8.../StarBeast.png

Suicide Junkie September 12th, 2006 07:47 PM

Re: Beware the dark regions of deep space...
 
Modders will always come up with better stuff than Aaron could possibly put into stock.

Don't worry, the monsters are going to great.

Black_Knyght September 12th, 2006 09:35 PM

Re: Beware the dark regions of deep space...
 
...the unexpected terror of ...


...the <font color="brown">Living Asteroid</font> ...


http://i37.photobucket.com/albums/e8...ngAsteroid.png

Urendi Maleldil September 13th, 2006 12:09 AM

Re: Beware the dark regions of deep space...
 
These are awesome! Very scifi. These monsters sound like they come from a classic 1960's scifi adventure story.

narf poit chez BOOM September 13th, 2006 12:30 AM

Re: Warning,Warning,Warning...
 
Quote:

Black_Knyght said:
A new menace has just been spotted, destroying all life on any world unlucky enough to be in it's path...

...the <font color="#666666">Ancient Berserker</font>...

http://i37.photobucket.com/albums/e8...tBerserker.png



Hey, another Saberhagen fan.

His Dracula is quite simply superior to all others I've seen and his 'The Frankenstien Papers' (I think that's the name) is an excellent re-adaption of the Frankenstien story.

Black_Knyght September 13th, 2006 03:01 AM

Re: Warning,Warning,Warning...
 
Silently wandering from star to star, draining stars and worlds alike of all life-sustaining energy...


...the vampiric <font color="green">Starkiller</font>...

http://i37.photobucket.com/albums/e8...Starkiller.png

Black_Knyght September 13th, 2006 03:18 AM

Re: Beware the dark regions of deep space...
 
Quote:

dogscoff said:
[cap'n Jack]Hallo beastie...[/cap'n Jack]

Oooh, nice? Does it have a name? In case you didn't know, forum tradition dictates that all giant mutant cybernetic radioactive monster battlesquid have Irish names.

Unless you are going for a full shipset, you should forward that on to Rollo, or whoever is running Devnullmod these days: The SPace Monsters are always looking for new blood.


Never thought much 'bout what t' do with me wee beasties, but any who'd be wantin' to add them are free ta, just so long as ye give me my credit due...

Now, ah have a debt t' collect. Any of ye seen ol' Jack Sparrow 'round lately ?

Fyron September 13th, 2006 03:22 AM

Re: Beware the dark regions of deep space...
 
Ed Kolis said:
Adamant also has mosters, though I think Devnull was the first mod with monsters...


Adamant's monsters are a cheap copy of Rollo's classy work.

dogscoff September 13th, 2006 05:36 AM

Re: Beware the dark regions of deep space...
 
Love that worldship pic. Really cool. I think you're well on the way to making a full shipset out of these.

Yes, Devnullmod was the first to include monsters, and they are ugly SOBs. One of them just wanders around the galaxy, randomly devouring planets...

Black_Knyght September 13th, 2006 08:31 PM

Re: Beware the dark regions of deep space...
 
... the enigmatic bane of worlds and ships alike...






... the suicidal [b][i]<font color="brown">Kamikaze Trilobyte</font> ...

http://i37.photobucket.com/albums/e8...eTrilobite.png

Black_Knyght September 13th, 2006 10:46 PM

Re: Beware the dark regions of deep space...
 
... an old adversary returns in a new form ...





... the <font color="green">Death Moth</font> ...



http://i37.photobucket.com/albums/e8...lerFirefly.png

Possum September 13th, 2006 11:01 PM

Re: Beware the dark regions of deep space...
 
ROFL! What, no Space Godzilla?

No intergalactic (I always suspect people who use that word lack even a rudimentary grasp of the math involved) King Kong?

Kamog September 14th, 2006 01:32 AM

Re: Beware the dark regions of deep space...
 
Wow, great work on these space monsters, Black Knyght! They all look excellent but I especially like the Star Beast. http://forum.shrapnelgames.com/images/icons/icon7.gif

se5a September 14th, 2006 02:47 AM

Re: Beware the dark regions of deep space...
 
sweet, what did you make them in? how many polys do they have (are they useable for se5?)

Black_Knyght September 14th, 2006 03:06 AM

Re: Beware the dark regions of deep space...
 
Glad to see the new Space Monsters were so well recieved. When I began fiddling around with the idea of new monsters it was just a sort of a "frenzied obsession" I had to get out of my head and onto the screen. I didn't know whether they were of any interest to anyone else or not.



Quote:

<font color="blue">Sweet, what did you make them in? </font>

I just used DoGA-L3.


Quote:

<font color="blue">How many polys do they have?</font>

It honestly never occured to me to check, though I imagine quite a few (lol)


Quote:

<font color="blue">Are they useable for SE5?</font>

I doubt they'd transfer over well to SE5 from everything I've been hearing

Fyron September 14th, 2006 03:18 AM

Re: Beware the dark regions of deep space...
 
I doubt they'd transfer over well to SE5 from everything I've been hearing

You know, noone that has said anything on this issue has actually tried any real conversions with the game engine... It's all speculation.

Atrocities September 14th, 2006 04:05 AM

Re: Beware the dark regions of deep space...
 
Some of the most impressive DOGA work I have seen in a good long time.

Atrocities September 14th, 2006 04:08 AM

Re: Beware the dark regions of deep space...
 
Quote:

Imperator Fyron said:
I doubt they'd transfer over well to SE5 from everything I've been hearing

You know, noone that has said anything on this issue has actually tried any real conversions with the game engine... It's all speculation.

I have. The images come out as cartoon looking. It is next to impossible to texture them because of the way DOGA handels vertices. The result is either a very cartoony looking image or an image with no edges.

Black_Knyght September 14th, 2006 05:44 AM

Re: Beware the dark regions of deep space...
 
1 Attachment(s)
Quote:

Atrocities said:
Some of the most impressive DOGA work I have seen in a good long time.


Wow, thanx so much <font color="red">AT</font>. Means a lot coming from you.

One more addition to the Space Monsters to add, though not a monster. Just for kicks I went and compiled a list of Japanese movie monster names and put them all together in a design name text file. The greater majority of these names are from the "classic" Toho monster movies, but a few are from other Japanese works, including Ultraman. Hope you enjoy them.

Strategia_In_Ultima September 14th, 2006 06:33 AM

Re: Beware the dark regions of deep space...
 
All the pics appear to be temporarily AWOL. They're all replaced with "We're doing a little work right now, your image will be back soon" messages from Photobucket. http://forum.shrapnelgames.com/images/smilies/frown.gif Looking forward to seeing them though.

se5a September 14th, 2006 07:29 AM

Re: Beware the dark regions of deep space...
 
Quote:

Imperator Fyron said:
I doubt they'd transfer over well to SE5 from everything I've been hearing

You know, noone that has said anything on this issue has actually tried any real conversions with the game engine... It's all speculation.

the big problem is the massive ammounts of poligons DOGA leaves you with. and 90% of them are unneeded and hidden.
the tricky bit is cutting all these un wanted pollys out.

Strategia_In_Ultima September 14th, 2006 09:24 AM

Re: Beware the dark regions of deep space...
 
Problem is you can't manipulate polygons directly in DoGA, you'd have to export it and edit it in another program.

Oh, and the pics are back! Checking.....

Me like! Me like mucho! Fantastic work! http://forum.shrapnelgames.com/images/smilies/laugh.gif


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