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-   -   Map: New Map - Aomdom (http://forum.shrapnelgames.com/showthread.php?t=30263)

Ballbarian September 12th, 2006 02:12 PM

New Map - Aomdom
 
1 Attachment(s)
#dom2title Aomdom - (125 provinces for Dom2).
#imagefile screen2_25h.tga
#domversion 175
#dom2title Aomdom - (125 provinces for Dom2).
#imagefile screen2_25h.tga
#domversion 175
#defaultmapzoom .75
#description "Map image created via Age of Mythology map editor. Anchors (dock symbols) tie land masses together.

125 provinces, 88 of these are land and 37 are under water.
Probably best for 6-7 nations with 2 of them being water nations.
Map Version: 1.00"

Updated Aomdom.map file here.

Ballbarian September 12th, 2006 02:13 PM

Re: New Map - Aomdom
 
1 Attachment(s)
Here's a sample screen.
http://www.shrapnelcommunity.com/thr...mDomSample.jpg

Ballbarian September 12th, 2006 02:19 PM

Re: New Map - Aomdom
 
If anybody wants, I can upload the original image (before I scaled and painted all over it http://forum.shrapnelgames.com/images/smilies/happy.gif), but the original is 11mb+ and in jpg format. I can also upload the scaled tga which is 6mb+.

Endoperez September 12th, 2006 03:53 PM

Re: New Map - Aomdom
 
Beautiful map. Makes me wonder why no one tried to do this earlier.

It works just fine - in my Dom3! http://forum.shrapnelgames.com/images/smilies/wink.gif The only thing you'll have to do is to change the default size of Dom icons (castles, flags, etc) a little bigger. There's a map command for that.

Wish September 12th, 2006 07:45 PM

Re: New Map - Aomdom
 
those anchors onto the death island don't work.

Ballbarian September 12th, 2006 08:52 PM

Re: New Map - Aomdom
 
1 Attachment(s)
@Wish:
Oops. http://forum.shrapnelgames.com/image...es/redface.gif Thanks Wish, I kind of rushed it out without testing it. The anchor on the south side of the island works, but the northern anchor at prov#34 should neighbor with prov#48. I will attach an updated map file to this reply. Hopefully I didn't miss as much as I suspect that I have. If you find any other missed neighbors or mislabeled terrain and such, let me know.

@Endoperez:
I could be wrong, but I don't think many people knew about the "entire map" screen capture feature that was incorporated into the Age games. I had stumbled on it in an Age of Kings forum a long time ago and only recently did a search on google to find the key combination again. Hopefully we will see some more of them from people who are really good with the editor. All I have ever done is tinker with it. http://forum.shrapnelgames.com/image...ies/tongue.gif

Arralen September 13th, 2006 06:44 AM

Re: New Map - Aomdom
 
What is that key combination and does it work with the AoW 1 editor as well?

Ballbarian September 13th, 2006 09:03 AM

Re: New Map - Aomdom
 
The combination is CNTRL+ALT+F12 and it works in Age of Kings and Age of Mythology for sure. Age of Wonders was done by a different developer and I am pretty sure that there is no full map screen capture utility built into it. I wish that there was. AoW2 was the first one that I tried to create Dom2 maps with.

WraithLord September 13th, 2006 10:18 AM

Re: New Map - Aomdom
 
beautiful map, I guess with such a powerful map editor its possible to make more of these beauties.

Ballbarian September 13th, 2006 08:11 PM

Re: New Map - Aomdom
 
Already playing around with another one. I am using an Anatolia random map for a start and just modifying it.

Gandalf Parker September 13th, 2006 11:05 PM

Re: New Map - Aomdom
 
Quote:

Endoperez said:
Beautiful map. Makes me wonder why no one tried to do this earlier.

Actually if you scroll back Ive mentioned many times that other games with map editors should be able to make great maps for Dominions. And I think it was another mention of it that I made which started this.

The surprise is that this time someone went with the idea.

Ballbarian September 13th, 2006 11:52 PM

Re: New Map - Aomdom
 
Yep Gandalf. Your post over in the "Excellent software for mapmakers" topic (Dom3 forum) prompted me do this project. But I must confess that I have been playing around with trying to use old games for dom maps ever since getting dom2. I had looked at using AoM and Age of Kings, but at the time I could not figure out where I had seen the screen capture stuff. Thinking back now, I believe that I had seen a screen shot/logo over at MFO that depicted an entire map. Obviously I didn't search hard enough last time, but the conversation in the other thread prompted me to look for it again. (Thanks!)

I had really wanted to use Age of Wonders. I even went so far as to start a small sprite library of some of the map features to use as pieces in a Dom2 map. I still hope to use some of them in a map someday. That project led me into my HexMap project. I even used it to add the anchors and for guessing neighbors in this map. http://forum.shrapnelgames.com/images/smilies/happy.gif

BTW Gandalf, your web page of ideas over at dom2minions has been an inspiration to many of my projects (many of which have never seen the light of day and probably never will). http://forum.shrapnelgames.com/images/smilies/happy.gif I especially like your semi-random map idea. It really got me started on creating my own personal random map generator which is stuck in lack-of-time limbo. http://forum.shrapnelgames.com/images/smilies/rant.gif

(OT: I hate these smileys http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif . They show too much teeth. http://forum.shrapnelgames.com/image...es/biggrin.gif )

Endoperez September 14th, 2006 06:43 AM

Re: New Map - Aomdom
 
Quote:

Ballbarian said: I especially like your semi-random map idea. It really got me started on creating my own personal random map generator which is stuck in lack-of-time limbo. http://forum.shrapnelgames.com/images/smilies/rant.gif


We're going pretty OT now, but hey, it's your thread! http://forum.shrapnelgames.com/images/smilies/laugh.gif

If you mean a program that randomizes the .map files... I'm in the exact same situation. And so is the program. However, many plans I've had (e.g. to create a game of earlier age, to populate map with tribal civilizations, and even to do earlier, less civilized nations) have been integrated into Dom3.

Gandalf Parker September 14th, 2006 01:32 PM

Re: New Map - Aomdom
 
Im glad to hear all this. I thought I was alone in the area of programs-to-randomize so I kindof dropped all those projects. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ballbarian September 15th, 2006 02:56 PM

Re: New Map - Aomdom
 
Quote:

If you mean a program that randomizes the .map files...

Exactly what I mean. http://forum.shrapnelgames.com/images/smilies/happy.gif
I liked Gandalf's idea of creating "sets" of thematic units and sites to populate a given terrain type with. Along the way, I wanted the user to be able to do all of the map editing (even if it wasn't a hex map) from within the editor. Ah well, maybe I will pursue it more after I wear out my Dom3. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Endoperez September 15th, 2006 04:09 PM

Re: New Map - Aomdom
 
Quote:

Ballbarian said:
Quote:

If you mean a program that randomizes the .map files...

Exactly what I mean. http://forum.shrapnelgames.com/images/smilies/happy.gif
I liked Gandalf's idea of creating "sets" of thematic units and sites to populate a given terrain type with. Along the way, I wanted the user to be able to do all of the map editing (even if it wasn't a hex map) from within the editor. Ah well, maybe I will pursue it more after I wear out my Dom3. http://forum.shrapnelgames.com/images/smilies/laugh.gif

My idea was just a randomizer, but with the provinces capable of being defined in text files. That way, not only could the poptypes be put on different terrains, but the defender types could be changed, perhaps made a bit more random, and players could do more "unique" provinces with special defenders defending already-known magic sites, or perhaps just group of Abysians and Salamanders defending a Garnet Amazon province...

One thing I'd like to see is an alternative GUI for pretender creation, which would use all the map-editing commands to come up with more possible uses for pretender design points. More starting units, (a commander with) extra gems or magic items, starting mage or priest, a new starting spell, etc. I'm not going to try to do that monster, though, because that'd need a good GUI, and I haven't done anything in that field.

Gandalf Parker September 15th, 2006 04:19 PM

Re: New Map - Aomdom
 
The majorly cool part of that idea is when you realize that if you are designing pretenders for a map, ANY unit can be a pretender. Aboleth, Harvester of Sorrows, Ancient Presence, Hoburg, Iron Dragon, Wisp, etc etc etc.

Some great provinces can be created also when you put together a province name, terrain, specific magic sites, specific units, equipment, etc.


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