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-   -   SE V questions (http://forum.shrapnelgames.com/showthread.php?t=30391)

Q September 20th, 2006 07:47 AM

SE V questions
 
Some questions to people who know SE V better than I, who just started to explore the demo version:

1.) ordnance: weapons seem to have no built in ordnance supply (like engines have built in supplies). Still ships seem to be able to fight even if they have no special ordnance supply component. How does ordnance work?
2.) Is there any better cargo transfer order (like in SE IV load troops, fighters, mines)?? Or do you really have to mark all individual units in the cargo transfer window, which is very annoying?
3.) With full technologies in intel researched, do you get the possibility to target a specific enemy ship/planet for sabotage?
4.) From the weapons reports I get the impression that seekers too can miss their target. If true, what is then the advantage of missiles compared to beam weapons, which damage the target faster than seekers and can't be shot down by point defense?
5.) Is there any reason to research a hull technology beyond level 5? You get with the same research points the first 2 or even 3 levels of the new bigger hull class.
6.) Do drones work? In the combat simulator they just sit there and did not attack the enemy in my test.

I am sure I will have more question.
Many thanks for all answers.

Randallw September 20th, 2006 08:00 AM

Re: SE V questions
 
I was just moving troops to a transport. I learnt that pressing shift allows 10 at a time like when choosing research, but also there is a counter at the bottom with a choice of 1 or more at a time and then all.

I might be wrong. I started the demo to check but got sidetracked with a simulation, which promptly froze. I can't be bothered checking again.

Fyron September 20th, 2006 08:10 AM

Re: SE V questions
 
1) Only some weapons (like missiles) use ordnance. Such weapons generally store a small amount, but you usually want a few ordnance bays around for longer missions.

2) Cargo is one of the remaining sticking points in the UI. http://forum.shrapnelgames.com/images/smilies/frown.gif

4) Missiles can not miss. Perhaps it is the evasion value of the missile itself, used when PDC target it?

5) No, but people allegedly wanted "infinite" tech levels, so there are way more levels than there need to be in many cases.

Q September 20th, 2006 09:05 AM

Re: SE V questions
 
I just found for 2.) That you can use the hotkey "O" (or in cargo management submenu the same order) to completely upload or drop any type of cargo as in SE IV.
First you chose the ship then "O" then the location you want to upload or drop the cargo (can be the current sector of the ship too), then the cargo type and that is it.

Kamog September 21st, 2006 04:49 AM

Re: SE V questions
 
Is it possible in SEV to get racial technology like temporal, organic, crystalline etc by trading the technology or analyzing enemy ships, if you don't have the racial trait for it?

Arralen September 21st, 2006 07:10 AM

Re: SE V questions
 
How do I get ministers to work in the demo?
Would like to hand over exploration and minelaying to the ministers after some time, but my minelayer only sat there doing nothing, despite having proper ship class, mines in several planets cargo, ship showing minister icon and "mines" minister active???

Randallw September 21st, 2006 12:02 PM

Re: SE V questions
 
I have a sort of question. It's not to learn something just to wonder why ever it is the way it is.

There are 3 large icons for planets, fleets and ships. Why? They are huge and block out a lot. I have found that by having the emblem on black (black it seems being transparent) it floats above them and you can see on the other side. I changed the graphic so it just shows a smaller empire symbol and either a circle, triangle or small ship silohuete, for planet, fleet, ship. It just seems to make more sense. The good thing too is that you can customise it for each race.

Captain Kwok September 21st, 2006 01:36 PM

Re: SE V questions
 
Actually that re-sizing of flags has already been done by SJ, the link is around here somewhere. I'm fairly confident the smaller icons will be added in a patch.

Kamog September 21st, 2006 03:06 PM

Re: SE V questions
 
Are there multiplex tracking components in SEV? The demo doesn't have any. So is there a limit to how many different targets that can be targeted simultaneously by different weapons on a ship?

Captain Kwok September 21st, 2006 03:10 PM

Re: SE V questions
 
No multiplex sensors in SE:V. The ship will fire at as many ships as its strategy and weapon capacity allows for. These settings are indirectly controlled by setting various damage % levels in a strategy. There's a thread here that SJ explains more about it...

Kana September 21st, 2006 03:38 PM

Re: SE V questions
 
The Multiplex is explained in the Modding Questions thread...

Kamog September 21st, 2006 06:51 PM

Re: SE V questions
 
Thanks! http://forum.shrapnelgames.com/images/smilies/happy.gif

What is space fold? There is a ship command to activate a space fold device. What component do you need on the ship to do this, and do you know what it does?

Captain Kwok September 21st, 2006 07:39 PM

Re: SE V questions
 
It doesn't have any function. [img]/threads/images/Graemlins/Cold.gif[/img]

RonGianti September 22nd, 2006 09:44 AM

Re: SE V questions
 
Quote:

Captain Kwok said:
It doesn't have any function. [img]/threads/images/Graemlins/Cold.gif[/img]

what, What, WHAT? Do you mean it has no function in the demo, or no function in the game? My jaw dropped when I saw that, I thought "YES!" a super high tech ship could roam the galaxy at will! Is that what is was supposed to do? Is it just nerfed in the Demo?

Captain Kwok September 22nd, 2006 09:51 AM

Re: SE V questions
 
No, as in something that was never implemented.

Kamog September 22nd, 2006 11:48 AM

Re: SE V questions
 
That's too bad... maybe it will be added later, hopefully by the time the game comes out in October, or perhaps in a future patch.

Do planets have satellites in SEV? I haven't seen any moons around planets in the demo.

Captain Kwok September 22nd, 2006 12:44 PM

Re: SE V questions
 
They don't by default in the same sector but they can be if you mod the SystemTypes.txt file.

Kamog September 22nd, 2006 02:28 PM

Re: SE V questions
 
Thanks, Captain Kwok, for answering a lot of questions. http://forum.shrapnelgames.com/images/smilies/happy.gif

Another question...

In the Empire Options screen there is a setting for Warp Transit Type Order. The objects in the list that appears include: Monster, Planet with Colony, Constructed World, Building, Satellite, Mine.

Can you really have planets, buildings, ring worlds worlds and monsters going through warp points? http://forum.shrapnelgames.com/images/smilies/shock.gif

wrongshui September 22nd, 2006 02:38 PM

Re: SE V questions
 
Whats the space folding command in the advanced orders about?

Sounds very Dune.

StarShadow September 22nd, 2006 02:43 PM

Re: SE V questions
 
That was asked and answered already on the 1st page of this thread.

wrongshui September 22nd, 2006 03:12 PM

Re: SE V questions
 
Totally glossed over that.

Also, aboo.

Kamog September 29th, 2006 03:15 AM

Re: SE V questions
 
When you move the cursor to the blue title bar that's at the top left of each screen (e.g. "Designs", "Research", "Empire Options", etc), yellow four-directional arrows appear on the cursor, suggesting that you can move something around. Do you know what this does and how to use this feature?

Fyron September 29th, 2006 04:23 AM

Re: SE V questions
 
You can move the windows around by clicking and dragging. This is only possible at higher resolutions where there is screen real estate to move the windows, though. Sadly, you can not access anything else, so all it really lets you do is see another small part of the system map.

Kamog September 29th, 2006 04:35 AM

Re: SE V questions
 
Thanks, Fyron. The only resolution available on my screen is 1024 x 768, so I couldn't move it.

aegisx September 30th, 2006 11:51 AM

Re: SE V questions
 
How do you go about mining asteroid fields and do they last forever?

Captain Kwok September 30th, 2006 12:41 PM

Re: SE V questions
 
There are remote mining components that you add to a ship/base/satellite that when placed in a sector with asteroids or uncolonized planet to collect resources. By default they decrease the resource value of the planet or asteroid field.

aegisx September 30th, 2006 05:54 PM

Re: SE V questions
 
Is there a component I can put on a ship (like a space port) that will act as a resupply base for other ships in the system?

Phoenix-D September 30th, 2006 05:58 PM

Re: SE V questions
 
Not in stock, no. There is the Quantum Reactor and the Solar Panels, which will make supplies and share them with ships in the same fleet.

aegisx September 30th, 2006 06:00 PM

Re: SE V questions
 
A portable supply station would be neat http://forum.shrapnelgames.com/images/smilies/happy.gif

Intimidator October 1st, 2006 10:58 AM

Re: SE V questions
 
Does anybody anything about an SEV release date,
wanna have it soon (I trust in MM to suplly us with patches on a regular bases, because he did so with SEIV for 6 years or so) ??????????

Captain Kwok October 1st, 2006 11:32 AM

Re: SE V questions
 
October 16 is the date.

Kamog October 1st, 2006 01:16 PM

Re: SE V questions
 
15 days to go... I can't wait! http://forum.shrapnelgames.com/images/smilies/cool.gif

What day is that? - it's a Monday. I may not be able to play it until the following weekend. I hope they have it in stores at that time.

Santiago October 1st, 2006 11:09 PM

Re: SE V questions
 
EB is showing a prelease ship date of 10/5 with a bonus! SEIV deluxe for free for those that don't have it. $39.99

Aiken October 2nd, 2006 01:14 PM

Re: SE V questions
 
Could somebody post a list of command line swithches for se5.exe? If they exist of course.

Caduceus October 2nd, 2006 02:31 PM

Re: SE V questions
 
I turned the names on in the main view window (the pill with an N near the starmap). Now, I can't get it to change back to
just displaying warp point names. It can have either all the names in the system on - storm, star, planet, ship, etc. or all off. Any way to restore this back to the way it was with just warp points?

Captain Kwok October 2nd, 2006 02:34 PM

Re: SE V questions
 
You'll need to manually do this in the system display options area of Empire Options...

Caduceus October 2nd, 2006 02:35 PM

Re: SE V questions
 
Empire Options -> Empire Options -> System Display

Thanks to Suicide Junkie and CK.

Ctrl-Q also does this.

inigma October 5th, 2006 06:20 PM

Re: SE V questions
 
Is there any way to change the system names once they've been generated?

jimbob October 5th, 2006 11:15 PM

Re: SE V questions
 
Are there now research components for ships?

Is SJ going to re-make a pirates and nomads?

Major_SNAFU October 6th, 2006 12:29 AM

Re: SE V questions
 
My local EB store did not receive the game today for sale tomorrow - So at least in my area I very much doubt that I will have the game for the weekend. There is a slight chance that if may come in tomorrow shipment.

So I am not counting on it at this time.

Suicide Junkie October 6th, 2006 07:24 AM

Re: SE V questions
 
I am currently working on a mod which will be a mix of CB and Gritecon.
http://imagemodserver.mine.nu/other/...GGcombat01.png


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