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Farstrike a useless spell?
I'm trying to figure out any use at all for the farstrike spell, and I can't come up with one. It is only precision 5, so the change of you targeting a single target with it is too low. It seems to me to be the equivalent of turning your caster into an archer with an bow that does fairly high damage. I initially looked at it, hoping it might be an anti mage spell, but I don't think it would work for that.
BTW are there any good anti mage spells? =$= Big J Money =$= |
Re: Farstrike a useless spell?
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Considering you started this thread by asking about farstrike, though, I'm guessing you were looking for low level spells, of which few seem particularly mage killing, though a couple of these might be worth a shot. NB: I made this list by going through the spell list, so I haven't tried them all. |
Re: Farstrike a useless spell?
Howl and Swarm are both relatively good anti mage spells early game since they tend to fly/attack rearmost most of the time. Rain of Stones (I think that's what it's called, it requires 3 earth and 1 air is also not shabby)
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Re: Farstrike a useless spell?
As I recall, farstrike is also a pretty sweet spell at times for a mage with high strength - massive damage at range.
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Re: Farstrike a useless spell?
With a high-srength caster, I quess Farstrike could punch through even heaviest armor. With cheap items like Boots of Giant Strength or Halberd of Might, the damage could become pretty high.
EDIT: I tested it, and while the damage can be good, the low precision really hurts. If there were giants with access to Farstrike, it would occassionally have spesific uses even in the very late game, but as it is, it's just a low-level spell. Against heavily-armored enemiest, it's better than Stone Shards. |
Re: Farstrike a useless spell?
I've used it on some occasions. I can see using it with the Marverni in future at early game. Eagle Eyes + Farstrike...
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Re: Farstrike a useless spell?
Farstrike has only one, very specific, use I've found- immobile pretenders with a literal punch. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Farstrike a useless spell?
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On the same topic, touch spells are fairly useless because you can't deliberately make use of them. Do you think it's possible that a patch for Dom3 could be considered giving touch spells a much higher chance of success in melee? By chance of success, I'm referring to the effect that causes mages to not be able to cast spells while someone is meleeing them. =$= |
Re: Farstrike a useless spell?
Actually, let me ask this, though I assume the answer is "no". Is there any way to get a mage to go on the offensive but still use spells. If I tell them to attack, they only seem to use melee weapons.
=$= |
Re: Farstrike a useless spell?
No, making a mage attack is a really really bad idea ... Unless you're talking about the typical "self buff, attack rear" chassis. They'll use only what they're equipped with.
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Re: Farstrike a useless spell?
Well, it makes hard to use Immolate which could be situationaly a very useful spell. As for Farstrike, it's a low level spell, it shouldn't be that good. From my experiences it strikes often enough and can kill a Knight. It's the odd path requirements.
Perhaps making it 0+ damage and giving it 100 precision could work. I do not know. That would beed some testing. |
Re: Farstrike a useless spell?
If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
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Re: Farstrike a useless spell?
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Re: Farstrike a useless spell?
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Dominions II manual, page 16, under 6.4 |
Re: Farstrike a useless spell?
Yes, and often it will be three rounds of fighting and then the mage will just cast something random.
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Re: Farstrike a useless spell?
Not random!!!
Miscalculated, maybe, but surely not random !! Actually, I have seen mages use low-range or "touch"-spells quite often when faced with attacking troops - or assassines. Had a quite funny assassination in Dom2: Beeing stabbed with a poison dagger, my weaponless Pan retaliated in kind and used poison touch. Then both missed each other for 3 combat turns - until the assassin dropped dead from the poison, while the Pan escaped unharmed. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Farstrike a useless spell?
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Thanks for quoting that. =$= |
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Re: Farstrike a useless spell?
Does that spell give extra HPs or something?
=$= |
Re: Farstrike a useless spell?
[q]Actually, I have seen mages use low-range or "touch"-spells quite often when faced with attacking troops - or assassines.
Had a quite funny assassination in Dom2: Beeing stabbed with a poison dagger, my weaponless Pan retaliated in kind and used poison touch. Then both missed each other for 3 combat turns - until the assassin dropped dead from the poison, while the Pan escaped[/q] yeah, I like when atlas (the titan) uses low range spells against masses. (odd, the quote doesn't work.) |
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Re: Farstrike a useless spell?
I don't think the cast chance is the problem. Hand of Death every other turn is plenty, it's the difficulty of getting and, especially, keeping the mage close enough to use it.
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Re: Farstrike a useless spell?
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With lower-than-average hitpoints and defense, and only medium armor at best this can turn out quite problematic with most mages. Vans e.g. on the other hand are quite good at frying attackers (and the remnant of their bodyguards http://forum.shrapnelgames.com/images/smilies/frown.gif ) with Shock Wave, and are quite able to survive some rounds of melee combat unless very unlucky .. remnant o.c. .. 'wash tie-ping shilly shings 'gain |
Re: Farstrike a useless spell?
Shock Wave is a riot. It and Immolate are high in my list of favorite spells. http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Farstrike a useless spell?
Flame eruption on a non fire imune mage with a non fire imune bodyguard... even if you lose, losing can be fun. Last stands against ermor for example (Oh look, my SC got five thousand kills, and I still lost http://forum.shrapnelgames.com/images/smilies/evil.gif )
OT: I've never tried, but would an anathemant dragon with flying shoes set to cast divine bless (if bless is good) + fire shield, attack rear, flame eruption flame eruption, cast spells work? It seems like you would do quite well, since rear. would be mages/archers, and anathemants are hard to kill, and flame eruption owns. Body guards would be a problem, but if you could incinerate them (figuratively, not the spell http://forum.shrapnelgames.com/images/smilies/wink.gif)... |
Re: Farstrike a useless spell?
Like I implied, you can't order "attack rear" and then cast spells. You can only use "attack once" and once that squad routs the mage will just send Phantasmal Warriors against the archers or something.
Dear Mighty Warrior Mage, we'd like to see some AGGRESSION here. |
Re: Farstrike a useless spell?
I liked Farstrike from my Shedu early in the game.
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Re: Farstrike a useless spell?
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Sill |
Re: Farstrike a useless spell?
Well, E/S commanders aren't that common in Dominions 2 anyway.
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Re: Farstrike a useless spell?
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I can't help but notice that touch spells and close range spells tend to have very low fatigue cost coupled with low path costs. This means a battle mage could theoretically be a viable build, because they could potentially get a lot of spells cast, even in moderate armor. I guess by the time you can take advantage of it, there are simply better spells around, though. I wonder, if "Attack X" still allowed mages to cast spells, would empowering SCs become fashionable. =$= |
Re: Farstrike a useless spell?
Use "attack, attack, attack, attack, cast spells" .. this will bring him into melee in 80% of cases. And even if he gets stuck behind the front line, he'll at least be able to cast spells at minimung range and with very high prec therefore.
Actually, 3 or even 2 attack orders should be sufficient in most cases, unless you position the mage way behind all troops a start. |
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