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-   -   'Space Empires Universe' (spaceempires5.com) News (http://forum.shrapnelgames.com/showthread.php?t=30481)

Wade September 25th, 2006 11:08 PM

\'Space Empires Universe\' (spaceempires5.com) News
 
-----(A quote from the home page of www.spaceempires5.com)

"Official Space Empires Universe Website Launch!

Submitted by jgoyer on Thu, 2006-09-21 09:48. SFI News

Montreal, Canada. September 21th, 2006. -- Software Publisher Strategy First Inc., a wholly owned subsidiary of Silverstar Holdings, Ltd. (Nasdaq: SSTR), is proud to announce the official home of the Space Empires franchise. A website dedicated to its fans, Space Empires new site is loaded with forums, blogs, special groups, exclusive content, and links to a fantastic array of 3rd-party contributions. www.spaceempires5.com is the new home of Space Empires!"


-----There is new SEV concept art in the "image galleries" at www.spaceempires5.com.

Fyron September 25th, 2006 11:11 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Hey, where are these links to a fantastic array of 3rd party contributions on the site?

Atrocities September 25th, 2006 11:20 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
I was promised a fantastic array of 3rd-party contributions, but I don't see them. Where are they. DO you see them?

Wade September 25th, 2006 11:30 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
No. Sorry. I do not see them either...I was just quoting. Perhaps in time.

(Such sarcasm...I know that considering change is difficult but it can open new possibilities.)

Fyron September 26th, 2006 12:18 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Sarcasm? Eh? I was using their wording precisely. Maybe I should have added quote marks?

Wade September 30th, 2006 01:36 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
-----There is new SEV concept art posted on 9-29-06 in the "image galleries" at www.spaceempires5.com.

Some of them include wallpaper that shows 14 race portraits and ships. The portraits are detailed and provoke imagination.
Particularly interesting to me at the moment are the Xi Chung, Ukra-Tal, and the Drushocka.

bearclaw September 30th, 2006 02:55 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
I am very unimpressed with this new Space Empires Universe. I created a new account, logged in no problems and checked things out.

The next time I came back, my user name was no longer recognized. Like it never existed. I've sent emails to those who deal with the site and no one has bothered getting back to me and it's been close to 2 weeks now.

Not impressed. I'll stick with Shrapnel and SE.net, thanks. At least I know these guys are interested in the fans.

Wade September 30th, 2006 03:11 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Some thing similiar happened to me but it was my password that did not work. I had a new one e-mailed to me then changed it back to my original password. It seems that the site is a work in progress, similiar to the SEV demo/game.

Q September 30th, 2006 05:12 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
And the server is quite slow, much slower than the one here.
May be Wade we better not shut down this place here, what do you think?
(Sorry but I could not resist a little teasing
http://forum.shrapnelgames.com/images/smilies/wink.gif )

Captain Kwok September 30th, 2006 07:07 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Bearclaw - early on there was a site crash that erased a day's worth of posts/registrations. You probably just need to re-register.

Wade October 4th, 2006 01:07 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
-----There are new SEV art/images posted on 10-3-06 in the "image galleries" at www.spaceempires5.com.

They are five new wallpapers.

dogscoff October 4th, 2006 06:32 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Those concept pics are great. They aren't very close to the se4 race descriptions (the Cue Cappa don't look at all squid-like, for instance) but never mind.

Wade October 4th, 2006 11:30 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
On page 70 of the Space Empires IV manual it states: "The Cappa are large squid-like creatures, and the Cue are parasites that inhabit their bodies."

Wenin October 4th, 2006 11:46 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
I hate how my cursor changes when I go to that website.

Captain Kwok October 5th, 2006 12:59 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Quote:

Wenin said:
I hate how my cursor changes when I go to that website.

I never knew it did that... silly IE. It doesn't with Firefox. http://forum.shrapnelgames.com/image...ies/tongue.gif

dmm October 5th, 2006 02:32 PM

Re: appearance of CueCappa
 
Quote:

Wade said:
On page 70 of the Space Empires IV manual it states: "The Cappa are large squid-like creatures, and the Cue are parasites that inhabit their bodies."

Yeah, somebody here wrote a whole story about a Terran detective investigating a murder on a CueCappa world (or something like that), and the CueCappa were just like Wade says.

Captain Kwok October 5th, 2006 02:56 PM

Re: appearance of CueCappa
 
Dogscoff was the author.

PvK October 5th, 2006 03:06 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
I don't know who noticed this too or not, but the top picture on cueman-shakka-copy.jpg actually does show the parasite, though ya it doesn't look very squid-like there.

PvK

Ed Kolis October 5th, 2006 03:19 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
The parasite is not described as squid-like - only the Cappa host.

dmm October 6th, 2006 12:08 PM

Re: CueCappa
 
Yeah, the Cue are smart, telepathic, and weak. The Cappa are borderline sentient but strong. The Cue control the Cappa but feel protective and emotionally attached. The Cappa sort-of know they are being controlled but don't seem to mind, because they also feel protective and emotionally attached to their host. (At least that's how Dogscoff portrayed them.) Imagine if humans were the size of pgymy marmosets and psychic, and they used elephants as hosts. Kind of like that, but even more alien.

Thermodyne October 6th, 2006 04:26 PM

Re: CueCappa
 
Hey I have a spaceempires5 news flash for you. Your db server sucks. 90 seconds to start loading a page………what is that thing running on? If I had an hour I might sign up, but it's just too slow for my attention span at this time.

Spectarofdeath October 10th, 2006 01:11 AM

Re: CueCappa
 
And have you noticed how you try to read a post, then go back to the same post several days later and it seems like theres new comments mixed all over in the post, rather then following order it just shoves them in there somewhere, no thanks, I'll stay here till it gets better. k thnx

Fyron October 10th, 2006 03:09 AM

Re: CueCappa
 
The post ordering has been set to flat view by default now, at least for the forums. Dunno about the news comments...

tmcc October 10th, 2006 06:17 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
I hate that too

Atrocities October 10th, 2006 08:53 PM

Re: CueCappa
 
I really think that if they can improve their forum system then the whole site will gel together and become very popular amoung the SE community in general.

Wade October 12th, 2006 12:51 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
An artwork picture and slogan have been added to the top of the page. Also a link to pre-order Space Empires V and download StarFury for free.

Wade October 28th, 2006 03:22 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
*This is a quoted post that might be of interest.*
-Wade
-----------------------------------------------------------
Mass Retrofit - It can be done!!!

Submitted by LordHavoc on Sat, 2006-10-28 09:34. Space Empires V General
Right now I've got you attention i'm going to tell you this is bo***ocks...Nah i'm only joking. It's for real!

Now i'm not sure about stock because I was playing balance mod at the time. But it's a hard coded thing so it should work with stock as well.

Get all your outdated ships of the same old design and stick them in a fleet. Now go to the ships screen and select one of those ships (it might help to rename one of them so you can find it).

NOTE:It will let you select that individual ship inside of the fleet. Now refit that ship, and it'll try to refit all the other ships in the fleet as well.
WARNING: Be careful because it tries to refit everything in the fleet whether it's the same ship hull or not.
-----

That is good to know Thanks
Submitted by carlosjuero on Sat, 2006-10-28 09:36.
That is good to know Thanks LordHavoc

-Currently subjecting multiple galaxies to the doom of conquer or blackholes
-----
» reply | quote
The same above applies to
Submitted by LordHavoc on Sat, 2006-10-28 10:18.
The same above applies to mass scrapping too.

I made this easier to do by creating a custom layout in the ships window with: ship picture, ship name, coords, ship class, fleet name.

Your lord and master (below Foamy) LordHavoc
-----
» reply | quote
Third and final test. This
Submitted by LordHavoc on Sat, 2006-10-28 10:31.
Third and final test.

This also works for ships of different designs but same ship hull

Say your best design is "Frigate X"

And you have a fleet full of "Frigate I, Frigate II, Frigate III, and some Frigate V's" all same hull size but different versions.

You can retrofit all of them in ONE GO! to "Frigate X" Using the above!!!

It seems MM have partially implemented fleet refits, but hasn't quite finished it off yet.

Once this orinance bug is fixed, omg fleets will be such a time-saver!

Your lord and master (below Foamy) LordHavoc

Spoo October 28th, 2006 10:12 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Sounds more like a bug than a feature.

aegisx October 28th, 2006 10:42 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
I'm trying to like spaceempires5.com, but the forum is just awful. There are loads of other portal systems out there with nice forums, why use that one?

Combat Wombat October 29th, 2006 10:05 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
I have been using se5.com more and more even though it has been against my better judgement and I am trying to like the site but I agree the froums are just unacceptable. They are gonna need a huge revamp befire they become even half as useful as a free proboards setup...

Fyron October 29th, 2006 03:17 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
What, specifically, makes a free proboards setup more than twice as useful?

Wade March 7th, 2007 04:33 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
SpaceEmpires5.com is still waiting filled with information, stories, and people needing wisdom from emperors such as all of you. Stop in more often and lend a Depleted Uranium Cannon to future allies.

-Wade

mrscrogg March 7th, 2007 01:57 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
it looks like this site has bombed out - most of us want to stay where we are

capnq March 7th, 2007 02:30 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Quote:

mrscrogg said: it looks like this site has bombed out

http://forum.shrapnelgames.com/image...s/rolleyes.gif I am only mildly curious about what you're basing this unneccesarily snarky opinion on. It's as if people want that site to fail.

I check both here and there regularly, and find that both are producing about an equal volume of on-topic posts that I'm interested in reading. I probably post more here, but that's mainly because I'm following several of the off-topic threads here.

mrscrogg March 7th, 2007 07:52 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
you've answered your own question - this site is more relevant to you for whatever thread your into - it's more comprehensive to you

Fyron March 7th, 2007 09:51 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
mrscrogg, you seem to have read what you wanted to read into capnq's statements, rather than what he actually wrote.

Kamog March 8th, 2007 02:34 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
I check that site every so often and I've posted a few times too. There's been a lot of improvements to it.

AgentZero March 8th, 2007 05:34 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
I check the site relatively often, but find the lack of silly OT posts a bit of a turn off. It's the silliness that keeps me coming back here. And when people do go off topic, it tends to be long tirades on the 'science' of SE, and without Fyron to set people straight, they just go on and on ad nauseum.




Kinda like me. http://forum.shrapnelgames.com/images/smilies/wink.gif

Fyron March 8th, 2007 06:05 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
When I was reading AZ's post, I kept thinking to myself, "self, this post just keeps going on and on and on! When will it ever end?"

narf poit chez BOOM March 9th, 2007 04:54 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
I was going to write out a long, pointless and repeating poem before I realized that doing so would drive me crazy(er).

(No, it wasn't The Song That Never Ends.)

capnq March 9th, 2007 05:55 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Quote:

Imperator Fyron said: mrscrogg, you seem to have read what you wanted to read into capnq's statements, rather than what he actually wrote.

He answered why he prefers this site, but my question was why he considers that site more dead than this one.

AgentZero March 9th, 2007 06:27 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Quote:

Imperator Fyron said:
When I was reading AZ's post, I kept thinking to myself, "self, this post just keeps going on and on and on! When will it ever end?"

Conciseness is not my forte.


Wait... That was rather concise, wasn't it? Oh, but now I've ruined it.

Wade April 27th, 2007 10:56 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Captain Kwok has posted the SEV 1.34 Changelog!
----------
I hope that these are addressed soon:

Priorities that would be appreciated in a patch:
-the following features implemented for the AI:
Planet creators/destroyers
Star creators/destroyers
Nebula creators/destroyers
Black Hole creators/destroyers
Storm creators/destroyers
Warp point creators/destroyers
Ringworld and Sphereworld creation
-better AI
-"the fog of war" issue fixed/implemented(Opponent planets, ships, fleets, bases, etc. shown faded out with the date that information was last seen.)
-option at the begining of an encounter to not fight; the AI use this often; and let the choice affect relations
-an alliance victory
-tone down Mega Evil Empire; relations should gradually decline; alliances that MEE has should decline even more gradually; empires further away should be less affected towards the MEE
-scrapping population causes unrest and lowers relations with others; mass destroying opponent population lowers relations with others


Q April 28th, 2007 02:17 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Quote:

Wade said:
-tone down Mega Evil Empire; relations should gradually decline; alliances that MEE has should decline even more gradually; empires further away should be less affected towards the MEE

Have you seen the MEE working??
I never did so far.

Wade April 28th, 2007 04:22 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
These also please:

-Show the ship class(along with the ship name) in the "retofit button list" and the "Fleet Transfer list" and other places that ship name is displayed. This is so that deciding which ships to upgrade will not be so tedious. Currently only the ship list button allows ship name and class side by side.


-only have the non-breathers of a planet domed incurring a penalty to production, research, etc. Still keep the term "Domed" for the games tradition sake: example: "10% Domed incurring a (??)% penalty to all types of planetary production." (Perhaps Domed population could work at 50% capacity (or what a currently Domed planet does). Thus it could read:"10% Domed incurring a 5% penalty...")
The non-breathers left on a planet will have a higher emigration rate to a breathable planet.

-The production of a planet will be divided amongst the number of ground and orbital ship yards. (Thus it might be best to build more shipyards only when production of ships approaches one or two turns.) More than one ground based ship yard allowed for planets so that more than one production at a time can take place. (If a tiny or small planet currently allow one ship yard then larger planets should allow more; especially Ringworlds and Sphereworlds.)

Wade May 4th, 2007 09:29 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Captain Kwok has posted the SEV 1.35 Changelog!

Ed Kolis May 5th, 2007 12:14 AM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
For some reason that brings this to mind...

We love you Kwokky, oh yes we do...
We love you Kwokky, and we'll be true
When you don't post updates, we're blue
Oh, Kwokky, we love you!

http://forum.shrapnelgames.com/image...ies/tongue.gif

Wade May 18th, 2007 10:23 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
The SEV 1.36 Changelog has been posted in the Space Empires V General forum by Captain Kwok.

Wade May 25th, 2007 10:37 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
The SEV 1.37 Changelog has been posted in the Space Empires V General forum.

Fyron May 25th, 2007 11:37 PM

Re: \'Space Empires Universe\' (spaceempires5.com) N
 
Wouldn't it be far more useful to copy it here than just post that?

Version 1.37:
1. Fixed - Sometimes processing of a turn would halt when a deconstruct & analyze order was executed.
2. Added - Script function "Give_Space_Object_Order_Any" to give orders not covered by other script functions.
3. Fixed - In a turn based game, a retrofit of multiple ships will now result in only one report window.
4. Fixed - Retrofit order will be available now even if multiple ships are selected.
5. Changed - Display of resources and points over a million will show as #,### kT.
6. Fixed - Fighters with no supply remaining will now move at 25% of their normal speed.
7. Fixed - If a strategy has a target type damage amount for a planet as "All Weapons Gone", then
when the planet has no weapons left in combat, no ships will fire on it. The behavior for other targets
with this damage amount setting is that they will be targeted last after all other targets are destroyed.
8. Removed - Strategy selection "Retreat Immediately". This can now be done through the "Retreat When" section.
9. Removed - Strategy selection "Retreat When All Weapons Damaged". This can now be done through the "Retreat When" section.
10. Fixed - The "Retreat When" section is now working better.
11. Fixed - The "Retreat Settings" section is now working better.


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