![]() |
SEV: Any point to killing buildings?
I just noticed in the strategies that you can attack buildings and facilities during ground combat.
Facilities I can see, but..does killing the building do anything? Maybe it kills extra pop? Also, how does the attacker get fighters to the surface during ground combat? |
Re: SEV: Any point to killing buildings?
Not sure if the buildings represent population... but it would be cool if they did...
If there are fighters in orbit they'll be included in ground combat - can't recall if this includes fighters stowed on a carrier though. |
Re: SEV: Any point to killing buildings?
Yeah, I had grand plans of making troops to raid and burn enemy planets. Then I realized I could just nuke them from orbit. http://forum.shrapnelgames.com/images/smilies/laugh.gif
|
Re: SEV: Any point to killing buildings?
Quote:
http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SEV: Any point to killing buildings?
Quote:
Targetting a shipyard would be useful, if you don't have the forces to take the planet, you could at least stop a counterattack. |
Re: SEV: Any point to killing buildings?
Quote:
|
Re: SEV: Any point to killing buildings?
Quote:
|
Re: SEV: Any point to killing buildings?
It's possible - but I wonder if the WPs will wipe the floor with the landed troops?
|
Re: SEV: Any point to killing buildings?
It can be done, at least in the simulator. I'm not sure how it works in fleets, but in the sim the transport just charged on in with the rest of the ships.
EDIT: Kwok, WPs don't seem to be firing in ground combat..again, at least in the sim. |
Re: SEV: Any point to killing buildings?
It's probably a factor that there weapons don't do ground damage... which makes this a very viable tactic I like it!
|
Re: SEV: Any point to killing buildings?
Yeah, I checked components.txt and none of the "big" guns can tatget troops, so the WPs are left hanging. http://forum.shrapnelgames.com/images/smilies/happy.gif
They die absurdly easily, actually. EDIT: they won't fire even if given PDCs, which can target fighters. Odd. |
Re: SEV: Any point to killing buildings?
I think it's because the PDCs lack ground damage values. I can test this later.
|
Re: SEV: Any point to killing buildings?
I noticed that when I asked the AI to complete my weapon platform design in version 0.90, it illegally placed "small" weapons on the weapon platforms (the ones used on fighters and troops), which of course CAN target troops. So I assume it can be modded to do it legally too, though I haven't tested it.
|
Re: SEV: Any point to killing buildings?
I'm fairly certain it can. In fact, if PDCs and their kin can be given ground damage, the WPs should be able to fire at fighters/troops which is I think is ok. I'd hesitate to allow them to bring their "ship" weapons online for ground combat though.
|
Re: SEV: Any point to killing buildings?
Overkill much? http://forum.shrapnelgames.com/images/smilies/laugh.gif The big guns not working makes sense, really- I was just surprised even the PDCs didn't work.
|
Re: SEV: Any point to killing buildings?
Which is going to lead to special 'ground defense' weapon platforms....
|
Re: SEV: Any point to killing buildings?
Quote:
|
Re: SEV: Any point to killing buildings?
Bolos!
|
All times are GMT -4. The time now is 12:54 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.