.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Idea: Underground provinces (http://forum.shrapnelgames.com/showthread.php?t=30508)

Nerfix September 27th, 2006 10:11 AM

Idea: Underground provinces
 
I wonder if it would be possible to add an Underground terrain type for maps with some sort of underworld provinces? This terrain type would always have Darkness in it. Poptypes could include Pale Ones, Shades and perhaps even new stuff like Olms or fungi creatures if IW would bother. Or maybe there wouldn't be poptypes but people making underground maps should take care of it themself.

All IW would need to do is the add an Underground terraintype, make a battle background for it (and perhaps a submerged undergound background too) and make it have Darkness on when battles are fough there.

I would really, really like to see this, as I have an idea for mod that would take largely place undergound. It would have fancy stuff like Olms, bat people and ctulhoid fungi in it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Caduceus September 27th, 2006 10:38 AM

Re: Idea: Underground provinces
 
Maybe a second layer of map with entrances and exits?

Alternatively, the Air nations could have an "air map" above the world...

Nerfix September 27th, 2006 10:44 AM

Re: Idea: Underground provinces
 
Quote:

Caduceus said:
Maybe a second layer of map with entrances and exits?

Alternatively, the Air nations could have an "air map" above the world...

Indeed, but that would require rather profound changes to the game. Maybe in Dom 4.

It's easier just to add a new terrain type. I'm asking this not only because of my own interest but also because I remember that there has been some "underworld" maps.

st.patrik September 27th, 2006 11:40 AM

Re: Idea: Underground provinces
 
not to pour cold water on your idea, but an 'underground' terrain type really doesn't make sense, considering that the map is a bird's eye view of the land. Looking down from above you wouldn't see 'underground', you'd see whatever is over top of the underground (i.e. fields, mountains, forests, etc.)

With that said, I *believe* that Agartha's cities are 'cave cities' wherein it is always dark etc. - the idea being that they are, in fact, in great caves (i.e. underground). I see no reason (in theory) why you couldn't have an independant cave city, complete with underground-dwelling creatures, but that would be in a province that had some kind of surface to it (forest, mountain, etc.)

Nerfix September 27th, 2006 12:10 PM

Re: Idea: Underground provinces
 
Quote:

st.patrik said:
not to pour cold water on your idea, but an 'underground' terrain type really doesn't make sense, considering that the map is a bird's eye view of the land. Looking down from above you wouldn't see 'underground', you'd see whatever is over top of the underground (i.e. fields, mountains, forests, etc.)

I know, but there are maps that have had "Underworld" layer or rather part of the map made to represent underground areas. Such as Hollow world and the map that had Surface World, Underground and Stygian Abyss.

Thumbnail of the Hollow World map for Dominions.

http://www.illwinter.com/dom/hollow_mini.jpg

Do you get what I mean now?

Gandalf Parker September 27th, 2006 12:58 PM

Re: Idea: Underground provinces
 
The visual image of the map is not what decides neighbors, but the actual #neighbor commands in the map file. So you can have multiple layers, and special connections (caves, teleports, chutes and ladders) between the layers.

Ive seen some creative maps doing things like this. Check out the Dom2 Maps page at Illwinter.com and look for the maps done by Andrew J. Osborn. He did some great examples of what can be done with this idea.

Gandalf Parker

silhouette September 27th, 2006 01:03 PM

Re: Idea: Underground provinces
 
This would be a good addition I think, and it need not interfere with the 2-D nature of the maps. For example, there are impassable mountains which cannot be crossed or inhabited, but perhaps there can be a province underneath which is a path under. Impassable mountains don't need to be just a border feature, but can be a province with an underground instead.

There is also no restriction on making the province boundaries visible or cover 100% of the visible map. I can imagine a lake province connecting two other bodies of water, and also an underground cavern connecting the two land masses underneath the water, so the only trick would be how to display it on the 2-D map view and make it clear with neighbors, etc.

Sill

Nerfix September 27th, 2006 01:04 PM

Re: Idea: Underground provinces
 
Yes, I know it works like that but the underground provinces will have to use some of the surface world terrain, and that can be very silly. What I am suggesting is an Underground terrain type that could be used in such situations. Yes, the game is top down, yes it's the neighbour connections that matter etc.

SafeKeeper September 27th, 2006 01:04 PM

Re: Idea: Underground provinces
 
Quote:

The visual image of the map is not what decides neighbors, but the actual #neighbor commands in the map file. So you can have multiple layers, and special connections (caves, teleports, chutes and ladders) between the layers.

Yup. You can have a world map that lets you go straight from Norway to Taiwan, to put it that way.

st.patrik September 27th, 2006 01:05 PM

Re: Idea: Underground provinces
 
yeah i think it's fine to have multiple layers - I've played on the map you show before, and it's a fine idea. But having 'underground' as a terrain type without it being on a separate layer of all underground provinces wouldn't make much sense.

Nerfix September 27th, 2006 01:12 PM

Re: Idea: Underground provinces
 
Quote:

st.patrik said:
yeah i think it's fine to have multiple layers - I've played on the map you show before, and it's a fine idea. But having 'underground' as a terrain type without it being on a separate layer of all underground provinces wouldn't make much sense.

Why not? Does it make more sense that provinces supposed represent subterranean ares are Waste or Swamp or Plains or such?

Cainehill September 27th, 2006 01:36 PM

Re: Idea: Underground provinces
 

Well, Waste would probably be rather appropriate for underground provinces - but I'd think you'd rather have an underground _flag_, so you could have underground wastes, underground farmland, etc. Something that modifies the base type, rather as the game already handles coastal provinces.

Nerfix September 27th, 2006 01:39 PM

Re: Idea: Underground provinces
 
Quote:

Cainehill said:

Well, Waste would probably be rather appropriate for underground provinces - but I'd think you'd rather have an underground _flag_, so you could have underground wastes, underground farmland, etc. Something that modifies the base type, rather as the game already handles coastal provinces.

Mmmm, I suppose that could work.

Endoperez September 27th, 2006 02:04 PM

Re: Idea: Underground provinces
 
It doesn't exist, but I like the idea myself. It can't be easily integrated into random maps, though, but it could work in player-made maps with some creative drawing.

Nerfix September 27th, 2006 02:05 PM

Re: Idea: Underground provinces
 
Quote:

Endoperez said:
It doesn't exist, but I like the idea myself. It can't be easily integrated into random maps, though, but it could work in player-made maps with some creative drawing.

Indeed, custom maps was what I was thinking. I for one promise that I would try to put it into best possible use if it is allowed.

Ballbarian September 27th, 2006 02:47 PM

Re: Idea: Underground provinces
 
I would use it as well if it were available...

Caduceus September 27th, 2006 03:05 PM

Re: Idea: Underground provinces
 
You could have heaven and hell team games.

Nerfix September 27th, 2006 03:15 PM

Re: Idea: Underground provinces
 
Quote:

Caduceus said:
You could have heaven and hell team games.

Yeah, that too. http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker September 27th, 2006 05:45 PM

Re: Idea: Underground provinces
 
You could duplicate a small map 3 times and stack them on one image. Then run two thru a global effect. Such as making the upper map lighter colored across the whole thing, and the lowest own darkened. And you could easily make changes to them both but Im not sure what would allow for a fair game. Maybe make the lower realm higher in resources, the middle one higher in population, and the higher realm higher in magic sites. If you made everyone start in the middle realm then it shouldnt be imbalancing

If the map you started with was numbered exactly even such as 1-100 provinces then could renumber easily by making them 101-200 and 201-300 and hopefully the game will keep them lined up that way. Then all you would have to do is work out the locations to link in order to get from one map to the other. (or make everyone rush for transport spells)

Neophyte September 27th, 2006 07:30 PM

Re: Idea: Underground provinces
 
Quote:

Caduceus said:
You could have heaven and hell team games.

Hell... terrain that requires heat and/or fire protection 100 to enter?

Heaven... terrain requiring flight and/or etherealness?

Nerfix September 28th, 2006 12:38 PM

Re: Idea: Underground provinces
 
Well, I remember IW adding an Inferno battle background. http://forum.shrapnelgames.com/images/smilies/wink.gif

Endoperez September 28th, 2006 01:10 PM

Re: Idea: Underground provinces
 
There's also Hel. It's in Helheim.

Nerfix September 28th, 2006 01:14 PM

Re: Idea: Underground provinces
 
Yeah but Hel's a pretty cold place ainnit?

Daynarr September 28th, 2006 01:57 PM

Re: Idea: Underground provinces
 
There is cold hell called Cocytos.

Nerfix September 28th, 2006 01:58 PM

Re: Idea: Underground provinces
 
Quote:

Daynarr said:
There is cold hell called Cocytos.

The 9th layer of it where traitors are forever frozen in ice.

Endoperez September 28th, 2006 02:14 PM

Re: Idea: Underground provinces
 
Quote:

Nerfix said:The 9th layer of it where traitors are forever frozen in ice.

Of course, some of the mightiest heroes might be able to escape even from there.

Nerfix September 28th, 2006 02:26 PM

Re: Idea: Underground provinces
 
Quote:

Endoperez said:Of course, some of the mightiest heroes might be able to escape even from there.

More like mightiest traitors. http://forum.shrapnelgames.com/images/smilies/wink.gif

BigJMoney September 28th, 2006 02:38 PM

Re: Idea: Underground provinces
 
Yeah, I think this is a good idea. I know there haven't been any official maps that have sported underground layers, but there could be in the future. The terrain would simply be called "subterranean". I would think it would have the lowest inherent wealth and production bonuses, but would have a very high chance of things like gem mines, gold mines and iron mines. The only complication I can think of is that there would likely be many magic sites that currently have terrain type "any" that would not make sense being underground. You'd probably have to add a whole new property to magic sites called "terrain restricted" just because of this.

=$= Big J Money =$=

Nerfix September 28th, 2006 02:40 PM

Re: Idea: Underground provinces
 
True, but perhaps IW doesn't have to go so far in the first phase.

Endoperez September 28th, 2006 02:41 PM

Re: Idea: Underground provinces
 
Quote:

Nerfix said:More like mightiest traitors. http://forum.shrapnelgames.com/images/smilies/wink.gif

Diplomatic AI is still too weak for them (mightiest traitors) to be recognized, so I doubt it's modeled.

edit: choice of words

Wick September 28th, 2006 10:13 PM

Re: Idea: Underground provinces
 
Quote:

BigJMoney said:You'd probably have to add a whole new property to magic sites called "terrain restricted" just because of this.

It's already that way.

Nerfix October 2nd, 2006 04:23 AM

Re: Idea: Underground provinces
 
Quote:

Wick said:
Quote:

BigJMoney said:You'd probably have to add a whole new property to magic sites called "terrain restricted" just because of this.

It's already that way.

I think he meant something the lines of "sites without restrictions won't appear on #underground unless specified to be an #underground site".


All times are GMT -4. The time now is 05:04 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.