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Militia and troops.
This is not a bug but quite unbalanced:
The miltia is extremely weak. You can conquer a full sized homeworld (4000M population) with a few small low tech troops. That can easily be modded of course. |
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its just in stock SEIV. Even there a full homeworld with 8, or even 12 million people only readied very few militas.
Think about it. If earth was invaded by aliens, wouldnt 50 % of the population, excluding chidren and old people help fighting ? I bet so. There is enough weaponry, do doubt about it. |
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I forget what the exact settings I used were, but for GGmod, I believe I used a formula something like "# militia = population ^ 0.5"
Healthly numbers of militia on a big planet, without covering the whole map http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Farmer bob has a rail-rifle. Who wins? http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Militia and troops.
I think basically that stock militia should be very weak against well equiped and well trained military units. Look at real world Earth. Even the difference between very well equipped and trained military forces vs. average military forces is absolutely decisive.
One option would be to mod in Militia training facilities. This way you would have to make an investment in research and valuable real estate to improve the war fighting capability of you militia. The results could be in the area of damage done and to hit modifiers for militia units. |
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I don't like to talk about realism in a game like SE (although you could argue about the difficulties the number one military power on earth today has in certain countries against very rudimentery equipped "militias").
I just think that it is not good if you can conquer a homeworld with 20-30 small troops without shields and one louzy depleted uranium cannon. That makes the first strike option against any encountered empire in the beginning of the game too strong. I like it better if in the early game destroying or conquering a homeworld is almost impossible. But everone has his taste of the game and the beauty is you can mod it accordingly. |
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Regarding the Iraq refernce it depends entirely on if you are talking about seizing control or eliminating all resistance. There has always been and always will be partisan resistance following a military conquest. the Romans dealt with it and so will the generations to come. perhaps there should be negative production and resource modifiers on conquered worlds for a a few years after.
I agree completely though that 20-30 small troops should not be able to take a homeworld. In fact I did not know this because I didn't even try. |
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What does a small troop mean at this scale.Is a small troop an infantry army or just one trooper?
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I'd consider a small troop to be some sort of armored tank type vehicle.
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I don't think that it says anywhere specifically but everything else, like ship combat and ships themeselves, are modeled on a per vehicle status not at a platoon / squadron, or whatever larger unit, level.
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Ya, though it looks pretty preposterously out of scale if you take it literally, like a lot of stuff in stock (says the guy who made Proportions mod because he couldn't stand it quite so severe). I guess the "troops" must all be enormous hovering battleships or something. The ground combat in SEV is of course vastly more interesting from a tactics and gameplay perspective than in SEIV, but the literal representation is like conquering a planet, even a homeworld, involves one small urban section with some buildings on it, and dozens or at most hundreds of fighting craft on each side (and again no infantry), having a pitched shoot-out.
I'm trying to think how it would be possible to mod SEV ground combat to seem like a planetary-scale battle, and am having trouble. I think it would involve a lot of 3D modelling, for one thing... PvK |
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The combat map size can be increased in size and additional buildings and landscape added. I think the facilities themselves can also be dispersed and so on... it'd at least increase the scale. If you add elements like automated ground turrets (ie Ground WPs) and more unit types, it could be really fun.
I think TampaGamer is kind of working on a more comprehensive ground combat mod... |
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It already looks fun to me! And that's good to know about the battlefield size mod option!
I'm sure there's potential there to make it more like an invasion and less like a urban skirmish. Should be nice to see - I'm looking forward to seeing what people do with modding this game. |
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A good quick solution to troop invasions is make it so that All weapon types can attack troops as well as fighters/ships/etc. Troops only ever appear in ground combat so then the weapons platforms would serve as ground defense as well. Or you could make ground defense specific WPs that only carry anti troop weapons. In any case. It is more realistic to think that an enemy homeworld will have defensive emplacements against invasion.
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I'm sure if Aliens invaded far less than 25% would fight to the death,and most of the worlds governments would be trying to get a deal pretty fast.Humans are cowards.
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Another point is that the type of inhabitants should partially determine their reaction. To use StarTrek examples: Humans might fight a suicidal war to prevent becoming part of a Borg collective, but probably wouldn't in most cases. Klingons would be more likely to fight a hopeless war; Vulcans might accept defeat as logically unavoidable. Ferengi probably wouldn't care at all as long as trade continued. Etc. Anyway, some awesome possibilities, but what is actually achievable in SEV (without re-coding it)? |
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Also Barnacle Bill, it isnt 10 tons of ground troops, its 10k tons, which is 10000 tons... |
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However, should your country be invaded by giant bugs, or giant lizards, or giant-something with no reference to earth at all, i dont think your 25 % would work quite well. Heck, even human principles, or ethics like morale, life/death and culture could potentially have a totally different, or no meaning at all to something which is not human. No one will adopt to that. What about those Xing Hive Insects from SEIV. Do you believe you, or anyone else could adopt to thier lifestyle ? Unfortunally i cant bring a good example, because their has never been a situation of comparable value in history. |
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Seriously though it brings up an idea. So far we only talk about defense by the dominant intelligent race. Maybe there should be some risk that the invader doesn't get along so well with something living on the planet that they didn't know about ala WotW. Medical technology could reduce this risk. |
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If you are going to do that, you also need to add a chance for some pathogen carried by the aliens to mutate and wipe out much of the conquered population, as happened in the new world here on earth.
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However, here is more about my point... The maximum population of a large world (i.e. default player homeworld) is 4000M. Given that the Earth currently holds roughly 6 billion, 1000M can't represent less than 1 billion people (or whatever). In other words, it is safe to assume that "M" stands for "Million" so 1M of population = 1,000,000 people (or whatever). 1M population takes up 5kt cargo, and a small troop takes up 10 (at starting technology). In other words, a small troop takes up as much cargo space as 2 million people. So, if a troop is a single vehicle it's a mighty big one. |
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Real world example? Japan got pretty extreme in World War 2, due to some misconceptions of Americans and there own culture.
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