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-   -   Does anyone else try to play with a "high" AI bonus (http://forum.shrapnelgames.com/showthread.php?t=3058)

MasterDave May 12th, 2001 01:48 AM

Does anyone else try to play with a \"high\" AI bonus
 
In playing against the AI, I have more or less mastered the "Hard difficulty, medium bonus" player setting in an otherwise normal game (14-20 races, large galaxy, connected wormholes). The other night I tried a game with 14 races (all of the TDM modpack races) set to hard difficulty and high bonus. I have played three games now where the AI has started right next door (bad), and had sever LC's by turn 15 or so (worse). In the third game I am barely hanging on in the face of some super advanced Alien tech levels and huge fleets.

Does anyone out there play at this level with any degree of success? Or is "high" ai bonus as impossible as it seems?? Just wondering...

------------------
Follow the Golden Rule:
"He who has the Gold makes the rules.."

LeTharg May 12th, 2001 02:29 AM

Re: Does anyone else try to play with a \"high\" AI bonus
 
As a newbie to this genre,I've played solo three times:low, medium and high bonus and won all three (it was pre-1.19 patch though). On high bonus, I got way behind on score but hung in there and eventually came back to win. I was amazed as I didn't see how even the AI could lose with that advantage. I haven't played the AI since but I am in a PBEM game. Human opponents are much more fun--it is a different and much more interesting game.

geoschmo May 12th, 2001 02:34 AM

Re: Does anyone else try to play with a \"high\" AI bonus
 
Oh yeah. I feel your pain. The TDM races on high are EXTREMLEY tough.

I tried it for several games and got my butt beat every time. I play small quad with high number of AI, so they are always "right next door".

I don't think I ever even managed to colonize outside my home system.

Doesn't feel good when you are defending your homeworld with 3 frigates and 20 sattelites against a fleet of 15 LC's.

I got to where I was happy just to drag it out a few more turns. Came up with some interesting strategies for delaying actions, and fighting retreats, but never was able to turn the tide and go on the offensive.

Geo

God Emperor May 12th, 2001 03:13 AM

Re: Does anyone else try to play with a \"high\" AI bonus
 
I play on medium bonus sometimes when I'm feeling like a really tough game but high bonus just seems too painful (I prefer to play with the mod pack races and they are very strong at high bonus).

Will May 12th, 2001 07:07 AM

Re: Does anyone else try to play with a \"high\" AI bonus
 
I haven't used any of the modded AIs (yet), only the standard ones. And since I first installed way back at v0.24, I don't think I've ever played a game where I did not give the AI a high bonus. The fact that my favorite type of game uses a large cluster map with not all warps connected (you literally get 10-12 clusters of systems) probably makes it a bit easier on me, since I will usually only have one easily conquered AI in my home cluster, and I can get a fair tech lead before I or one of the AIs opens a warp.

raynor May 12th, 2001 05:22 PM

Re: Does anyone else try to play with a \"high\" AI bonus
 
I think the most important thing to keep in mind about the AI is that it doesn't have the capability to seek out and destroy your forces and systems wherever they may be--as is present in a game, for example, such as StarCraft.

Instead, the AI slowly expands, and if you happen to get in its way, then it tries to swat you like a fly. But it is extremely easy to halt the AI's expansion into your part of the galaxy. Then, you can build up your forces at your leisure and crush the enemy if you so desire.

If you play a high bonus game and start right next to one or more AI's, then the AI is going to immediately start expanding into your home system. In that case, you are going to have a very tough time of it. On the other hand, if you start at least a couple of systems away from the enemy, your probability of success is much, much better as you might be able to prevent the AI from trying to expand into your part of the galaxy. If they don't claim one of your systems, then they won't fight over it.

AJC May 12th, 2001 05:33 PM

Re: Does anyone else try to play with a \"high\" AI bonus
 
I usually play at high difficulty and medium bonus with a low to med number of AI races, no neutrals, in a large galaxy. I set my default large map to 220 systems. That way the AI can expand a bit before I show up, usually this makes for a tough fight. I am also using some of the mod races..

One thing I do like about playing a high difficulty and a medium bonus is that the AI tends to keep just ahead of the humans in ship sizes and technology. The games seem more balanced.

Jourin May 14th, 2001 05:11 AM

Re: Does anyone else try to play with a \"high\" AI bonus
 
I have tried and lost 3 games with the bonus set to High. With the map editor I separated the AIs to make sure I have some space and am trying another high bonus game again. I am on turn 115, and in 18th place (out of 20) with 5 neutrals. A very challenging game.

Krakenup May 14th, 2001 08:18 PM

Re: Does anyone else try to play with a \"high\" AI bonus
 
I always play with high bonus. I play with a large quadrant with 10 to 15 computer opponents - usually hand picked from the TDM ModPack. If there is an AI next door and he finds me early, he usually attacks continuously so that I don't have time to do anything but defend. The construction bonus means that the AI can build one warship per shipyard per turn - more than I can defend against. If, however, I have a little room to colonize and time to research, I'm usually strong enough to defend by the time they find me, and I can eventually win.

PvK May 14th, 2001 11:07 PM

Re: Does anyone else try to play with a \"high\" AI bonus
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
...
I wish there was a way to adjust the affects of the bonus. The bonus resources are a nice help to the AI, espescially in a high tech game, but the research and intel bonuses are really hard to overcome.
<HR></BLOCKQUOTE>

One thing you can do is to let them spend more empire creation points than you use yourself, possibly manually editing the extra abilities they have.

PvK


Nitram Draw May 15th, 2001 01:07 AM

Re: Does anyone else try to play with a \"high\" AI bonus
 
Tried high bonus a few times. After getting stomped every time I decided to be realistic about my abilities and went back to low.
I wish there was a way to adjust the affects of the bonus. The bonus resources are a nice help to the AI, espescially in a high tech game, but the research and intel bonuses are really hard to overcome.

Will May 15th, 2001 06:09 AM

Re: Does anyone else try to play with a \"high\" AI bonus
 
Just wondering, since I never figured it out myself... what exactly *IS* the AI bonus? I see resource, research, intel, and construction here, but how much for each level, in each area?

Just wondering, because I haven't really noticed any difficulty with high bonus difficult AIs... Maybe I'll get modpack and try those AIs. Maybe it's just the fact that I love tactical combat, and can usually easily beat an AI force that outnumbers me 5 to 1... or maybe my playing style (neutralize, capture, reinforce, proceed) gives me enough of a boost to rival big AIs...

Biggest challenge so far has been pirates against one normal AI (difficult/high bonus). I'm thinking of pirates vs. three normal AI next, or maybe nomads...

Krakenup May 16th, 2001 12:02 AM

Re: Does anyone else try to play with a \"high\" AI bonus
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
Just wondering, since I never figured it out myself... what exactly *IS* the AI bonus? I see resource, research, intel, and construction here, but how much for each level, in each area?<HR></BLOCKQUOTE>
The low, medium and high bonuses give the AI 2x, 3x and 5x resources and intelligence and research points. This only applies to generated points, not to starting points or points acquired through trade. The construction bonus is harder to quantify, but, as far as I can tell, it is +50%, +100% and either +150% or +200% for low, medium and high bonuses, respectively.

Nitram Draw May 16th, 2001 01:05 AM

Re: Does anyone else try to play with a \"high\" AI bonus
 
I'm pretty sure the bonus effects the amount of research, intel, resources and construction rate of the AI. It may effect other stuff like population growth and happiness.
The high bonus is almost a necessity if you play a high tech game. The extra resources help keep the AI from running out of resources when building expensive ships from the start.

henk brouwer May 16th, 2001 12:24 PM

Re: Does anyone else try to play with a \"high\" AI bonus
 
I'm playing a reall interesting game with high computer difficulty/high bonus right now. I'm playing in a 150 system galaxy with 15 AI's (10 TMD) low tech start, high tech research cost.

I used to be at war with the colonials the Earth alliance and the phong, but since a few turns everybody is sending me peace treaties. I refused peace with the earth alliance however, I want revenge for the destruction of my homeworld.

I'm not sure why everybody is acting peacefull all of a sudden, but it could be because the Rage have gone Mega Evil a few turns ago (it's now turn 2405.4) I haven't met the Rage yet and I don't want to, they are doing very, very well

right now the ranking is:

1: Rage collective
score: 724.4 K
tech levels 99
Planets 39

2: Earth Alliance
Score 254.2
tech levels 49
planets 14

3: Terrans
Score 222.2
Tech levels 52
planets 12

I'm coming seventh with:
score 189.5
tech levels 45
Planets 13

GruelThePurple May 16th, 2001 08:39 PM

Re: Does anyone else try to play with a \"high\" AI bonus
 
My current game is Mid-Diff with High Bonus, set for 255 systems, Low Tech and high cost, single homeworld, 13 AI & 5 Neutrals, TDM Modpack; and I have seen some henious things.

I have run through about 145 turns so far, and the top spot belongs to the Zorians. They have spread like the plague and colonized everything they could. After nailing some of the colony ships, I found out why... They are only running with 5M to 10M colonists a pop.

However, with a huge operational base of planets (something like 140), it is not uncommon to see 40+ ship fleets being thrown against my forces.

Whenever I do gain some ground against the zealots, I normally have to withdrawn shortly thereafter to resupply and re-equip. By the time I return to the system I had cleared, it has been recolonized.

Talk about cockroaches...

Not to mention they and the Darloks are currently both Espionaging me into the ground.

If it wasn't for a couple key warp points and tons of mines, I would have been overrun a long time ago.

I have also run into the Borg and the Rage. Strangely enough, the Borg has yet to leave their home system, and they own only their home planet... I have run into very little of the Rage, but they had propositioned me with a Trade Treaty right off. Due to their distance from me (with some Partnered Neutrals in the middle), they are not a threat any time soon.

This should prove to be a long, bitter struggle.


[This message has been edited by GruelThePurple (edited 16 May 2001).]

DirectorTsaarx May 17th, 2001 08:42 PM

Re: Does anyone else try to play with a \"high\" AI bonus
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by GruelThePurple:
Strangely enough, the Borg has yet to leave their home system, and they own only their home planet...<HR></BLOCKQUOTE>

Did you remember to put them on computer control at game startup? You may want to take control of them for a turn, turn on "Full AI" (i.e., all ministers, etc.) and return them to computer control...

GruelThePurple May 17th, 2001 09:42 PM

Re: Does anyone else try to play with a \"high\" AI bonus
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
Did you remember to put them on computer control at game startup? You may want to take control of them for a turn, turn on "Full AI" (i.e., all ministers, etc.) and return them to computer control...<HR></BLOCKQUOTE>

Yeppers. They, as the rest, were on computer control. I did take temporary control of them to see what was up, and it looks like they may have run into another race quite early in the game, which caused them to flip modes before they got any colonization under way. They had a sizeable fleet, but were not producing colony ships (hence my assumption above).

On a side note, due to the Zorian cockroach problem, I am left with but a single remaining option to dislodge them; Stellar Nucleonic Torpedoes.


[This message has been edited by GruelThePurple (edited 17 May 2001).]

DirectorTsaarx May 17th, 2001 10:33 PM

Re: Does anyone else try to play with a \"high\" AI bonus
 
You could be really nasty and use an Inverted Quantum Beam... not even asteroids left for them to remote mine or turn back into planets... and they have trouble moving ships through... http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Dracus May 17th, 2001 10:36 PM

Re: Does anyone else try to play with a \"high\" AI bonus
 
Go in and add the colony ship to each mode, that way they will build them no matter what mode they are in.


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