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Revamped blood collection?
Now that the game's in release, can someone talk about how revamped blood collection works? I've rarely ever played blood nations because of the micromanagement and gave it a go last night. It wasn't so bad, but one thing I hated was that pooling virgins meant that you had to manually reassign virgins to each sacrificing priest who was in a temple that also had a lab. That's not so bad initially but when you have double-digit temples, it's a headache.
How does it work now? |
Re: Revamped blood collection?
Has it been revamped? I remember asking but I never got an answer.
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Re: Revamped blood collection?
One assumes (one PRAYS) that when they say reduced micromanagement, they mean blood as well.
And I seem to recall it being mentioned somewhere in an earlier thread as seeing a revamp. |
Re: Revamped blood collection?
I haven't heard of that change. I haven't checked blood nations yet, though. I'll test quickly.
One way micromanagement was reduced is auto-taxation. It can be turned on/off very easily. I doubt it anticipates what unrest the province will have next turn, so it mightn't help much. |
Re: Revamped blood collection?
Hasn't changed. I noticed this, though:
http://www.shrapnelcommunity.com/thr...51203-temp.jpg Only one message per province. |
Re: Revamped blood collection?
In my opinion, this problem make playing Mictlan really hard on large map. When you have to give blood slave to 30 priest(after a great use of virgin), 2 times... Argl...
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Re: Revamped blood collection?
A small "Lock" icon/toggle/checkbox next to the gem box on commanders would help tremendously. Simply check the lock and gems/slaves of the given commander are ignored when pooling. Maybe in a future patch?
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Re: Revamped blood collection?
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In dominions_2 I usually pool earth, fire, astral and blood gems since an item or action brings them into the inventory of commanders. Thus I have to pool gems first and then redistribute gems on the front lines which takes a good chunk of time on the large maps. |
Re: Revamped blood collection?
Very good idea. With a special command like the lock, we should give order to a general to resupply his gems automatically when he is in a province with a laboratory.
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Re: Revamped blood collection?
Ack! Consolidating messages like this has made blood collection worse! Did nobody realize that? Before, I could click M for messages, then "go to commander" for each commander that collected blood slaves. Now, I can't even do that. The microing for blood hunting has just been exasperated, lol. I have to wonder if anyone developing/testing plays Mictlan... EVER.
Well, looking on the bright side, I'll hope that one day this _will_ get taken care of. To be honest, I'd rather Mictlan not even exist than this. At least there are a million other nations for me to play that don't have this issue. =$= Big J Money =$= |
Re: Revamped blood collection?
*smile* Let's not get too hyperbolic there, J. But I agree that it's a huge pain to, as a Mictlan player, take all of those collected slaves, pool them, and then have to redistribute to your sacrificing folks.
A lock toggle would be HUGELY helpful. If there's any way we can implement that in a patch, that'd be the singlemost helpful thing for getting me to play blood nations in larger multi-player games. Otherwise, the monotony of the management KILLS me. |
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Re: Revamped blood collection?
Well, I guess I use an unorthodox strategy. No wonder people talk about running out of money with Mictlan. http://forum.shrapnelgames.com/image...ies/tongue.gif I don't use labs. What I do is place a few priests in a province, and I manually go around and select the ones that are hunting and give the gems to the ones who are sacrificing. And before you say it, this method is not nearly as inefficient a you'd think. I very rarely get stuck with turns where I end up having to make the sacrificer bloodhunt because his pals came up short. I won't complain about this too much, but I'm sure as heck not going to play like this any more. Okay, I won't jump the gun. For all I know, you can still click "go to commander" and it will at least take you to the province. If I'm lucky, it will even select all the commanders. That's just as good.
Come to think of it...how could anyone start bloodhunting from the beginning of the game if it required labs AND temples in every province! My unorthodox method seems pretty intuitive to me. No wonder everyone scoffed at me when I said Mictlan was a strong dominion spreading nation (though I'm finding I like Vanheim better anyway). Still, thanks for the tip Graeme for making it easier once a lab is up. =$= |
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Blood slaves for commanders in battle also work great for spells such as rush of strength, hellbind heart, summon imps and so on. Also for the few special commanders which need guards adding blood slaves makes them also more difficult to kill. |
Re: Revamped blood collection?
You don't need it, but the way I play is to get them ASAP. One thing I'm learning abut dominion is that it's many times easier to spread early than later when it has to counter enemy dominion. I usually play Luck3 and Order3 with Mictlan, so affording one temple on a regular basis is no probemo! I also reread your post and noticed that you said "the three of four provinces" with blood hunters. Another thing I do differently is to have a few hunters in almost every province, because I've been worried that too many hunters and patrollers will deplete population in the long run, but I guess one can just find another three or four and move on. I'll try the fewer designated hunting provinces with more hunters option some time and compare the results. It would certainly cut down on micro.
=$= [img]/threads/images/Graemlins/PointRight.gif[/img] Actually, this brings up a pertinent question which I don't know has been asked before. Do the results (ie. increased unrest) of a single blood hunt take place in sequential order as the hunts themselves takes place? If they do, having more than two hunters in a province is inefficient, because when priest1 finds bloodslaves, he has increased unrest for priest2+ to have to hunt in, decreasing their chances. |
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Blood Sacrifice and Doms 3.
I am playing a Vanheim game right now, and I just realized something about Dominions 3 that could potentially be a problem for blood sacrificing nations until the first patch; unless this has already been addressed.
As I understand it, when a priest sacrifices blood slaves, they generate a number of temple checks equal to their priest level. In Dominions 3, all priest levels were dropped by 1 across the board. This means that priests that were level 2 priests in DomII will literally have their number of plopps cut in half in Doms3. For Vanheim that might not be a big deal, but for Mictlan, it is a huge deal. Maybe this was taken into consideration with new game mechanics, though. =$= |
Re: Blood Sacrifice and Doms 3.
Wow, that's possibly the most legitimate post I've made since I can remember, and I actually didn't create any replies. Just to be thorough, I'm going to start a new topic on this one since it's a tad OT and this thread concluded itself a long time ago, anyway.
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