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Toxic Injectors broken in sev
It appears the toxic injectors just plain dont work or do what they are supposed not sure if anyone else has had this problem. Generally liking to play the evil type race they felt like the perfect choice but they werent working
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Re: Toxic Injectors broken in sev
Be sure to email malfador about this.
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Re: Toxic Injectors broken in sev
Sent was pretty annoying to get a fleet obliterated bc they do no damage of any kind and have no effect. Did multiple sim tests, its pretty funny to watch a ship get hit repeatedly and have it lose no crew,armor or shields.
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Re: Toxic Injectors broken in sev
Is it possible one needs to lower the shields and/or armor before injectors can have an effect?
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Re: Toxic Injectors broken in sev
Currently the special types need armor and shields down - which IMO needs to be able to have penetration amounts in the damagetypes.txt rather than skipping over those entries as it does now.
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Re: Toxic Injectors broken in sev
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This being the case, since you are playing an Evil race, you might want to introduce your strategic commander to the airlock, sans suit http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Toxic Injectors broken in sev
What is then the advantage of the special weapons if I have to destroy first both shields and armor??
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Re: Toxic Injectors broken in sev
Not much, unless you are into capturing ships relatively intact...
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Re: Toxic Injectors broken in sev
I like the idea that special weapons have to get through shields (and sometimes armor) before they will work.
All it really means is that you also need to research shield depleting weapons and include them, in addition to your "special weapon" Most weapons don't skip shields and armor, why should the special weapons? |
Re: Toxic Injectors broken in sev
It's really for gameplay reasons that special weapons should be able skip at least armor in many situations. If not, the weapons will be less useful because if you've already taken out the defenses and a normal weapon would likely destroy all the weapons on the target ship during the next volley anyway. So it doesn't make it practical to keep slow re-loading and limited use weapons it that case.
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Re: Toxic Injectors broken in sev
Special weapons have to get the armor down. But the Toxin Injector isn't a special weapon and it is supposed to skip shields and armor.
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Re: Toxic Injectors broken in sev
There is a "Burn Armor" damage type which damages only armor, complementing the "Shields Only" type; I don't know if any stock weapons use it.
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Re: Toxic Injectors broken in sev
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Re: Toxic Injectors broken in sev
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Re: Toxic Injectors broken in sev
Yeah i tested it vs only shielded ships, vs shield and armor and vs no armor no shield and they do not work period.
No crew is killed and no components damaged. Try it out they work in no situations. I tried it before i started the thread. |
Re: Toxic Injectors broken in sev
It wouldn't be the only damage type not working... http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: Toxic Injectors broken in sev
Tested, and confirmed.
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