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-   -   helpful files (http://forum.shrapnelgames.com/showthread.php?t=30675)

Gandalf Parker October 5th, 2006 11:01 PM

helpful files
 
There are some helpful files at
www.dom3minions.com/docs

The nations.txt is going to be handy to mappers if they want to assign AIs to a map. Also it gives the numeric references to the nation slots for the modders.

The command line switches are of course needed by anyone planning to do alot of serving of games. It might also be of interest to anyone who knows how to add those to their icon and save alot of changing settings all the time. Like maybe always having renaming on, or the Hall set to 15.

The fortresses list might be handy altho it might need updating.

Endoperez October 6th, 2006 03:34 AM

Re: helpful files
 
The icon settings Gandalf mentioned include commands for setting the resolution of windowed mode. Someone requested this; here you have it.

It is also possible to set server and port on the icon, and thus have icons for different multiplayer games.

DominionsFan October 6th, 2006 07:08 AM

Re: helpful files
 
Thanks Gandalf. http://forum.shrapnelgames.com/images/smilies/cool.gif

Nerfix October 6th, 2006 07:56 AM

Re: helpful files
 
The "nations" one is interesting....

"13 Tir na n'Og xxx
14 Fomoria xxx "

O_O LOL, Tir na n'Og.

"24 Special Monsters
25 Special Monsters "

OH NOES THE MONSTERS ARE COMING! D:

"20 Gath xxx "

And what is this Gath thing?

And this propably calls an update the Downloads section of dom3minions.

Ballbarian October 6th, 2006 08:23 AM

Re: helpful files
 
Thank you Gandalf. These will come in handy. http://forum.shrapnelgames.com/images/smilies/happy.gif

FrankTrollman October 6th, 2006 12:10 PM

Re: helpful files
 
Are weapon numbers gone for Dominions 3? The weapon list is just a bunch of names, should I assume that a trident is "weapon #3" and snake hair is "weapon #37"? If so, could we possibly have numbers added to that file, I'm not sure I counted right.

I'd add the numbrs myself, but I'm as-yet unsure whether that's the specific order and whether it has to be "03" or if it will accept just plain 3.

-Frank

PDF October 6th, 2006 12:29 PM

Re: helpful files
 
Quote:

Nerfix said:
The "nations" one is interesting....

"13 Tir na n'Og xxx
14 Fomoria xxx "

O_O LOL, Tir na n'Og.

"24 Special Monsters
25 Special Monsters "

OH NOES THE MONSTERS ARE COMING! D:

"20 Gath xxx "

And what is this Gath thing?

And this propably calls an update the Downloads section of dom3minions.

The manual says somewhere that a Tuatha-like early Man called Tir Na Nog should be added in a future patch http://forum.shrapnelgames.com/images/smilies/wink.gif

Nerfix October 6th, 2006 12:33 PM

Re: helpful files
 
Tir Na Nog? I can only think of the Mystic Knights of Tirnanog which I watched a kid... Do they get a bunch of strangely futuristic looking knights who can shoot magic energy from their weapons as heroes? http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

Gandalf Parker October 6th, 2006 12:58 PM

Re: helpful files
 
Quote:

FrankTrollman said:
Are weapon numbers gone for Dominions 3? The weapon list is just a bunch of names, should I assume that a trident is "weapon #3" and snake hair is "weapon #37"? If so, could we possibly have numbers added to that file, I'm not sure I counted right.

I'd add the numbrs myself, but I'm as-yet unsure whether that's the specific order and whether it has to be "03" or if it will accept just plain 3.

-Frank

Feel free to test it.
The thing is that I can strip the text out of the game. So I find the list of nations and I pull it out. I test it and find that if I start a 0 (I had forgotten that programmers often start their numbering at zero) and number it straight thru that the numbers that it does match up when I test the commands. Finding out that the indepts had a nation number thru me for abit also.

The same with the other lists. I pulled the list straight out of the code so Im guessing that it will match a numbered series. I can easily number it if someone wanted (its just a couple of commands in linux) but I couldnt gaurantee it was right until someone tested it.

FrankTrollman October 6th, 2006 12:58 PM

Re: helpful files
 
In dominions 2 the spell effects were possible to add to created weapon attacks via the number that represented each spell attack. I'd like to know if it's possible to generate a Charm or Curse effect on striking in Dominions 3.

Any way to get those numbers short of trial and error?

-Frank

Gandalf Parker October 6th, 2006 02:11 PM

Re: helpful files
 
Did you check that effects file? I found it in the code but I wasnt sure what it was. I figured someone might want it.

FrankTrollman October 6th, 2006 02:27 PM

Re: helpful files
 
Quote:

Gandalf Parker said:
Did you check that effects file? I found it in the code but I wasnt sure what it was. I figured someone might want it.

I'm pretty sure that's the list of graphical effects. So that when you make a new weapon or spell it can have an appropriate graphical representation. For example, when the Nimian Grenadiers get their alchemical bombs in the middle age, they could make use of the "explding acid" sprites for those weapon impacts.

But it doesn't get me any closer to the sword of conversion for the archon faction (a magic sword with an after effect of a save or charm). It's hard o takethe archons seriously until their powerful priest lords can convert you "by the sword".

-Frank

Tortanick October 14th, 2006 12:50 PM

Re: helpful files
 
Quote:

Nerfix said:
Tir Na Nog? I can only think of the Mystic Knights of Tirnanog which I watched a kid... Do they get a bunch of strangely futuristic looking knights who can shoot magic energy from their weapons as heroes? http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

Hey I watched that too! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Someone should really make a power rangers knock off thats secretly a well written adult (as in sensible plot, deep charchters not XXX) drama

Amos October 14th, 2006 12:56 PM

Re: helpful files
 
Many of the numbers are the same as they where in Dom 2. Some were changed though. Use the old numbers or if it doesnt work use the names.

Tortanick October 14th, 2006 01:00 PM

Re: helpful files
 
What about when the weapon name has a duplicate?

Isn't there some hotkey that lets you see a unit or weapon's number from inside the game?

Endoperez October 14th, 2006 01:30 PM

Re: helpful files
 
Shift+i, or 'I'.

FrankTrollman October 14th, 2006 01:44 PM

Re: helpful files
 
But you have to actually have an appropriate unit selected. For some of the more obscure items, that's difficult.

-Frank

Tortanick October 14th, 2006 02:37 PM

Re: helpful files
 
Well for modding purposes I wanted to exampine a seraphine. It wasn't too hard to get 2 players on a 400 province map. Got conjoration up to level 9 in 3 years.

Heroes would be the hardest. And remember to make sure you're pretender can cast the correct spell http://forum.shrapnelgames.com/images/smilies/wink.gif

Thanks Endoperez

Gandalf Parker October 14th, 2006 05:11 PM

Re: helpful files
 
You can use a map command and assign units to you so that you start the game with them.

Frostmourne27 October 14th, 2006 05:21 PM

Re: helpful files
 
Hmmm... must refresh updated thread list more often. Too many redundant replies is baaad.


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