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-   -   Marignon National Summons (http://forum.shrapnelgames.com/showthread.php?t=30699)

Shovah32 October 6th, 2006 06:53 PM

Marignon National Summons
 
Firstof all i would like to say im back (just decided to make a new account), have dom2 working again AND have my copy of dom3 working *cries tears of joy* but now onto the subject of this post.

I started a new game with MA marignon, mostly to try out that kick-*** sounding heavenly choir national (the manual lists the angels as lvl2 priest and the harbingers as mage/priests). When i finally had the astral gems to cast it (144 is diffcult with 1 starting astral income) at first i was amazed (that seraph is better than alot of pretenders,77 health, full slots, 14 natural prot, +4 awe, fireshield, flying, sacred, 21 strength and F4A4S4H4)but then i got confused, searching around for my others angels.
Then i realise that they had come down as troops, the harbingers (who are usually quite good), while tough with their awe were pahetic (5ap dmg with horn and thats it really) and all the angels of the choir could do was tie up archers (strength 12 and only weapon is fist) so, while the seraph rocks i really dont find this spell worth the cost, if they could give the angels of the heavenly choir a weak golden/flaming sword and make the harbingers commanders (maybe bump up the cost a little/reduce it to 2 harbingers) it would help.

For anyone who has seen all the stats ect in the manual/tried the spell for themselves what did you think?

On the other hand, the angel of fury is amazing. 49 health, blood vengance +2, MR18 and decent other stats he makes an amazing thug (sword of swiftness/that single handed sword with AoE fire, shield of gleaming gold, cheap helmet(horror if possible), any armour you want, any boots you want, ring of regen and amulet of luck) who is practically unkillable (awe, amazing defence with the parry bonus, good prot, blood vengance, decent health and regen) and, imo very worth the cost.
Im going to try 3 lightly equipped angels (horror helm, charcoal shield, ring of regen and any weapon you want), with blood vengance and fireshield combined with the area 3 of them would take up the enemy army would desintigrate (make sure to target archers) under thier own attacks.

What do you guys think of marignons nationals?

Daynarr October 6th, 2006 09:38 PM

Re: Marignon National Summons
 
They are Pythium nationals as well. http://forum.shrapnelgames.com/images/smilies/wink.gif You can get them with either nation.

Angel of fury is more weaker SC then a thug because of blood vengeance. In general, they all rock. http://forum.shrapnelgames.com/images/smilies/happy.gif

Shovah32 October 7th, 2006 11:40 AM

Re: Marignon National Summons
 
Yea, blood vengance does make them into decent SC's but they need a fair bit of equipment imo before i would class them as weaker SC's. Forgot about them being pythium nationals (even though my original plan was to use hem as pythium..).
I agree that they all rock but still, the heavenly choir is currently overpriced for what it does imo (not by much, but the only useful unit you get is the seraph...)

Nerfix October 7th, 2006 11:44 AM

Re: Marignon National Summons
 
What, Angels of the Choir only have Fists for their attack? =/

Shovah32 October 7th, 2006 02:30 PM

Re: Marignon National Summons
 
A single fist attack from a strength 12, attack 11 unit..

PvK October 7th, 2006 07:09 PM

Re: Marignon National Summons
 
They can't be told to Fire?

Shovah32 October 7th, 2006 09:58 PM

Re: Marignon National Summons
 
They dont have anything to fire (only the 3 harbingers do and even then, its only 5ap damage vrs normal troops iirc)

Frostmourne27 October 7th, 2006 11:52 PM

Re: Marignon National Summons
 
Unless heavanly horn is changed, its 5ap x3 vs demon/undead, but is AOE 5, so its not too bad, expecially if you have more than one.

Cainehill October 8th, 2006 04:44 AM

Re: Marignon National Summons
 
Can always wish for Lords of Destruction to gather a group of awesome firers - his lightning missile attack seems to be AOE 1, even if the disease attack is bugged and never fires.

Endoperez October 8th, 2006 04:56 AM

Re: Marignon National Summons
 
Quote:

Cainehill said:Can always wish for Lords of Destruction to gather a group of awesome firers - his lightning missile attack seems to be AOE 1, even if the disease attack is bugged and never fires.

Never understood how anyone can afford to wish for GROUPS of anything...

but what is this bugged disease attack you are speaking of? Doesn't Plague Bow work? Never heard of this. Is this in the bug thread?

Daynarr October 8th, 2006 05:26 AM

Re: Marignon National Summons
 
Plague bow works on scorpion man so I see no reason why it wouldn't work on LoD.

Shovah32 October 8th, 2006 06:23 AM

Re: Marignon National Summons
 
It is x3 vrs undead but they dont show up that often (and pythium and marignon are fairly capable of thrashing undead themselves). AoE 5 is fine but iirc its short range and fairly low ammo. Also, even if you think the harbingersd are good as troops your still left with the problem of 9 sucky angels of the heavenly choir.

Reverend Zombie October 8th, 2006 10:11 PM

Re: Marignon National Summons
 
Quote:

Shovah32 said:
It is x3 vrs undead but they dont show up that often (and pythium and marignon are fairly capable of thrashing undead themselves). AoE 5 is fine but iirc its short range and fairly low ammo. Also, even if you think the harbingersd are good as troops your still left with the problem of 9 sucky angels of the heavenly choir.

Just finished my first game with LA Marignon. I summoned the regular (leader) Harbinger, and found suckage in the fact that giving it an item in either hand slot prevents the Horn from being used. This was the same in Dom2, but having "fist" for the backup weapon once the Horn's out of ammo is lame.

Valandil October 8th, 2006 10:49 PM

Re: Marignon National Summons
 
Why not fire x5, cast spells? Lightning bolts are fun...

Shovah32 October 9th, 2006 04:17 AM

Re: Marignon National Summons
 
Because, as ive said, the harbingers are only TROOPS, they have no magic, priestly powerers or troop leading ability.

Nerfix October 9th, 2006 05:47 AM

Re: Marignon National Summons
 
Hmm, it indeed seems that the spell isn't worth the cost. 144 astral pearls is....a lot.

Reverend Zombie October 9th, 2006 11:32 AM

Re: Marignon National Summons
 
Quote:

Valandil said:
Why not fire x5, cast spells? Lightning bolts are fun...

For the commander Harbinger, that is a good idea. It would still be nice to be able to give them some better self-defense than "fist" in case they're attacked.

As already mentioned, it is not an option for the troop Harbingers.

Would changing the spell so that it summons the same number of Harbinger commanders (instead of the troop kind) make it worth the cost?

Nerfix October 9th, 2006 12:37 PM

Re: Marignon National Summons
 
It could make. But something also needs to be done with the Fist Angels... http://forum.shrapnelgames.com/images/smilies/happy.gif

Shovah32 October 9th, 2006 02:07 PM

Re: Marignon National Summons
 
A weak flaming sword (3dmgx3 vrs undead, length 2, fire dmg) could do for the angels and commander harbingers would be great (although, as i said if you upgrade the fist angels and make harbingers commanders you might have to drop 1 harbinger). As is there is no reason to cast this spell unless you really need the seraphs magic skills.
If i had 144 astral pearls as marignon that would get me 2-3 well equipped angels of fury (rather than 1 unequipped seraph and some sucky troops).

Nerfix October 9th, 2006 02:33 PM

Re: Marignon National Summons
 
I quite like the idea.

Frostmourne27 October 9th, 2006 04:19 PM

Re: Marignon National Summons
 
Remember that big spells aren't always worth their cost, often they are cheaper than they should be, or in some cases more expensive. Could the angels possibly be armed with thunder fists? If there is some thematic reason to have them punch undead, they could atleast get magical fists. WRT the horn being replaced by magic weapons, that should be fixed, and its easy to do with a mod file: give it the bonus tag, and harbingers will allways have it.

Kristoffer O October 9th, 2006 04:39 PM

Re: Marignon National Summons
 
Whats wrong with an angelic fist ? http://forum.shrapnelgames.com/images/smilies/happy.gif

Nerfix October 9th, 2006 04:44 PM

Re: Marignon National Summons
 
I thought his point was that a Fist is a quite feeble weapon, and makes the spell not worth it's cost.

Kristoffer O October 9th, 2006 05:10 PM

Re: Marignon National Summons
 
Fists are fine. I once had a talk with an intern condemned for murder. He told us (colleagues and students) "it is very easy to kill a human". He was not explicit, but he hinted that a fist in the chest could accidentally kill a person. Hmm, sorry didn't mean to be so serious.

If you are an angel, why bother with something less than your own bodily arsenal. A fist is fine http://forum.shrapnelgames.com/images/smilies/happy.gif

Valandil October 9th, 2006 05:13 PM

Re: Marignon National Summons
 
Why not "Angelic fist of Swift and Inescapeable Judgement"? That would probably satisfy the malcontents.

Nerfix October 9th, 2006 05:14 PM

Re: Marignon National Summons
 
Suddenly I am reminded of Land of Legends and the Human Monks. O_o

Okay, that came out of nowhere.

Valandil October 9th, 2006 05:31 PM

Re: Marignon National Summons
 
Many monks seem to be armed with said fists of irreversible woe (or whatever I called them). It is quite a common thing, really.

Shovah32 October 9th, 2006 06:07 PM

Re: Marignon National Summons
 
Yes, atleast give a boost to their fist (low strength+fist=weak unit)

DominionsFan October 9th, 2006 06:13 PM

Re: Marignon National Summons
 
Quote:

Kristoffer O said:
Fists are fine. I once had a talk with an intern condemned for murder. He told us (colleagues and students) "it is very easy to kill a human". He was not explicit, but he hinted that a fist in the chest could accidentally kill a person. Hmm, sorry didn't mean to be so serious.



Actually that was serious Kris. http://forum.shrapnelgames.com/image...es/biggrin.gif 1 hit can easily kill a human. Theres a specialized martial art techinque for that even.
Ehm sorry for going OT. http://forum.shrapnelgames.com/image...es/Injured.gif


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