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-   -   Tactic AI seems improved (http://forum.shrapnelgames.com/showthread.php?t=30733)

alexti October 8th, 2006 01:49 AM

Tactic AI seems improved
 
Just observed interesting behaviour. Armies engage in melee. My mage can cast flying shard, fire files and priest spells. He starts casting mildly useful priest spells, continues with fanaticism and other priest spells. The enemy group breaks and flees separating from the melee. The mage immediately casts fire flies on fleeing squad.

Looks like pretty sensible behaviour to me!

Theonlystd October 8th, 2006 02:08 AM

Re: Tactic AI seems improved
 
Quote:

alexti said:
Just observed interesting behaviour. Armies engage in melee. My mage can cast flying shard, fire files and priest spells. He starts casting mildly useful priest spells, continues with fanaticism and other priest spells. The enemy group breaks and flees separating from the melee. The mage immediately casts fire flies on fleeing squad.

Looks like pretty sensible behaviour to me!

aye the Ai seems much better about Spell casting..


Friendly fire in dom2 was usually my biggist killer.. Not this time

Ballbarian October 8th, 2006 02:13 AM

Re: Tactic AI seems improved
 
I have been noticing this as well. http://forum.shrapnelgames.com/images/smilies/happy.gif

Dhaeron October 8th, 2006 02:54 AM

Re: Tactic AI seems improved
 
Hm, i guess my mage just didn't like troglodytes then.
Or does the Demo have limited AI as well?
(dammit, i want my copy NOW!)

Ballbarian October 8th, 2006 03:23 AM

Re: Tactic AI seems improved
 
lol
I still see the occasional stray wave of blades sweeping across my front line from friendly mages, but not as often as I used to. Seems to happen mostly when the enemy and my front line have joined in battle and there are no other suitable large groupings of enemies nearby. Also, tramplers tend to disperse and mingle with these groups making it more likely that they will get nailed.

Endoperez October 8th, 2006 03:37 AM

Re: Tactic AI seems improved
 
Just wait until you see the AI sending the first cavalry group scripted to Attack Rear annihilate your mages. AI has been improved in many ways.

Ballbarian October 8th, 2006 03:54 AM

Re: Tactic AI seems improved
 
I have proudly experienced that early on. Now I am careful to keep a line of chaff between my flanking mages and those nasty horses. http://forum.shrapnelgames.com/images/smilies/happy.gif

Nerfix October 8th, 2006 04:39 AM

Re: Tactic AI seems improved
 
Priest-mages with Holy 3 seem to have hard to deciding what is the best spell though. They use Flying Shards when they could cast smite... http://forum.shrapnelgames.com/images/smilies/Sick.gif

Endoperez October 8th, 2006 04:45 AM

Re: Tactic AI seems improved
 
Quote:

Nerfix said:
Priest-mages with Holy 3 seem to have hard to deciding what is the best spell though. They use Flying Shards when they could cast smite... http://forum.shrapnelgames.com/images/smilies/Sick.gif

Flying Shards isn't pretty. It's annoyingly good spell. It HURTS and KILLS. Depends on the opposition, of course, but Kailasa suffers from it. I should now, I've played Kailasa.

Nerfix October 8th, 2006 04:45 AM

Re: Tactic AI seems improved
 
I'm talking about flying shards vs Heavy Cavalry. http://forum.shrapnelgames.com/images/smilies/Sick.gif

DominionsFan October 8th, 2006 06:13 AM

Re: Tactic AI seems improved
 
Yep, tactical AI is much better also. http://forum.shrapnelgames.com/images/smilies/cool.gif


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