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-   -   Castle siege quick question (http://forum.shrapnelgames.com/showthread.php?t=30766)

Corwin October 8th, 2006 09:08 PM

Castle siege quick question
 
Do I remember correctly that castle walls provide no benefits for the troops inside the castle against incoming enemy missile fire during storm of the castle?

Taqwus October 9th, 2006 03:12 AM

Re: Castle siege quick question
 
IIRC it doesn't block shots directly, but does provide a precision penalty.

Corwin October 9th, 2006 10:24 PM

Re: Castle siege quick question
 
Really? Interesting. I didn't know that.

The penalty only applies to the attackers of course, right?

If this is true, does anybody knows how big is this penalty?

Frostmourne27 October 9th, 2006 11:37 PM

Re: Castle siege quick question
 
I havn't noticed a penalty, and I bring lots of archers to seiges. If there is a penalty, I think it's quite small -massed archers still owrks very well, especially since troops bottleneck in doorways and get slaughtered.

DominionsFan October 10th, 2006 07:01 PM

Re: Castle siege quick question
 
Quote:

Frostmourne27 said:
I havn't noticed a penalty, and I bring lots of archers to seiges. If there is a penalty, I think it's quite small -massed archers still owrks very well, especially since troops bottleneck in doorways and get slaughtered.

Yep. I think that walls should block at least 25% of the arrows, also it should give a higher precision penalty. [In fact there is any precision penalty at all now regarding walls?]

B0rsuk October 10th, 2006 08:01 PM

Re: Castle siege quick question
 
I think there should be 'stay behind walls' order available for defending units.

Corwin October 10th, 2006 08:35 PM

Re: Castle siege quick question
 
Quote:

thejeff said:
Has "guard commander" changed with the new morale system?

In Dom2 all troops on bodyguard duty would result in everyone fleeing as soon as one was killed, just like all commanders.

Yes, I woiuld like to know it as well.

Also does it make sense to send tema of good SC with bodyguards into battle? (with no army) Or killing badyguards would very likely make SC rout?

BigJMoney October 11th, 2006 03:02 AM

Re: Castle siege quick question
 
I agree with both sentiments in this thread. Defenders really should stay behind their walls to meet the enemy at the gate. Enemy archers should not be able to get so many arrows inside the walls.

You could try setting commanders to "stay behind troops" and set their squads to "guard commander". That might make them stay put. If that doesn't work, just give all your melee commanders missile weapons and tell them to fire while their squads guard them. That will at least last as long as they have ammo.

=$= Big J Money =$=

thejeff October 11th, 2006 03:42 AM

Re: Castle siege quick question
 
Has "guard commander" changed with the new morale system?

In Dom2 all troops on bodyguard duty would result in everyone fleeing as soon as one was killed, just like all commanders.

Corwin October 13th, 2006 05:39 AM

Re: Castle siege quick question
 
bump to the top - I still would be interested to know the answer to my last question about bodyguards.

Fate October 13th, 2006 02:34 PM

Re: Castle siege quick question
 
According to the manual, should the bodyguards route the SC will have to make a morale check every turn. So it will give them more chances to fail, but won't do anything directly.


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