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-   -   Ermor AE findings (http://forum.shrapnelgames.com/showthread.php?t=30852)

PDF October 11th, 2006 09:01 AM

Ermor AE findings
 
On the surface Ermor AE isn't much different than in Dom2. But after just a few looks it is definitely :

First Soul Gate is now a national AE (big) ritual and not a different theme, so AE should end up playing like AE+SG !

Secondly Unholiness just was removed, Ermor has "normal" Holy priests, but they have the old Unholy spells as national spells and don't have the usual Holy spells.. This is globally equivalent except that now many AE commanders are sacred (Censors for examples) and can benefit from blessings, and that I don't know where the ex-Unholy sites went http://forum.shrapnelgames.com/images/smilies/shock.gif !

Then the Unholy Sepulchre gives 15 gems instead of 10 on normal setting- that's +50% gems !!

Last- and this may be a bug - Ermor AE starts with 30000 pop as do other nations !!!, and not 5000 as before !
So it gets much more gold, to the point it may be a good idea to have a low dominion so people don't die too soon.
At Dom str 1 you lose only 500 pop/turn so have 60 turns before there is no people to tax...
Yet the manual states AE population is reduced at start http://forum.shrapnelgames.com/image...s/confused.gif

upstreamedge October 11th, 2006 10:12 AM

Re: Ermor AE findings
 
My friend and I are pretty new to Dominions, but it seems to us that AE Ermor is unbalanced. Well, at least in a one on one environment. I would like to know what people think about that.

PDF October 11th, 2006 10:21 AM

Re: Ermor AE findings
 
AE ermor was often deemed as unbalanced...and more so by new players, 'cause undead masses are a special kind of beasties requiring special treatment http://forum.shrapnelgames.com/images/smilies/wink.gif

But apart from the new gold issue I'd rather think it's less potent now than in Dom2, just because Banishment is more powerful than before.

thejeff October 11th, 2006 10:41 AM

Re: Ermor AE findings
 
Banishment is more powerful?
Enough to make up for priests being a level lower?

I haven't really noticed much of a difference.

(Now, Smite being available at H3. That's nice)

Graeme Dice October 11th, 2006 11:10 AM

Re: Ermor AE findings
 
Quote:

PDF said:
But apart from the new gold issue I'd rather think it's less potent now than in Dom2, just because Banishment is more powerful than before.

With 2.5 times as much gold flowing around, giving Ermor access to more resources is also necessary to maintain balance.

PrinzMegaherz October 11th, 2006 01:42 PM

Re: Ermor AE findings
 
Quote:

upstreamedge said:
My friend and I are pretty new to Dominions, but it seems to us that AE Ermor is unbalanced. Well, at least in a one on one environment. I would like to know what people think about that.

Ermor is not that bad if you know beforehand that your enemy will be Ermor.

If you know that you are going to face Ermor, a high dominion is a must as you surely don't want his (usually very strong) dominion spread to your provinces and starts to kill your people.

Just one of the many things that needs to be considered against Ermor http://forum.shrapnelgames.com/images/smilies/happy.gif

NTJedi October 11th, 2006 01:47 PM

Re: Ermor AE findings
 
Quote:

PDF said:
and that I don't know where the ex-Unholy sites went http://forum.shrapnelgames.com/images/smilies/shock.gif !



So all the unholy sites have been removed from the game?

Teraswaerto October 11th, 2006 01:53 PM

Re: Ermor AE findings
 
Inkpot End is still there at least. http://forum.shrapnelgames.com/images/smilies/happy.gif

Maybe the other ones too but you can find them only with Acashic Records. http://forum.shrapnelgames.com/image...ies/tongue.gif Or they might all be death sites now.

Taqwus October 11th, 2006 02:37 PM

Re: Ermor AE findings
 
Late-era Ermor running into late-era R'lyeh might be pretty ugly, especially underwater.

R'lyeh Dreamlands dominion has a variety of odd effects, including letting R'lyeh run around with a large number of free H1 priests, of whom quite a few will eventually go insane and prophetize themselves into H3 priests. *Lots* of prophets. And their astral mages can build the Solar Rays spear for any mundane commanders they field.

Then, AE depends on dominion, reanimation, and summons. The latter two require commanders, so any insanity from either the Dreamlands dominion or the use of Void Spectres (which are stealth +25...) can interfere with those.

And AE must bring units with minds to distract the illithids... 3 mounted Mound Kings leading 240 Longdead Horse is an ugly scene, until the illithids all blast the commanders because nobody else is a valid target for mindblasting. Bring extra ghoul-types, wight-types, or ghost-types; the first two are not amphibious, so underwater it's just the ghost-types.

Tyrant October 11th, 2006 03:31 PM

Re: Ermor AE findings
 
Upstreamedge, in answer to your simple question, yes- AE Ermor is unbalanced. This is well known and accepted. Have you noticed Burden of Time yet? They are not unbeatable or anything, but they are very strong, especially in the early game, and there are some nations that have sepecial problems with them.

In MP net games this is fine, you can form an alliance against them or jus hope that they are on the other side of the map.

In smaller games you can use them as a nice intro nation by letting the new guy play AE while the others hone there skills, or you can play 1v2 scenarios, etc.

(disclaimer - i haven't played with them in Dom3, this is based on DomII)

Graeme Dice October 11th, 2006 03:45 PM

Re: Ermor AE findings
 
Quote:

Tyrant said:
Upstreamedge, in answer to your simple question, yes- AE Ermor is unbalanced. This is well known and accepted.

Accepted by whom? Ermor is a powerful nation, but is hardly unbalanced. It can be easily countered by the use of magic.

Quote:

Have you noticed Burden of Time yet?

Burden of time is a powerful spell that you will be lucky to have last for five turns at most throughout the course of a game, unless of course, Ermor was already winning before it cast the spell. Ermor cannot afford to spend its death gems
in sufficient quantities to keep the spell from being easily dispelled.

Quote:

They are not unbeatable or anything, but they are very strong, especially in the early game, and there are some nations that have sepecial problems with them.

Ermor is at its weakest in the early game. In the first ten turns, Ermor can only summon 10 D2 mages, or 7 D3?1 mages if it wants to completely ignore reanimators (Which is probably the strongest long-term strategy). Ermor doesn't become truly powerful till turn 20, peaks by turn 40, then diminishes rapidly as other nations overtake it's slow research.

thejeff October 11th, 2006 03:50 PM

Re: Ermor AE findings
 
Burden of Time can, however, be brutal in SP if you're not playing an Astral nation and Ermor is on the other side of the map.

KissBlade October 11th, 2006 03:58 PM

Re: Ermor AE findings
 
Ermor's strength doesn't lie in it's reanimators.It lies in it's offensive dominion that leaves much of a scorched earth policy. In my last mp game I didn't even bother attacking Ermor who was my neighbor since as long as I kept his dominion out, it was a lot more profitable to simply attack provinces with you know ... population in them. =)

Blofeld October 11th, 2006 04:04 PM

Re: Ermor AE findings
 
BTW, how numerous are provinces with indy priests in LA? While playing demo I came to the conclusion that undead nations would be a blast in EA, with the abundance of tribal and barbarian pops and consequent scarcity of cheap indy priests.
Fortunately there are no undead nations in EA at the moment, are they? Oh wait, does Pangea exist in EA?

Morkilus October 11th, 2006 04:15 PM

Re: Ermor AE findings
 
In my experience, banishment is good enough to make some of the weaker reanimation spells obsolete. The AI seems to really like priests, so ye olde skelly spammer strategy might have to be retired.

PDF October 11th, 2006 04:30 PM

Re: Ermor AE findings
 
Quote:

Teraswaerto said:
Inkpot End is still there at least. http://forum.shrapnelgames.com/images/smilies/happy.gif

Maybe the other ones too but you can find them only with Acashic Records. http://forum.shrapnelgames.com/image...ies/tongue.gif Or they might all be death sites now.

IIRC Inkpot End is and always had been a Death site...

Daynarr October 11th, 2006 04:38 PM

Re: Ermor AE findings
 
IIRC Inkpot End was never hidden site so it doesn't really matter if it was unholy or death. http://forum.shrapnelgames.com/image...ies/tongue.gif

Also, there can be only one Inkpot End on the map.

ologm October 11th, 2006 04:39 PM

Re: Ermor AE findings
 
Anyone notice that undead commanders like bane lord start moving slower when you equip heavy armor on them.

DominionsFan October 11th, 2006 05:25 PM

Re: Ermor AE findings
 
AE Ermor looks very good in Doms 3. also, I only had 2 games with them so far, because I am very busy in these days. Graeme is correct, Ermor can be countered, and their early game is not so great. If Ermor is played correctly, it can be one of the best nations. I will show you in some TCP/IP games, when I will have some damned time to play finally.

Teraswaerto October 11th, 2006 05:56 PM

Re: Ermor AE findings
 
Pretty sure Inkpot End is unholy in Dom2, but yes it's true that it doesn't matter much since it's always visible.

PDF October 11th, 2006 06:01 PM

Re: Ermor AE findings
 
Quote:

Teraswaerto said:
Pretty sure Inkpot End is unholy in Dom2, but yes it's true that it doesn't matter much since it's always visible.

Indeed you're right, it was Unholy-0. Still there were some Unholy-1+ sites that I don't know what they became now ... http://forum.shrapnelgames.com/image...s/confused.gif


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