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Trade Confederation
1 Attachment(s)
Version 0.26
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Re: Mod: Trade Confederation
The graphics are very good and you have made 3 eras for this mod. It seems ideal for Dominions 3.
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Re: Mod: Trade Confederation
I think you are mistaking two eras of the Nephilim mod for Trade mod which had only one. I'm going to remake Nephilim mod and its graphics. I'm not sure my work drive will be enough for both eras though. I've started on Trade graphics and I'll probably add a few more units, and rebalance it and the Nephilim mod. I also want to finally start the Seraphim and Horror mods.
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Re: Mod: Trade Confederation
Yes there's very much intrest http://forum.shrapnelgames.com/images/smilies/happy.gif
And for Nephilim as well http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Mod: Trade Confederation
First release.
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Re: Mod: Trade Confederation
Forts are in.
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Re: Mod: Trade Confederation
This mod appears to be a remake of an old one since everyone knows what you're talking about and I don't. Care to give the one sentance on who each nation is?
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Re: Mod: Trade Confederation
Trade Confederation is Venice like nation (this mod). Republic turned Theocracy.
Nephilim are descendants of angelic schism (havent even started on them yet). There are 3 eras for Nephilim: -Seraphim Crusade (doesnt exist yet) -Fallen Empire (need to redo graphics, rebalance and make compatible with Dom 3) -Stigian Corruption (need to redo graphics, rebalance and make compatible with Dom 3) |
Re: Mod: Trade Confederation
Repriced pretenders.
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Re: Mod: Trade Confederation
Unless there are problems, this will be the last update for this mod until the patch.
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Re: Mod: Trade Confederation
Couldnt resist. One more update:
-Added a unit (Crossbowman) -Changed some graphics. |
Re: Mod: Trade Confederation
Thanks for your works
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Re: Mod: Trade Confederation
New version 0.17
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Re: Mod: Trade Confederation
Changed catapult's #castledef to 10 (50 was too much).
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Re: Mod: Trade Confederation
Version 0.19
Gave the "Catapult" Siege Engineer's bonus. |
Re: Mod: Trade Confederation
Just tried this one out and it's great fun. I appreciate all the hard work you do on these mods Amos - this board is pretty sleepy but there are still people enjoying 'em :]
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Re: Mod: Trade Confederation
I have to agree here, I like this mod, alot more than the other ones you've made, personaly I don't think the other mads are quite as balanced as this one is and it's fantastic.
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Re: Mod: Trade Confederation
Version 0.20
-Changed prices (mostly lowered); -Small sprite changes; -Changed armor to in-game one; -Fixed Governor size; -Other small changes. |
Re: Mod: Trade Confederation
Small sprite changes.
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Re: Mod: Trade Confederation
Version 0.21
Inventory fixed. |
Re: Mod: Trade Confederation
Version 0.22
Changed sprite and armor for Elite Pike. |
Re: Mod: Trade Confederation
Version 0.23
Added new national spell "Construct Crystal Pikemen". |
Re: Mod: Trade Confederation
Removed immortality from Crystal Pikeman. It just didnt make sense. Spell cost lowered from 10 to 5.
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Re: Mod: Trade Confederation
Spell cost lowered to 1 (they are just too easily destroyed to cost more). Requirements for the spell lowered as well to 1Earth/1Death.
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Re: Mod: Trade Confederation
I raised requirements to 2E/3D because the AI uses the Pikemen incorrectly. The AI puts those walking bombs in amongst its regular troops where Pikemen are doing more damage to the friendly forces than to the enemy.
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Re: Mod: Trade Confederation
Version 0.24
- Changed nation number to 74; - Changed aspects of catapult's "Fire Boulder" weapon; - Gave "Brother Fire" firepower. |
Re: Mod: Trade Confederation
Gave pikes in all my mods animalawe 3.
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Re: Mod: Trade Confederation
Version 0.25
Changed unit numbers to 2450-2476. |
Re: Mod: Trade Confederation
Glad to have you back, Amos!
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Re: Mod: Trade Confederation
Tnx Morkilus http://forum.shrapnelgames.com/images/smilies/happy.gif I'm glad to be back
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Re: Mod: Trade Confederation
Amos, where did you go? I missed you!
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Re: Mod: Trade Confederation
I was in the army. I went to get an inspiration for a new mod http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Mod: Trade Confederation
I started playing this mod last night. I love the mage with 4 random paths from all 8 schools. Not sure how it will play out, but I'm guessing that there won't be a fixed strategy.
Intriguing |
Re: Mod: Trade Confederation
Ok, then, as long as you're inspired http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Mod: Trade Confederation
Well I have started a new mod. So yeah http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Mod: Trade Confederation
That makes me very happy!
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Re: Trade Confederation
I love this mod and many of your other mods as well. Just thought I would say thanks.
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