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-   -   Mod: Trade Confederation (http://forum.shrapnelgames.com/showthread.php?t=30899)

Amos October 12th, 2006 03:16 PM

Trade Confederation
 
1 Attachment(s)
Version 0.26

Tyrian October 12th, 2006 04:45 PM

Re: Mod: Trade Confederation
 
The graphics are very good and you have made 3 eras for this mod. It seems ideal for Dominions 3.

Amos October 12th, 2006 05:01 PM

Re: Mod: Trade Confederation
 
I think you are mistaking two eras of the Nephilim mod for Trade mod which had only one. I'm going to remake Nephilim mod and its graphics. I'm not sure my work drive will be enough for both eras though. I've started on Trade graphics and I'll probably add a few more units, and rebalance it and the Nephilim mod. I also want to finally start the Seraphim and Horror mods.

WraithLord October 12th, 2006 05:03 PM

Re: Mod: Trade Confederation
 
Yes there's very much intrest http://forum.shrapnelgames.com/images/smilies/happy.gif

And for Nephilim as well http://forum.shrapnelgames.com/images/smilies/wink.gif

Amos October 14th, 2006 08:42 PM

Re: Mod: Trade Confederation
 
First release.

Amos October 15th, 2006 12:46 AM

Re: Mod: Trade Confederation
 
Forts are in.

Tortanick October 15th, 2006 04:11 AM

Re: Mod: Trade Confederation
 
This mod appears to be a remake of an old one since everyone knows what you're talking about and I don't. Care to give the one sentance on who each nation is?

Amos October 15th, 2006 10:15 AM

Re: Mod: Trade Confederation
 
Trade Confederation is Venice like nation (this mod). Republic turned Theocracy.
Nephilim are descendants of angelic schism (havent even started on them yet). There are 3 eras for Nephilim:
-Seraphim Crusade (doesnt exist yet)
-Fallen Empire (need to redo graphics, rebalance and make compatible with Dom 3)
-Stigian Corruption (need to redo graphics, rebalance and make compatible with Dom 3)

Amos October 15th, 2006 12:28 PM

Re: Mod: Trade Confederation
 
Repriced pretenders.

Amos October 16th, 2006 12:52 AM

Re: Mod: Trade Confederation
 
Unless there are problems, this will be the last update for this mod until the patch.

Amos October 16th, 2006 04:37 PM

Re: Mod: Trade Confederation
 
Couldnt resist. One more update:

-Added a unit (Crossbowman)
-Changed some graphics.

Tyrian October 17th, 2006 06:55 AM

Re: Mod: Trade Confederation
 
Thanks for your works

Amos November 4th, 2006 03:12 AM

Re: Mod: Trade Confederation
 
New version 0.17

Amos January 13th, 2007 08:53 PM

Re: Mod: Trade Confederation
 
Changed catapult's #castledef to 10 (50 was too much).

Amos February 17th, 2007 10:59 AM

Re: Mod: Trade Confederation
 
Version 0.19

Gave the "Catapult" Siege Engineer's bonus.

Sombre February 17th, 2007 02:05 PM

Re: Mod: Trade Confederation
 
Just tried this one out and it's great fun. I appreciate all the hard work you do on these mods Amos - this board is pretty sleepy but there are still people enjoying 'em :]

Juzza March 20th, 2007 09:10 AM

Re: Mod: Trade Confederation
 
I have to agree here, I like this mod, alot more than the other ones you've made, personaly I don't think the other mads are quite as balanced as this one is and it's fantastic.

Amos April 28th, 2007 08:48 AM

Re: Mod: Trade Confederation
 
Version 0.20

-Changed prices (mostly lowered);
-Small sprite changes;
-Changed armor to in-game one;
-Fixed Governor size;
-Other small changes.

Amos April 29th, 2007 08:27 AM

Re: Mod: Trade Confederation
 
Small sprite changes.

Amos May 4th, 2007 10:00 AM

Re: Mod: Trade Confederation
 
Version 0.21

Inventory fixed.

Amos May 7th, 2007 01:55 PM

Re: Mod: Trade Confederation
 
Version 0.22

Changed sprite and armor for Elite Pike.

Amos May 7th, 2007 04:15 PM

Re: Mod: Trade Confederation
 
Version 0.23

Added new national spell "Construct Crystal Pikemen".

Amos May 7th, 2007 06:57 PM

Re: Mod: Trade Confederation
 
Removed immortality from Crystal Pikeman. It just didnt make sense. Spell cost lowered from 10 to 5.

Amos May 8th, 2007 07:39 AM

Re: Mod: Trade Confederation
 
Spell cost lowered to 1 (they are just too easily destroyed to cost more). Requirements for the spell lowered as well to 1Earth/1Death.

Amos May 9th, 2007 06:12 AM

Re: Mod: Trade Confederation
 
I raised requirements to 2E/3D because the AI uses the Pikemen incorrectly. The AI puts those walking bombs in amongst its regular troops where Pikemen are doing more damage to the friendly forces than to the enemy.

Amos January 28th, 2008 10:57 PM

Re: Mod: Trade Confederation
 
Version 0.24

- Changed nation number to 74;
- Changed aspects of catapult's "Fire Boulder" weapon;
- Gave "Brother Fire" firepower.

Amos February 8th, 2008 02:21 AM

Re: Mod: Trade Confederation
 
Gave pikes in all my mods animalawe 3.

Amos July 30th, 2008 08:36 AM

Re: Mod: Trade Confederation
 
Version 0.25

Changed unit numbers to 2450-2476.

Morkilus July 30th, 2008 01:59 PM

Re: Mod: Trade Confederation
 
Glad to have you back, Amos!

Amos July 30th, 2008 05:26 PM

Re: Mod: Trade Confederation
 
Tnx Morkilus http://forum.shrapnelgames.com/images/smilies/happy.gif I'm glad to be back

HoneyBadger July 30th, 2008 05:27 PM

Re: Mod: Trade Confederation
 
Amos, where did you go? I missed you!

Amos July 31st, 2008 04:54 AM

Re: Mod: Trade Confederation
 
I was in the army. I went to get an inspiration for a new mod http://forum.shrapnelgames.com/images/smilies/wink.gif

Edratman August 7th, 2008 11:36 AM

Re: Mod: Trade Confederation
 
I started playing this mod last night. I love the mage with 4 random paths from all 8 schools. Not sure how it will play out, but I'm guessing that there won't be a fixed strategy.

Intriguing

HoneyBadger August 7th, 2008 03:56 PM

Re: Mod: Trade Confederation
 
Ok, then, as long as you're inspired http://forum.shrapnelgames.com/images/smilies/happy.gif

Amos August 8th, 2008 04:35 AM

Re: Mod: Trade Confederation
 
Well I have started a new mod. So yeah http://forum.shrapnelgames.com/image...es/biggrin.gif

HoneyBadger August 8th, 2008 11:32 AM

Re: Mod: Trade Confederation
 
That makes me very happy!

Happyfungi March 5th, 2010 03:04 AM

Re: Trade Confederation
 
I love this mod and many of your other mods as well. Just thought I would say thanks.


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