![]() |
A long road
Hi to you all.
I'm stumbling over a dilemma while trying to modify the french OoB. As a template unit for adjusting some MBTs values I decided to use the M1 Abrams. Here's my question: knowing this vehicle is able to shoot accurately while moving at 15km per hour max., I can see the Speed value used by the game is fairly accurate: 25; wich translates to 10 to 12 hexes per turn, off road. This represents roughly between 12 and 14,4 km per hour and that's pretty correct (while it does fail to represent the fact that the vehicle must decelerate (or even go to a full stop? Any "real life" M1 gunner here?) in order to reload between shots... ). Taking these values into account, what should be the number used to represent the capacities of an AMX Leclerc? This vehicle is able to shoot accurately (and reload) while moving at 40km per hour. Accordingly, the values used in the game sould not be 23 (how the creator of this OoB got this number remains a complete mystery to me!) but 66 (33 hexes per turn while driving off road)! I know the weight of the vehicle should be a factor here but a M1 weighs 60t and a Leclerc 56t... . What do you think? |
Re: A long road
As a related topic, could the creator of these OoBs entries (Abrams and Leclerc), give a small overview of the references and bibliography he worked with? I'm wondering why the Leclerc 2 is affected 50 in Fire control and a Stabiliser of 5, while the Abrams M1A2 SEP gets 55 and 6? Which datas where used here? As long as theses values (Speed, FC and RF) are used when firing while moving, it's very important and that really makes a huge difference between a kill and a miss (whith equally experienced crews).
Don't get me wrong, I don't mean to start a polemical thread here! I just find it hard to start modifying anything as long as I don't know which references were used. I'm sure many users encounter the same problems: some data are obviously wrong but how to handle any changes if there are no basis to refer to? |
Re: A long road
***GAME SCALE ALERT!!!***
First a reminder: one movement point in the game (i.e. one hex per turn, one speed point) equals roughly 3 (three) km/h or 2 mph. Take that into account when calculating game speeds. 20+ is a decent road speed for a modern tanks, not factoring in overdrives that can take any of them (not only the Leclerc) up to 100km/h, at great risks for the drive train and the road. Also keep in mind that not all OOBs have been created by the same people, so for two different countries, you may have two totally different sets of standards. Not to mention people's national pride kicking in from time to time. Now that you mention it, the Leclerc and M1A2 should have broadly the same values. Maybe the Leclerc's FCS is slightly more sophisticated (at least the Serie 2+, but I wouldn't bet on it), but it is also reported to be largely less user-friendly, so chances are you could give it a slightly lower value for the same crew experience. |
Re: A long road
Quote:
From MOBHack HELP MOVEMENT - SPEED OF UNITS Ground Speed equation is: max km/h speed divided by 3 = SPEED in hexes. a unit with 23 hex movement has a "real life" speed capability of approx 70kph and to quote http://www.army-technology.com/projects/leclerc/ "The engine is fitted with a Suralmo-Hyperbar high pressure gas turbine. The engine provides a road speed over 70km/h and cross country speed up to 50km/h." so this number in the OOB's is correct.......yes? As to the FC and stabilizer and RF. There are no "real life" numbers that compare with this. They only exit in the game and they are usually determined by comparing similar units then making a judgement call as to how that unit fits in with it's contemporaries and IF you do compare the Lecrecs numbers with other MBT's you will find it is quite comparable with other MBT's. The Abrams SEP is an exception with 6 FC. Most Abrams that are the Leclercs contemporaries are 5 as are the Chally 2 and the Leo 2a5 or 2a6 As for " a small overview of the references and bibliography he worked with" THINK about that a minute then open up the game and look at all those nations and all the units in those nations and ask yourself would YOU provide "a small overview of the references and bibliography he worked with" for each one?? Don |
Re: A long road
Quote:
No, I don't understand how "some parts" of the game are put together and no, I haven't found answers to these very questions in the GG or the help files provided. Where, in this documentation, can be found data about the way the capacity of a vehicle to shoot accurately while moving is compared to it's off road speed? No, I don't criticize the work that has been done. I've done quite a lot myself, trying to collect data, documents, and modify the gameplay to suit my taste since my first box of SP1, more than ten years ago. On the other hand, I've always been told -and I agree with that statement- that positive criticism is a good way to make things move the right way: forward. Should every message posted here begin by: "What a great game; a great team" and finish with: "keep on the great job" ? I can do that -and that's only because I truly think both (the game and it's crew) deserve it- but if nothing else is *allowed* between these two sentences, what's the point? I know fora aren't supposed to be democratic places but are they supposed to be dictatorships? Quote:
Quote:
Quote:
Quote:
Quote:
As a final word I'd like to say that if you think that asking questions about the basic principles and mechanisms of this game is nothing more than criticism, then I don't understand why this forum is made for? Is this a place where zelators of the Camo Cult are allowed to post their eulogies and nothing more? If it's the way it's meant to be then that's sad news to me, indeed. Thanks for taking time to answer and good day to you all. |
Re: A long road
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: A long road
Interesting.
You continue to ask for sources yet provide none of your own but I started to lose interest when you claimed Quote:
Don |
Re: A long road
->It seems to me that the Leclerc as a very fair representation in SPMBT: the figure 50/5 or 55/6 (Fire Control/Stabilizer) are not very différent and so hard to precisely evalue that it just seem to me that you shouldn't take account of them, knowing they are 'in game' after... 2008... so you will NEVER find sources about it because the M1A2 SEP described simply <font color="red">isn't in service.</font>,
->Concerting the Leclerc in itself you have certainly seen that is size is 4, <font color="red">it 2 less than the M1 SEP(6)</font>, making it very hard to hit. (the average value for MBT's is 5). You should test a duel: you will be surprised by the advantage given by the size. (which was the first requisite in leclercs paln and not any aiming system), I'would be interrested in an explanation of <font color="green">'How can a tank 1,5 time larger have worst caracteristics on every point than the leclerc?'</font> ->Try to understand that the moderator are frequently asked to change anybody's caractéristics. If you don't have any precise source yourself how can you think they will accept your remarks? ->If you manage to fully justify yourself without getting angry, the experiments show that you will also be fully satisfied (about France, I complained two year ago that a fully professional army shouldn't have 70 in exp rating, you can now see it's 75). ->It seems we didn't get the same game, the early M1 you discribe as a 35/4 rating. Hope that helps |
Re: A long road
Hi
just dropping in my 2 pennies worth, overall I think the worlds leading MBTS are pretty much the same, the differences are not enough to give one side a huge advantage in a conflict, it will be the crews that do that. Now I was a Challenger 2 commander for many years and having carried out engagements on the move at speeds up to 40kph on battle runs and across the canadian prairie with great success and thats without an autoloader. British MBT training revolves mainly around manouver warfare so nearly all live firing is carried out on the move, it is essential that the tank is capable of doing this effectively. I am sure that if Challenger 2 is capable of achieving this sort of routine success then the M1 in all its technical glory will be too. |
Re: A long road
Quote:
Quote:
Regarding this sentence: "the values used in the game sould not be 23 (...) but 66", I thought you had understood why I mistakenly reported these numbers (I'm sure you did). I thought the game turn represented 150-180 seconds instead of 60. So, according to the enlightenment you brought to me previously, my corrected assertion is that the movement numbers used could be: 25/5 for a M1 Abrams (this represents 24x3= 75km/h on roads and 5x3=15km/h off roads (its real firing/reloading capabilities while moving, as far as I know, until you provide your sources saying it can do that at 36km/h). Note that I'm not only pointing at the M1 MBT but at most of the other nations MBTs using manual loaders (RED vehicles are a bit trickier to deal with... ). Accordingly, the corrected values for a Leclerc in 1994 could be: 24/16 (72km/h on roads and 50km/h off roads). These values could be -imho- what the game should represent IF it was possible to alter the hard coded variables. But I'm pretty sure that, as you've been able to provide a reverse gear for armored vehicles, this implementation isn't impossible for your team to code. I'm sure -as you proved to be a clever man- you'll see that there's nothing more in this suggestion than a claim for a better gameplay and not pure criticism... . I don't want to use the term "realism" as I don't see this games series as a simulation but as games, nothing more than that. I like it to be as close as reality though. Especially when this claim can enhance the gameplay (that's what you did for years when you decided to start the Camo project, right?). Quote:
About the AMX Leclerc: Websites: * The official port-folio from GIAT industries entitled "Leclerc Fiche technique" (technical specs.) in PDF format: http://minilien.com/?z5ZNOGqQec * Another issue from GIAT entitled "Système Leclerc": http://minilien.com/?cb5roQEyb3. * Just for propaganda, a small video clip (420ko Real Media): http://minilien.com/?ZvWF0GmAIE * The pages from a commercial society (IXARM) working for the French department of defense at upgrading and refitting vehicles and weapon systems http://minilien.com/?j8gS4ml74b * The web site of the French ministry of defense presenting the Leclerc http://minilien.com/?lCZ7fsV6Rt * An excellent page at Freepedia: http://fr.freepedia.org/Char_Leclerc.html * Same find of stuff at Wikipedia: http://fr.wikipedia.org/wiki/Char_Leclerc And so on... Books/Magazines: * Stéphane Ferrard: Engins blindés français - Editions E.P.A.. * Tankograd: Spécial Leclerc - Editions Azimut. * RAIDS hors-série n°3 et 5: Les chars de combat en action - Editions Histoire & Collection. * Steel masters n°: 4 - 48 - 57. And so on... Some english speaking pages: * A fine page at Army guide which is one of the very rare english sites giving an overview of its capabilities of firing on the move (though, strangely, he doesn't give the numbers he obviously knows of): http://minilien.com/?zmI1toVrYP * A search result from Army technology: http://minilien.com/?i10L6VJaJm (curiously, there's no info about the capacities of firing while moving cross country, except the fact is quoted. Maybe it's detailed on a further page but I haven't noticed it http://forum.shrapnelgames.com/image...es/redface.gif/). * A page of the free encyclopaedia AllExperts: http://minilien.com/?kDdBoq0Ag1 * Some interesting details about auto-loaders: http://minilien.com/?lnCXc9yimD * For those avid of detailed photographs on almost every French military armored vehicles, here's the best worldwide source ever put online, Chars de France: http://minilien.com/?O7eSbC2J1d And so on... On these documents you can see the specifications of the Leclerc are as follow: 70-75km/h on roads, 50-55km/h off roads, and the capacity of firing and reloading while moving at 40-50km/h cross country. I think there's a justification here at my claim to modify the way the game represents each MBT's abilities of firing while moving off roads. But I may be wrong? About the M1 Abrams: Websites: * The Military Analysis Network provides a fine page about the M1 series but remains strangely vague about its real capabilities of firing in cross country ("It has day/night fire on the move capability" (sic) "...its ability to fire reliably when moving at speed over rough ground..." (which speed? "Rough ground", does that means battered and jerky or flat on sand, stony?) http://www.fas.org/man/index.html * The M1 Abrams page at Open encyclopedia: http://open-encyclopedia.com/ * The well known Fabio Prado site: http://www.fprado.com/armorsite/main.html * The Wiki page about the Abrams series gives great infos about the M1 MBTs in operations and the effectiveness of its frontal armor: http://en.wikipedia.org/wiki/Main_Page (interesting data during real operations casualties). And so on... Books/Magazines: * Yves Debays: M1 Abrams -Editions Histoire & Collection (I think this one's also available in english). * Steel masters n°: 45 - 54. And so on... All these references give roughly 30mph in cross country (48km/h) which turns in 16hexes/t in game terms. All of the english speaking sources are well documented but there's no mention of the real capabilities of the system when it comes to speak about fire on the move (max. speed while firing/reloading; against moving or static targets?)! I don't know and wonder why, as this vehicle has been issued more than 25 years from now. Quote:
Cheers. |
Re: A long road
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
The 35/4 you're talking about are the M1 Abrams values but I never mentioned it should compare to the Leclerc serie 2. |
Re: A long road
Quote:
Quote:
Quote:
|
Re: A long road
Quote:
Don |
Re: A long road
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
troops a good morale; as they always justified their defeat against Russia by the 'overwhelming odds', see US post-war reports over red army written by germans...), that French army is always seen as a big band of cowards... Everybody forget to say that the french has lost 300.000 deads in 4 weeks which is a lot for runners and that after two weeks the brave English (that's not ironical) where back home... http://forum.shrapnelgames.com/images/smilies/Sick.gif Quote:
After that let me had something: look at the anti-HEAT armor. Can you find a better one that the Leclerc? The great problem here is the rof: Leclerc one is very hight but doesn't serve 'in game' because the final rof is determinated only by experience... A problem that simply isn't easily solved. Also, you can see with a very quick comparison that the French oob is one of the most detailled in the game far beyond germany for instance... Last point: I'm doing a campain about the French Foreign Legion Paratroops... can I hope you will be a play tester? |
Re: A long road
Engagements on the move were expected to be taken at 1000mtrs and below, given that the scenario would be advance to contact or assault from an FUP, these were normally set piece battle runs starting at individual tank level and working up through troop, squadron and eventually battlegroup tests. Targets would be a mixture of static and moving targets and would have to be aquired engaged and destroyed in a specified time limit using APFSDS, HESH and COAX, a factor that may be significant here is the fact that challenger 2 uses 3 piece ammunition therefore the ability to load on the move becomes a lot easier. First round hits on static targets on the move at 1000mtrs would be 95% assured. Individual crews were required to get a 75% hit rate to progress on to higher tests, I would say the average hit rate would be 85% but there were crews that constantly achieved 100% hit rates. Any failures would require a specialised gunnery team to examine the vehicle and crews for faults. Most failures were due to bad maintenance or crew error.
|
Re: A long road
Have you tried simulating those RL conditions with the game?
When I do I get similar results Don |
Re: A long road
No, but thats sound quite interesting, I will give it ago
: ) |
Re: A long road
Quote:
|
Re: A long road
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: A long road
Quote:
|
Re: A long road
During my time in the Royal Armoured Corps I crewed Chieftain, Challenger 1 and Challenger 2, I was also a Gunnery instructor and was responsible for running range practices on many occasions, I can honestly say that Challenger 2 turret system was a joy to work with but the hull and automotive components were a nightmare. 3 Piece ammuntion includes the following the Projectile, Charge and Vent tube, 13 of which are held in a magazine at the base of the gun. The vent tube looks like a brass shot gun cartridge and is used to ignite the charge, it is the only thing left in the turret after firing. I am sure an AUTOLOADER can produce a faster rate of fire on the move, but I was referring to accuracy, remember on the tests you are under a time limit so you cant afford to slow down, the Challenger 2 platform is actually smoother the faster you go due to the suspension. I would reckon a maximum of 2 rounds a minute on the move if you want to hit your target it all depends on the skill and experience of the crew. An engagement involves a lot more than just how fast a gun loads, take into account that you have to identify your target first, not an easy thing at 40kpm. Once thats done the commander indicates the target to the gunner and the gunner lays on the target and carries out the engagenent. So although you may have a fast loader that doesnt mean a tank can fire as fast as it can be loaded. You will find that a lot of data on MBTs is released by manufacturers and is not always accurate or has been tested in perfect conditions, Challenger 2 could fire 5 rounds a minute from a static position at the same target which isnt firing back, lol.
|
Re: A long road
Quote:
Quote:
|
Re: A long road
Quote:
Quote:
Quote:
Your testimony is of GREAT value, indeed! I'd really love to read more messages with such valuable first hand info. Sadly, as it's very rare and hard to find, I think we'll have to rely mainly on those data released by manufacturers. Quote:
By the way, I would apologize! http://forum.shrapnelgames.com/images/smilies/fear.gif I read what I wrote yesterday and I'm ashamed and confused. I mistakenly called you: "Mr. Sucbut" ! Of course there was no pun intended and it was only due to my "lightningfasttypewritingspeed proficiency" which was turned on for that occasion. |
Re: A long road
Quote:
|
Re: A long road
Quote:
October 1999; Chally 2 at full stop: Exp. 70 (Avrg. ?) ==> 3 shots. Exp. 100 ==> 5 shots. Exp. 126 ==> 6 shots. |
Re: A long road
Its more in line with who fires first rather than how many they can fire, if you are engaged and hit by a Challenger 2 firing APFSDS(DU)you are dead. If the Challenger misses and your tank is capable of penetrating Challengers frontal armour then the challenger is dead. Its the first round that counts. I would expect any modern tank firing DU ammunition to penetrate Challengers armour. Older tanks such as T-72 will have a more difficult time as has been proven in combat. Now as to the M1 I have not had much experience with that vehicle but I have crewed an older Australian leopard 1a4 also a 105mm gun and the shells are definately easier to load on the move than a 120mm case so I would think that the 105mm M1 would be able to achieve 2 rounds a minute. I like Winspmbt its a great game and fills my x-military cravings, but we must remember its just a game and no matter how dedicated and professional the team behind it you will never be able to match the realities of real warfare. An example is that although a tank my have certain specifications, for instance say the speed rating for Challenger 2 is 54kpm, in real life that may not be true for every tank. Each vehicle will be different, in my Troop my own tank could easily cruise at 60kpm but my troop corporals could never get above 40kpm, some tanks run smoothly others are always in the repair yard, we even had one challenger which was always catching fire in the engine decks but no fault could be found. The one thing I can guarantee no matter what tank your in, if your tank is static and the enemy is moving you will get the first shot. In the past 10 years our targets now fire back due to the new laser engagement systems we use much like the American kit. We now fight battlegroup against battlegroup and it makes a huge difference when the enemy is a living, breathing target who can think for himself. When we first started using the system battlefield casualties were so high that it forced the British army to completely rethink its combat tactics. Over the past few years those tactics have proven to be successful and casualty rates are normally low unless you are up against an extremely gifted commander or you have a Dunce as a Battlegroup commander, lol. I took no offense from the miss-spelling of my nickname, this is a mature forum and I would not expect namecalling therefore I took it for what it was, a miss-spelling http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: A long road
"targets now fire back due to the new laser engagement systems we use much like the American kit."
You gotta love MILES. 4 years experience with those systems out at Fort Irwin, CA. I was OPFOR. I died so many times out there it wasn't even funny. It also helped that I was a important asset that needed taken out quickly to hurt the overall force. If I was spotted, it was OH CRAP....LOL I was a combat engineer. I operated the M48 & M60 AVLBs, the M728 CEV and M9 A.C.E., plus a bunch of other equipment, Dozers, dump trucks, MICLIC etc,etc.. I was the driver, and loader on the CEV. I loaded the 165mm HEP rounds on the move over rough terrain in the desert out there. No easy feat there. tossing around 65 lbs of C4 is not comforting feeling LOL..That is based on the M60A3 chasis. I would have loved to do that with the M1 Abrams chasis, much better ride. Terrain or not, when you are a loader you preform or your dead weither you are stablized or not, you do what you have to do to make sure you gunner can pull his toggles. Like Cusbut said, first to pull trigger usually wins. I know when I was attached to the BLUFOR guys out on there live fire exercises, the M1s were not slowing down to reload or fire. Don't get me wrong if they found a good firing position they would fire from there and then advance, but if they were in open areas, it was full throttle baby. Very impressive to witness and be a part of. My poor CEV could not keep up.. http://forum.shrapnelgames.com/images/smilies/frown.gif But if they wanted fighting positions by me, they slowed up to keep me close. LOL..... and the same was for there tank tables. Full throttle for most of it. Again like Cusbut said, its all timed and judged. The faster and more accurate you did the better. The competition between crews are tough. Even us CEV crewman competeted with each other.... But any who. That is my 2 cents on my personal experience on this. |
All times are GMT -4. The time now is 10:49 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.