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SE5 Patch 1.08 out!
Here - 17.7MB (http://www.strategyfirst.ca/download...patch_v108.exe)
History File: Here It'll be mirrored shortly - many thanks to Julian (SysOp) for the quick linkage while he updates the websites. Note: This update does not work with steam. Steam apparently release their own patches, so all you steam users will just have to wait. Edit 3, or 4 - I lose track : There will be an updated version of the demo released soon(tm). Note: this is not a promise of release, or a guarantee that it'll come out in a few days, this is a "some guy on the inside told me *wink wink*". |
Re: SE5 Patch 1.08 out!
w00t
but according to malfador's website the game hasn't been released yet so I'm skeptical. http://www.malfador.com/se5patch.html |
Re: SE5 Patch 1.08 out!
So can this be used for the demo as well?
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Re: SE5 Patch 1.08 out!
So it turns out the delay was the 15-20 items that were fixed in addition in the 1.07 version...
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Re: SE5 Patch 1.08 out!
Just gotta wait for steam to get this working.
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SF's download is hella slow, as it was for the demo :O Anyone gotta torrent? http://forum.shrapnelgames.com/image...es/redface.gif
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Er, as it says in the first post - it's coming out soon(tm), but no guarantee or estimates etc on when. Just "when it's done"
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Heh heh
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Yay! Thankyouthankyouthankyou
Things I'm really liking about the patch so far: 1). Components on ship layouts display level (with options) 2). Fresh music 3). Condensed views 4). Alt-tab works 5). Intel auto-sets remainder to defense |
Re: SE5 Patch 1.08 out!
197 fixes/changes in one patch.. nice.
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The SystemsNames.txt file would crash the game if it had over 16,380 names in it.
Niice. I think that one was first reported at what, 7 PM last night? http://forum.shrapnelgames.com/image...ies/tongue.gif EDIT: on the other hand, its saying my copy does not match the older version needed. hmm. EDIT2: it was because I had moved the SE5 folder. Also, the installer really doesn't like it if any of the SE5 files are marked read-only. |
Re: SE5 Patch 1.08 out!
Just incase someone was going to ask; this patch works on copies bought from ebGames.
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The patches always have difficulty finding the .exe if you've moved the folder without updating the registry.
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No, EB Games. The "wrong version" is just its generic error for "hey, I couldn't find SE5/something went wrong".
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The patch is on steam.
Why does it say that it breaks save games when the patch doesnt break non-steam version save games? Edit : Seems to load 1.0 games fine, maybe they are just covering their asses. |
Re: SE5 Patch 1.08 out!
CYA. It most likely won't break your savegames.
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@ Phoenix-D: I have the ebGames version and the patch took fine.
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Ok I'm back...*sniff* An entire line of missile launchers based on drones as ammo and the firing component performs the same as if it was a weapon component? Without the text files I wouldn’t even know where to guess at creating such a component. Can one of you beta testers post a “Generic Drone Launcher” please? Can the fire rate be moded to the equivalent of 4000 ms reload? |
Re: SE5 Patch 1.08 out!
You don't even have to use drones as ammo. http://forum.shrapnelgames.com/images/smilies/laugh.gif Check out vehicleunittypes.txt; you can add your own unit types.
As for generic drone launchers- just look at the existing one. Should be easy enough to figure out from there. With the EB Games version, I had to move SE5 to the correct directory, uninstall, MANUALLY delete the SE5 folder, manually delete all registry entries, and reinstall. Moral of the story: don't mark SE5 files as read-only. http://forum.shrapnelgames.com/image...ies/tongue.gif |
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Of coures this should all be in its own thread... |
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The drones, onces fired, will have their own stratgies and this will determine how they pick their targets.
The hard part will figuring out how to make your ships not belch their entire missile load in one combat. |
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When will patch 1.09 be out? I think we need a new patch already. http://forum.shrapnelgames.com/images/smilies/frown.gif I am worried about how when I turn off the gird map in the features, it still shows up. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: SE5 Patch 1.08 out!
Toxic Injectors still broken, now atleast in the simulator the crew will flash down to zero and back to original amount. Basic test, test ship no armor or shields and various attack ships with anywhere from 1 Injector to 7 all situations didnt even bother the shield and armor ship tests as it failed the basic test. Not sure if the problem occurs when the crew hits zero and resets it or if the damage amount is more than the total crew. Appears it still needs some work
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Ah. Logged onto Steam and it patched itself in about 2 minutes. Still haven't played a game yet though.
EDIT: Wow! Was view locking in the release or did it just come out in the patch? That alone makes me like the game 5% extra. |
Re: SE5 Patch 1.08 out!
In the Demo (pre-1.00), you could click on the planet picture and it would bring up a full report on the planet, including telling about it's cargo and facilities, inhabitants, etcetera.
It was a very useful report. In v1.00 and also v1.08, clicking on the planet no longer brings up details about the planet. Instead it just makes the picture bigger. |
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You need to be right-clicking on the info box next to the pic to see the report now the pic.
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The Long Range Scanner & Robo-Miner bugs are definately fixed.
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And so the wait begins for Kwok's Balance mod update...
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So what are the big fixes?
Do space and ground combat still crash with large numbers of combatants? Do the majority of troops still mill about aimlessly in ground combat instead of doing something useful? Has the supply issue with fleets been fixed? |
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2. What? I've never seen that. If they've been damaged, they will mill about but that's because they have no weapons left.. 3. Yes. |
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I've just encounted a strange bug, all ground forces are invunurable, both mine and the comps.
On the plus side there's been a huge performance increase in ground combat for me from the demo, which is grand. |
Re: SE5 Patch 1.08 out!
New bug: if I try to recover sateliites, one of two things happens.
-if Condensed View is on, I get a message about "XXX ship cannot recover satellites from space". -if Condensed View is OFF, the game pops an Access Violation. EDIT2: workaround: using the "Cargo transfer" button to transfer the sat works. However this works for ANY ship..even ships that shouldn't be able to recover at all. Can anyone confirm? EDIT: another, probably unrelated bug: If I alt-tab out of launch/recover window, then return and close the window, the game crashes with an Access Violation. |
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