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National Heroes
You know those heroes that appear at your capitol gates? does anybody have a list of them, and know what makes them appear? I am asking about all nations in general.
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Re: National Heroes
Luck affects the change of heroes. You won't get any heroes with Misfortune 3. Anything above that, and you have a small chance of getting any one of your nation's heroes. If you can get heroes, you can get all of your nation's heroes.
Different nations have different heroes. Their power and usefulness can change a lot. However, some nations have one powerful and several weaker heroes, or vice versa. There was a DomII list of heroes, but I doubt anyone has compiled one for Dom3. I doubt all Dom3 heroes have been seen yet. Some examples of very good heroes: Tien Chi has immortal heroes (If they die in your dominion, they are reborn in your capital instead of dying. They also heal their own afflictions with time). IIRC, one is a mage (althuogh he suffers from a curse), another is a healer who can heal afflictions of other units as Arcoscephale Priestesses, third is a skilled warrior. At least EA Niefelheim and MA Jotunheim have Angerboda the Great Hag. She is a giantess with Nature 3, Astral 2, Death 3, Blood 2 IIRC. Some examples of common heroes that won't win a game for you on their own: Spornsjarl of MA Jotunheim. Jotunheim has Giants. They also have Vaetti. They are tiny goblins. They aren't that useful compared to the Jotun giants. Spornsjarl is a vaetti. He is a great chief among Vaetti. He wants to prove to the big folk what his kind is capable of! Unfortunately, he's a fragile commander with a Standard effect. He can lead a stealthy Vaetti force to enemy lands and his Standard ability keeps them fighting longer, but he often dies if you try this. Niklatu the Lizard Hero. C'tis, I'm not sure of the ages. He is a very handsome lizard. He is a great hero and adventurer who has e.g. saved the most sacred of the Hierodules from a corrupted Sauromancer. He wears some minor magical items, Rainbow Armor at least, and is a capable C'tissian commander without special abilities. |
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Etimmu the mounted, armed and armored, immortal, D3H3 (IIRC, maybe H2?) Wraith Lord is a nasty piece of work. There's also the immortal, vampiric Blood Marshal. http://forum.shrapnelgames.com/images/smilies/laugh.gif
I haven't seen Father Bart lately, but he was quite the mage in D2 -- although it would not surprise me if he came with severe Old Age this time around. Plus, he's as frail as an ordinary human. It might also be noted that while most nations have a finite number of heroes, there are nations with a hero template (ex. a decent knight commander) for which they can get multiple ones. |
Re: National Heroes
heh... it's probably because I'm taking misfortune 2, but I haven't seen a SINGLE hero in dom III yet.
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I've seen several.
Arco has a priestess that can heal and about different paths of 1 to 2 each and holy. It also has a minotaur looking guy with something about a maze in it's name with decent stats and trample. Shinuyama has an "something the heart hider" who is immortal, good stats, and F1 D1. Kailasa has a hero that looks like the demon hunter pretender with B3. |
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heh I'd really like to get a hero actually. Perhaps I'll take the much less optimal turmoil 2, luck 3 instead sometimes ...
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The chance that a hero will appear in a given turn is (3 + luck scale)%. So at luck 3 it's a 6% chance per turn, and at misfortune 3 the chance is 0% per turn.
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I have so far received two heroes for Pythium and both are pretty lame. One was a gladiator that wasn't any better than an emerald lord IIRC and the most recent was an old serpent rider who maybe in his heyday was as good as your typical serpent rider commander but since he had all the stat drops from being old he was worse in a lot of ways. The only thing he had was twice as much leadership. What's the point of heroes if they aren't, y'know, really cool. As it is now I don't feel lucky to get a hero beyond just the novelty factor.
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Ah I see you haven't gotten Bart, Uber Mage yet. (Unless he's not that uber in dom III)
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I forget bart, what were his paths again?
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I got an assassin hero for late age man, and it is quite simply the strongest thing I've ever seen. He can solo a jountheim frost giant and come out without a scratch on him.
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Has anyone seen any heroes for EA Ermor? I am only about 60 turns into my current game with them using default luck/misfortune (0) and have not seen any as yet.
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Some of the national heroes have been cataloged up on the Wiki, but not too many. If you see one, post some teasers up there.
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Wow, I can't wait until the wiki is more complete and has strategies/unit lists w. pictures/national heroes of every nation. The Arco strategy guide was awesome, and for guys like me who for some reason can't strategize very well in Dominions a fleshed out wiki would be an awesome resource.
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Father Bart appears to be A2W2S3H4, 71-yr-old human (old age starting at 50...).
NB: The H4 can probably be considered a [img]/threads/images/Graemlins/Bug.gif[/img] as it's the same H4 he had in D2, but Holy levels are supposed to have dropped. I just checked Carmont, and he's F1S1H4 -- again, [img]/threads/images/Graemlins/Bug.gif[/img] with the Holy level. |
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There is no limit in how many gladiator heroes you can receive IIRC. I think I got 3 or 4 of them in my last game with Pythium. Just equip them well and send them to assist your forward troops.
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Was that a case where he was killed in battle and was also reported as dying of disease?
That may be a more specific bug. Immortals die permanently if they are killed in the same turn they would have died of disease? |
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Interesting. Others have reported immortals returning after dying from disease. Maybe it's that he was in a battle that turn?
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Maybe he was outside the friendly domain?
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I saw one with Niefelheim the other day that I hadnt seen in Dom2. Something like Tjaste the Abductor. He was a Niefel Jarl with 3A/3W/3D and the ability to change shape into a Great Eagle.
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Re: National Heroes
Tjatse the Abductor who stole the apples of immortality. In other news I have yet to see RoRlum or EA Atlantis heroes.
Early Abysia gets Malphas who hides a terrifying secret... http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: National Heroes
You get the Corruptor, and the Corrupted, with EA Abysia.
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Re: National Heroes
Malphas IS corruptor. http://forum.shrapnelgames.com/image...ies/tongue.gif
I like that guy. He really does have secret. Won't spoil it for you guys. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: National Heroes
I generally play with a negitive luck scale, spoil it for me!
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Re: National Heroes
Okay
*SPOILER!!!* Malphas is a demon. I mean, really a demon, he doesn't just have a Demon attribute... http://forum.shrapnelgames.com/images/smilies/evil.gif *SPOILER!!!* |
Re: National Heroes
Yep, he starts the downfall of the pure blooded Abysians.
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Hmmm... National Heroes... What about tnebrus's awfull description? It says he can summon dispossessed spirits and shadows. BTW, he's as useless as ever. We need our CB heroes mod!
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He's quite good with a power wish. Oops.
In other news, the EA Agartha hero is lame. It is approximately the same as... a ten percent random oracle of sub. fires. Thats not as old. Bah. |
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He has +1 Fire AND +2 Earth (One more then a 10% can get) AND he has +15 HP, +3 Prot, +5 Moral, +10 Magic Resist.... The Oracle he is built off of is a 400 GP monster and he has bonuses to almost every stat. Most importantly he has a 5 Earth in early age. It's all about the Blade Wind baby. Sammual |
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Early R'lyeh Aboleths mindlord hero (I forget his name, but he's the oldest mindlord) is really good. He's got something like a 20 or a 22 research ability, and he's stronger than the average mindlord both physically and magically, and mindlords are pretty sick to begin with. I always prophet him up if I get him really early in the game because you need a magic-leading priest to use your sacred drain life gibodai. If you have a luck scales +3 nation, it's a good strategy to wait 10-12 turns for him to show up and then prophetize him to lead your forces, because he usually will show up early in the game, and it'll stop you cold if you lose your prophet early in the game, so the more powerful the better. You can use the early downtime before he comes to recruit other mind lords for research and mothers for spawn-production. Alternately, he's good for a quick start because you can just prophetize any mindlord and send that one off to attack indeps, and then when this hero shows up, use him to research like crazy. P.S. Heroes showing up seems to be directly related to luck, can anyone confirm this? also, if confirmed, how long should it take for heroes to show up with misfortune scales 3 (luck-3)? forever?
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Luck-linked, and indeed misfortune-3 means no heroes.
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Has anyone done a heroes chart? Like the other charts?
I think it would be beneficial to see which nation has many powerful heros and which one has very few so we can make suggestions to the devs. |
Re: National Heroes
I have the demo for now. and never got more than a Hero. And always got the same hero.
Agartha : The Earthblooded (5 earth and fire 2 mage) Malverni : The one in the woods ( an improved druid dressed in green) Acro : Never got a hero.(even at +3 luck). |
Re: National Heroes
Arco does have at least three heroes though. Daidalos, the bullman and that son of titans IIRC.
BTW, Ogon is awesome. |
Re: National Heroes
Bah. Humbug. Ambicephalos is awesome, Ogon is not.
I don't NEED another earth mage, dammit. I have enough already. YAY! another blade wind caster! A petrifier! Whats this? I already have seventeen. Oh well. Pffr. |
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