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AI Mictlan is not too bright.
I've noticed in the last few SP games I've played that EA Mictlan tends to implode and die in the first few turns of the game due to lack of dominion. I'm guessing the AI is whipping up dormant/imprisoned pretenders and then not blood sacrificing maybe?
Is this just something fluky that happened to me or are other people seeing this? |
Re: AI Mictlan is not too bright.
It has been reported few times. Sometimes spesifically as Mictlan, sometimes as nations in general dying out of lack of dominion.
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Re: AI Mictlan is not too bright.
Yeah, AI has problems playing Mictlan, also it is taking very bad scales many times with any nations randomly. I am sure that the devs will fix these, just be patient.
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Re: AI Mictlan is not too bright.
Heh, last game I played on a small map vs cpus, wiped out a cpu had about 8 provinces... ran into another cpu, figured he'd have around the same amount, his borders seemed about that size... but I am closing in on him, and I notice there are a ton of neutral provinces around him... I realize his empire is actually cut into pieces, and the neutral provinces are full of barbarians... I have a "duh" moment and check his scales -- turmoil 2, misfortune 3... turmoil/misfortune is flatout suicide with the strength of their turmoil-type invasion events.
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Re: AI Mictlan is not too bright.
Uh, I thought that was fixed way back in Dom2. I'd report that in bug thread as this dominion is suicide indeed.
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Re: AI Mictlan is not too bright.
Mictlan is one of the harder nations to play for humans. Im not surprised that a general purpose AI doesnt do well with it.
But if someone comes up with simple (3 words, 4 words, one line at most) thing that the AI can do to fix that then Im sure it will be considered for adding. |
Re: AI Mictlan is not too bright.
I can do it in two words.
Blood sacrifice. |
Re: AI Mictlan is not too bright.
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Re: AI Mictlan is not too bright.
I haven't looked at Mictlan yet in Dom 3, but do they still have the site that gives them 5 blood slaves/turn in the capital? If so, scripting them to blood sacrifice every turn with the first priest they recruit wouldn't hurt and shouldn't really effect the game much.
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Re: AI Mictlan is not too bright.
Three blood slaves, not such a huge difference.
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Re: AI Mictlan is not too bright.
Apart from the Frogzards, doesn't LA Mictlan have any significant differences?
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Re: AI Mictlan is not too bright.
high priest of sun B2/F2, Forgzard with W3/B2/110% random. Little frog priest (B1/W1), forgsacred unit. not much differance.
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Re: AI Mictlan is not too bright.
Otherwise the troop roster is same as in MA?
For the record I like the frogzards. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: AI Mictlan is not too bright.
The capital priests are much cheaper in the Late Era.
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Re: AI Mictlan is not too bright.
Oh? That's certainly handy. I ran a test with them once but I mostly just recruited the frogzards.
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Re: AI Mictlan is not too bright.
Frogzards are... well, they're frogs! why anyone would recruit anything else is beyond me. Seriously, they're way to cool to miss. I built armies of them. As far as sacreds go, they're not too great, but they're sooooo cool.
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Re: AI Mictlan is not too bright.
They're cute.
LA Atlantis is one of my favorite nations. Hordes of squat lil' frogzards that are doing their best trying to look evil with all that ice and bone. And then they stop the enemies with Harpoons and chop them down with Bone Glaives. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: AI Mictlan is not too bright.
The best point about LA Mictlan is that the addition of Atlantians means they are a true underwater race. They can easily expand into oceans and can build PD under the sea, etc. They can't be build underwater fortresses, but living castle takes care of that.
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Re: AI Mictlan is not too bright.
Frogzards? I'm going to have to take a look at that. :p
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Re: AI Mictlan is not too bright.
Yes. Frogzards.
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Re: AI Mictlan is not too bright.
Ummm... underwater PD for late era mictlan? What units do they get? Normal LE mictlan PD isn't aquatic...
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Re: AI Mictlan is not too bright.
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Commander 1: Consort Units 1+: Atlantian Militia, Atlantian Shield Wielder Commander 20: Coral Queen Units 20+ Atlantian Militia, Atlantian Light Infantry |
Re: AI Mictlan is not too bright.
Cool! Frogs 4 Ever!
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