![]() |
Conditions for events
Are there still conditions for events like in Dom 2 ? I.e an event fire only with misfortune 3/order 2 etc...
My impression is very bad events happen far more often in my d3 games than in dom2 (like raid of Bogus, knights, extreme unrest events, etc..) without a big misfortune scale (usually I have 0 or 1, I've stopped to use 2 after having my capital raided in turn 2 or 3 in my first game). I wonder if they are triggered by extreme other scales (usually I have one or two 3, in most cases order or magic) or if the event system is just more random ? Also the chances of events (and perhaps of rare events versus normal ones) look like globally raised, is this true ? |
Re: Conditions for events
It is all about luck really. I tend to use misfortune 3 in blitz games, and almost never had major problems with it. However in a longer game it is not wise to take misfortune.
|
Re: Conditions for events
Even in DomII, events had requirements. I can't find any mention of it except for my own, and even then I didn't remember where I had read it from.
Sunray's site lists lots of (all?) events, and requirements for some. Examples: A plague has struck the land. Empty cabins and rotting corpses litter the landscape. Half the population of the province has died. (Rare if Death 1 and common if Death 3). Hordes of peasants have left their homes in search of a better place to live. (If unrest is 20+ it's a common event unless you have order 3). This is from http://www.freewebs.com/dominions2/events.html , and hasn't been updated for Dom3 as far as I know. |
Re: Conditions for events
Quote:
|
Re: Conditions for events
I'm almost certain that the event that gives you 3000G, 40 Fire gems, and a magic item is dependant on Luck 3. I've seen it several times using Luck 3 and never when I haven't.
|
Re: Conditions for events
Quote:
Never seen that.. But then again i never take any luck. |
Re: Conditions for events
If your playing a race that dosnt need much income (such as MA ulm who dosnt need it for much other than buildings) you should try turmoil 3, luck 3 and a few other decent scales. with +30% chance of events combined with +39% chance of being good AND access to the best evens you get alot of nice things when you have a large empire (as ashen empire im always turmoil, sloth, death, cold, luck and magic maxed)
|
Re: Conditions for events
Quote:
|
Re: Conditions for events
One of the very nice events that afaik requires luck 3 and possibly growth 3 and perhaps even some turmoil goes something like "Suddenly thousands of people moved into the province". It's from Dom2 and doesn't appear in Sunray's list, but I got it once as Mictlan with luck and growth 3 and turmoil 1. A province with ~15,000 population jumped to ~20,000 or something like that, a massive increase.
Edi |
Re: Conditions for events
Quote:
Or is the other event the other side of this event? |
Re: Conditions for events
For my part, I had the two consecutives events with order 1 and luck 0 :
At turn 2 : A very ill omen was seen and rumors of it have spread through the entire province. (increases Misfortune) Misfortune goes to 2 Then at turn 3 : People here are suddenly very restless and one fifth of the population has left their homes in search of adventure and a better place to live. Bad luck pursue me on this PEBM. |
Re: Conditions for events
Agrajag, I don't know if the two different events are balanced so that if some province gets the pop loss migration event, some other province on the map gets the pop increase migration event. It could be. After all, even indie provinces get random events just the same as everyone else.
Edi |
Re: Conditions for events
Just got the Plague event on turn 2 of a SP game, on the capitol obviously http://forum.shrapnelgames.com/images/smilies/frown.gif .
I did just take O2/M1, no death scale.. Looking at the graphs, another IA nation also had it on turn 2 alos !!! It's ridiculous, at that stage this event is a game-breaker. I admit it could be "possible", but really should not happen before turn 6 and/or extreme Misf/Death scales are taken, here I saw it happen 3 times in 2 of my games just this week (I'm hosting the game Twan refers to in his post). This is really wrong, and wasn't like that in Dom2 (at least Misf *and* death scales were required), it should really be fixed !! |
Re: Conditions for events
Yeah, I think there should be no bad events or no events at all until after 5 turns have passed.
|
Re: Conditions for events
Quote:
|
Re: Conditions for events
The problem is not the logical consequences of misfortune 3 (and other extreme bad scales) but bad events happening early in the game even with misfortune 0 or 1. I think many bad events I've seen in dom3 without misfortune >1 couldn't happen in dom2 without misfortune 3 or other extreme conditions.
As the worse things may always happen, the main effect is to make misfortune 3 more desirable than misfortune 1. |
Re: Conditions for events
Twan is right. You can get bad events even with luck or neutral scales. Luck only increases chances of getting good events but you still can get bad ones and they are devastating so early in game (getting big unrest on turn 2 for example). Misfortune still has big effect later on, not only for frequency and type of events received but for severity of them as well. For example, barbarian hordes and knights that invade your provinces are significantly larger on higher misfortune scales. Master thief event is also dependant on misfortune scale, etc.
|
Re: Conditions for events
Yeah - the _real_ ***** of it is having Luck 2 or 3, and _still_ getting a catastrophic event in the first few turns - knight attacks, plague, etc.
|
Re: Conditions for events
Im finding luck to be a playable strategy. Im wondering how it would work in MP games.
Particularly, nations that have pretenders which boost the luck in their domain or their province. Also good if the nation can get along with very low order which goes well with high luck. The final result seems to have me sailing along as if I had used some cheat code like other games have. Im definetly keeping it in mind for nations where some other scale/pretender tactics dont seem a better choice. |
Re: Conditions for events
Quote:
My two cents on that. |
Re: Conditions for events
Yes, it's good that Luck is actually a viable strategy rather that the overused O3/M3 Dom2 combo.
But catastrophic events should still not fire after at least 6 turns, whatever the luck/turmpil setting. |
All times are GMT -4. The time now is 08:06 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.