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Broken Nations
I think some of the nations are broken, and I want to know weather people agree with me or I just am bad at this game.
LE Ermor, Ashen Empire- I have found that there is no way to compete with the amount of troops, and points from the negative scales, and the power of those negative scales. Oh ya, and all the death gems. LE R'yleh, Dreamscape- Vastness on turn 3, enough said |
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LA Ermor, well, people have managed to kill off Ermor before, they can do it again. In the past it mostly featured making sure AI is not up against it and ganging against it in multiplayer... http://forum.shrapnelgames.com/image...ies/tongue.gif
LE R'lyeh is a beast, but I've never seen a Vastness by turn 3. Actually, I've had worse luck than usual with their void summonings as the gate keeps sucking my mages into it. |
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Banishment takes care of the Ermor hordes.
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I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
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Ashen eremor is easy, you just need to produce priests everywhere. If your fighting them, then every temple you have should be spitting out a priest every turn, because 1 priest can kill about 10 undead per round, even an 800 unit horde falls to 20 generic priests (which cost equal to a castle, 1000gp total) in 4 combat turns (well, maybe more like 6-8 because you'll start to miss after you kill the first 400). But you just put some units on hold+attack in front to keep the undead off your priests, and theres no way that they'll do anything. Killing 800 undead without losing anything significant is certainly a way to annihilate eremor easilly.
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So long as you focus on number of troops where Ashen Empire is concerned, you are worrying about the wrong thing and are setting yourself up for defeat if fighting a human controlled Ermor. There are lots of ways to deal with the troops (drive-by-priesting for attrition, archery and high protection units shielding ranks of mages using the anti-undead spells or priests banishing for all they are worth, and later in the game you can use mass casualty battlefield spells) - the real war is killing off their commanders. As a rule of thumb, the loss of a single Dusk Elder or Arch Bishop hurts an Ermorian player more than the loss of a few thousand troops on all but the smallest of maps. The only nations I consider close to broken are those with sacred units with high survivability, high overall stats, preferably two attacks, AND cheap production costs. Very few nations have the combination of all four, but those that do are absolute monsters with a F9W9 blessing strategy. A few nations, mainly from the early age, come to mind as being in the "those sacred should cost way more gold and resources than they do currently" category, namely Vanheim, Helheim, and, to a lesser degree due to lesser survivability, Sauromatia. Their sacred units would still be good for high-bless strategies if their gold and resource costs were doubled. |
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Sauro's blessables suffer from the One attack that is #nostr syndrome, but they are admitedly nasty.
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AE Ermor is a special nation, and dont think that you can beat AE Ermor with a simple priest - banish tactic. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Somebody primarily playing blitzes on small maps with no house rules restricting pretender design might evaluate them differently, but that's not so much a question of the strength of the nation in general nor an indication of a nation that is "broken" as it is a question of choosing a particular setup that strongly favours one strategy and the nations most suited for that strategy. Quote:
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W5E's are terribly fragile to missiles. Real glass cannons.
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Take a phoenix with F9A9 then. Cheaper than a F9W9, and still pretty good. Stack the warriors with hordes of composite bowmen and you can carve up enemy armies with ease.
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I can see that working very well. Hmmm, that would also give them lightning immunity when blessed. Hmmmm....
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Besides you forget yet another important thing about tienchi, they have excellent mages also, not just cheap and good sacreds. Those mages can be deadly in a blitz game even, if you research the correct path with them. |
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meh when i played as LE R'yleh, Dreamscape i never got anything better than a large otherness.
The free units they get are wrothless outisde of killing tritons and if the army is triton guards it can be quite diffucult o and i guess good "chaff" i think they call em.. All your commanders but you StarSpawn Mages going insane is a big pain.. |
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It is pretty simple. Here is a situation. 5 FFA blitz. You are with Niefelheim, and 2 provinces away, there is Mitclan with an uber bless build. You think that you will survive turn 8-10? If Mictlan is rushing you are pretty much dead. The mictlan troops will totally outnumber the N giants, and will massacre them. Now you understand that what did I meant on "massing sacreds"? |
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I think LE R'lyeh is very good at what it does (irritate neighbors with Dominion, stock up on cheap units, offer most of the same advantages of ME R'lyeh) but the insanity on your own commanders can be very offputting and LE has a number of amphibious nations that, in my opinion, are -very- dangerous to R'lyeh if they decide they want to compete for the waters -- after all, I think a double-blessed Atlantis/Mictlan horde coming into the water is going to make life -extremely- ugly for R'lyeh even if they've recruited scads of dreaming fodder along the way. Let's also just say that I prefer the (amphibious!) sacreds those two nations can buy multiples of -every turn- a great deal more than I do the sacreds that R'lyeh MIGHT be able to spawn through the Gate every few turns if they're lucky.
I love R'lyeh. I'm a huge enthusiast and think the Dreamlands theme is fun. But calling it broken is, I think, overstating the case. |
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PS. Niefel is also a bit countered by the f9/w9 bless since they're prone to catching on fire. |
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*wink* I dunno about that mind-blasting response to the dual-blessed Atlantis/Mictlan crew if one of those blesses is, say, Astral for the MR. Pair that with Water perhaps to reach the other side of the battlefield before suffering much in the way of paralysis and you're talking a lot of dead lobos and illithid.
I also think it's difficult to gauge how broken R'lyeh is because, like Ermor, their Dominion creates a dogpile effect on the other players which means that the psychological sense of imbalance seems to correct, or even overcompensate for, any discrepancy therein. I dunno. I think it'd be fun to try. Perhaps a blitz sometime if you're game, as I'm curious to see how R'lyeh holds up against an aggressive opponent, particularly since I love playing them so much myself. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Like I've said it was a 5 FFA not a 1v1. Mictlan's early rush is just almost impossible to beat without a specific build. You won't make a specific build against XY nation/player in an FFA game. I know that QM is an excellent player, but this has nothing to do with the fact, that Mictlan can field much more sacreds than most of other nations. Since their sacreds are good and cheap, with a proper bless they are rolling. In a couple of turns you can have a small army from those sacreds. So if you have 30 sacreds with nation X, and like 10 with nation Y, in the same time, we can talk about massing if you ask me. Just for the record, I've also used rush tactic against many players in the blitzes with certain nations, and needless to say that they couldn't do anything. This all happens because of the imbalances of sacreds/blessings. |
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I agree, most builds can fit some sort of anti bless rush into their strategy but it dosnt always work, another reason van/hel have such good bless rushes is that they can raid en mass very well, with good stealth and glamour they can make your capitol the first province they hit (this could be with 50+ f9w9 sacreds you never knew existed), keeping only a few sacreds with a big screen of underpriced glamoured units for defence (hel has an advantage here since flying sacreds lets them keep less back with the same response time).
If the enemy see's you building up defences along your border he can sneak past and hit everything else, if you start building defences from the inside out then he can simply take your outer provinces and get more income to make even more sacreds. Finally, if you build both at the same time either you wont have enough defences anywhere and will be open for attack or else you will have enough defence to last a while but will be lacking in some other area (such as research). |
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Being aggressive without diplomacy (i know you mentioned it but its not always possible, especially in very early game when people cant find eachother) or your own bless is almost suicide if the van/hel player knows where you are. They will see your rapid expansion (possibly towards them if your very aggressive) as a threat and try to put you down quickly, i guess it could work fairly well with certain pretenders (your little friend the VQ could do very well with fire magic, immortality+fireshield is a fun combo), particularly those with fire resistance but 1v1 a dual bless will almost certainly out aggresion you (although if you think otherwise i will reconsider as i know you have more multiplayer experience with both dom2 and 3 than myself)
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I find it ironic this thread complains about what jotunheim would do vs such an enemy... I (and many others) play jotunheim with a very strong bless strategy, and I'd be very suprised if hel/van could beat my giants early... I'd like someone who plays a good hel/van bless rush to pm me or find me on irc and play a couple small 1on1s to see which nations/blesses really edge out the beginning game, and how much so.
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I wonder if part of the problem is that there's still a bug with the fire bless? With Dom2 it seemed that a F9 bless _always_ went through defense and also mirror images, as things like F9 blessed centaurs tore through W9 blessed Vans. IIRC, theory was that it was like lifedrain, where side effects took effect even if the attack didn't hit. |
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What is your name on IRC? Drop me a message on IRC when you will be online. |
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WTF? We lost themes and variety, and then in EA we essentially get two clones of Vanheim? Feh. |
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Vanheim and Helheim aren't copies of each other, either. Helheim has cavalry, Valkyries and flying commanders for the latter but no Sailing, as well as different magic. I also disagree about your notion of less variety. Vanheim with Midgård and Helheim themes is just three nations, with only one of them in play at once, against EA Helheim or Vanheim, MA Vanheim or LA Midgård. EDIT: EA Vanheim DOES have cavaly, but it isn't sacred. Other poster's comment confused me. |
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Have you actually played EA Vanheim? I've killed Ermorian forces THREE TIMES larger than my forces of F9 blessed Vanheres and three Van commanders - two of them shooting lightning bolts and third of them was on melee.
Glamour guarantees they won't get often hit anyway, high def or low def. Of course Helheim, the mounted terror of Early Age is even stronger. |
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Let me repeat myself - I never said that EA Vanheim sacred suck. But I do say that comparable to Vans or their Helheim analog, they are significantly worse, and clearly not in the same league. Your example of fighing Ermor with Venhers and Van commanders shooting lighting balls is clearly irrelivent for comparing EA Vanghheim sacred troops to those of MA/LA Vanheim and Helheim. |
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