.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   A crapload of questions (http://forum.shrapnelgames.com/showthread.php?t=31311)

UninspiredName October 25th, 2006 01:01 PM

A crapload of questions
 
1: Would being in Canada at all affect shipping the full version?

2: Do the Pale Ones have any redeeming qualities? Any at all? At the moment I'm only using them so I can start with a Death Gem supply, and even then there aren't many.

3: Whenever I'm attacked in a province with a fortress, only the provincial defense fights back at first. Would this be solved by setting my military to 'patrol'?

4: What's the deal with Sabbath Slave and Sabbath Master? I don't really understand how they work...

5: Are Succubi any good at seducing officers? I've seen it tried with an Oriad, and the success rate means it's only really good for assassinations. Against really low-rank officers, too.

6: On a similar note, does Hellbind Heart have a good success rate against the more powerful foes in the game? (Obviously not Pretenders, or anything)

7: It seems there's much more to the 'summoning' ability certain Pretenders get than your dominion strength. Is there an element of randomness to when new units appear, or am I just imagining things?

I know this must be a pain to sift through... Sorry about that.

KissBlade October 25th, 2006 01:08 PM

Re: A crapload of questions
 
2) They have a buttload of hp and late era have among the best battlemages in the game.
3) Yes
4) For every two slaves, master gets +1 path. I think the amount of sabbath slaves may be exponential, I'm not sur I don't usually use slaves beyond four.
5) No, think of them as assassins. Try equipping them with bottles of living water and other "free army" items.

Shovah32 October 25th, 2006 01:21 PM

Re: A crapload of questions
 
The skullface item is a monster on assasins, if you can afford it try a succubus with:
bottle of living water, soul contract, skullface, some armour/shield if you need/can afford it.
She gets a nice water elemental to start with, gets free imps every turn AND can cast raise skeletons.

I thought sabbath slave/master worked like communion:
+1 for 2 slaves
+2 for 4 slaves
+3 for 8 slaves
+4 for 16 slaves
maybe +5 for 32, dont know how far it goes

As said, pale ones have lots of hp. They also: are amphibious, have great national spells (all era's), have siege bonus, have dark vision (dosnt sound like much but when your fighting in your own forts its amazing) and have great sacreds (all era's) and mages (mainly middle and late but early are nice too).

PDF October 25th, 2006 01:28 PM

Re: A crapload of questions
 
1- Don't know really, it may be you have to wait for your supercustoms patrol to read through all the manual http://forum.shrapnelgames.com/images/smilies/eek.gif

2- Well, they make rather good arrow catchers, but shouldn't hit the broadside of a barn with 8 att, and get killed fast with 9 def when against any "good" unit.
But they sure can handle indies ..

3- Yes, "patrol" puts the troop outside castle. But no way to have your mages join an "outside" fight if they make research or anything...whereas they do if they're no castle !

4- It works like Astral Communion !

5- Succubi are better than Oriad, but don't seduce that much. they make really good assassins though http://forum.shrapnelgames.com/images/smilies/wink.gif

6- Yes, it's a nice spell, it can give you valuables units. There's a standard MR save, so it's hard to have really powerful units with it.

7- Some pretenders gets summons based on something else than Dominions (ie the Niefel Giant gest Wolves according to cold scale), but maybe there's some randomness too...

FrankTrollman October 25th, 2006 01:31 PM

Re: A crapload of questions
 
2) In early era they get Troglodytes as commanders. That's a high morale trampler who can wear prootective equipment. Easy hall-of-famers. Troglodytes are awesome. In the late era you get great magicians and summonings to go with a solid troop base. In the middle era you seem to such though. I can't make middle era Agartha work at all. It seems like you're missing the good units of early and late and don't have anything to make up for it with.

6) Hellbind Heart is a magic resistance save. If you can caus a target damage with a mindburn, you can steal them forever to join your army of the wicked.

7) Vampire Queens and Ghost Kings indeed have a chance of generating a unit each turn. Practically speaking, by the end of the ganme a Vampire Queen probably won't have generated as many vampires as a single casting of Blood Rite. So seriously don't count on those.

-Frank

Shovah32 October 25th, 2006 01:32 PM

Re: A crapload of questions
 
The hellbind heart question is a tough one, it can work well against any unit with a fairly low magic resistance.

There are various different factors in what summons you get, i think certain pretenders get more than others but generally its tied to dominion strength/scales.

ologm October 25th, 2006 02:26 PM

Re: A crapload of questions
 
Vampire queen and ghost king unit summoning is related to local dominion strength. I think 5% chance per dominion.

UninspiredName October 25th, 2006 02:26 PM

Re: A crapload of questions
 
But they sure can handle indies
That depends on whether those indies are Knights of the Chalice or not. Bad memories...

Thanks for the responses, all. I never knew Troglodites were so useful, I'll make more when I have the gold. I'll also keep in mind to weaken a tough foe's resistance before I try to Hellbind Heart him.

Two more questions: Is there a way to make succubi better at seducing, (Such as experience or equipment) and is there any particular stat that determines their resistance to it? Magic Resistance again? (Yes, I'm addicted to stealing units)

Shovah32 October 25th, 2006 02:30 PM

Re: A crapload of questions
 
Its either magic resistance or morale afaik that determines whether or not seduction works, i dont think there is a way to increase a succubis success rate other than making more http://forum.shrapnelgames.com/images/smilies/laugh.gif

UninspiredName October 25th, 2006 02:32 PM

Re: A crapload of questions
 
Alright, that's it. Once again, thanks much for all the answers, everyone.

Endoperez October 25th, 2006 02:38 PM

Re: A crapload of questions
 
It's BOTH a morale and a magic resistance check AFAIK. Also, the succubus can only seduce male commanders that are of the correct size (Jotun are out).

Shovah32 October 25th, 2006 02:45 PM

Re: A crapload of questions
 
Yea, would be a little strange for a joton to be seduced by a succubus (also would leave you wondering what he had planned...)

Nerfix October 25th, 2006 03:09 PM

Re: A crapload of questions
 
I wonder if it would be possible to create a male commander with #seduce who chould seduce female commanders... http://forum.shrapnelgames.com/images/smilies/happy.gif

Morkilus October 25th, 2006 03:45 PM

Re: A crapload of questions
 
That would require our game to have a unit that has the same name as a very crappy band.

FrankTrollman October 25th, 2006 04:19 PM

Re: A crapload of questions
 
If your dominion holds sway, morale is reduced by one. If your dominion is a magic dominon, magic resistance is reduced. But the chances to seduce are still really crappy.

So much so that it has been reported as a bug, and I think I agree.

-Frank

Taqwus October 25th, 2006 05:37 PM

Re: A crapload of questions
 
At the other end of the scale, I've had a succubus seduce a Markata. :p I'm sure she must have been disappointed.

Of course, being the twisted bastard that I am, and this being an SP game as usual, I equipped the smitten pervert with a Black Heart and a Knife of the Damned, and sent him to prove his loyalty or die trying (he did the latter, unsurprisingly).

I know in Dom 2, I did have succubi seduce lizard shamans. Kinky. And success rates are fairly low; to give them some survivability while staying in-theme, I'd suggest whips and Tartarian Chains, or Heart-finder swords. A Wraith Crown is expensive, difficult and not thematic, but helps tremendously.

Hellbind Heart is a normal MR spell, if memory serves. Use a strong Blood mage, use penetration-boosting items (ex. Rune Smasher, Spell Focus, RoWizardry, RoSorcery, Green Eye, maybe others) to maximize chances. Feebleminding enemy drops his MR something like 4, but also makes him less useful once Hellbound unless you can heal that.

Defenders with Blood magic will be at an advantage, but they may be less common than defenders with Astral magic (ex. Enslave Mind) or Nature (Charm).

Jack_Trowell October 26th, 2006 07:47 AM

Re: A crapload of questions
 
For the succubus, I read once about dom2 that the cat's charm was supposed to increase the chance (and the bear's talisman to reduce it), but it might have been just a rumour.

Anyone has more info about it ? (and if it applies to dom 3)

Nerfix October 26th, 2006 07:52 AM

Re: A crapload of questions
 
Quote:

Taqwus said:
At the other end of the scale, I've had a succubus seduce a Markata. :p I'm sure she must have been disappointed.

Of course, being the twisted bastard that I am, and this being an SP game as usual, I equipped the smitten pervert with a Black Heart and a Knife of the Damned, and sent him to prove his loyalty or die trying (he did the latter, unsurprisingly).

I know in Dom 2, I did have succubi seduce lizard shamans. Kinky. And success rates are fairly low; to give them some survivability while staying in-theme, I'd suggest whips and Tartarian Chains, or Heart-finder swords. A Wraith Crown is expensive, difficult and not thematic, but helps tremendously.

LOL, too funny. http://forum.shrapnelgames.com/images/smilies/happy.gif

Pity Dominions doesn't have any leather armor. http://forum.shrapnelgames.com/image...ies/tongue.gif


All times are GMT -4. The time now is 01:12 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.