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-   -   SEV: Question: Attacker and Defender Columns... (http://forum.shrapnelgames.com/showthread.php?t=31322)

Dizzy October 25th, 2006 07:09 PM

SEV: Question: Attacker and Defender Columns...
 
Please look at this screen: http://home.satx.rr.com/spiderwebs/SEV-1.jpg

Are not the attacker and defender supposed to be on opposite columns and not the same side?

Seems when I attack the amonkrie, we are on the same side and my ships wont fire at em despite us being at war.

This is a fundamental problem with this game at the very basic level. If you cannot kill your enemy, how is the game playable? I hope someone knows what I'm doing wrong and that this isn't the game.

Raapys October 25th, 2006 07:39 PM

Re: SEV: Question: Attacker and Defender Columns...
 
Yah, noticed this many times, and most probably a bug. Still, with me it's never stopped my ships from firing at the enemy's ships, even though we appear on the same 'side'.

Suicide Junkie October 25th, 2006 07:56 PM

Re: SEV: Question: Attacker and Defender Columns..
 
It shouldn't really matter, after all, since there can easily be three or five mutually antagonistic races entering combat at the same time.

Dizzy October 25th, 2006 09:00 PM

Re: SEV: Question: Attacker and Defender Columns..
 
Well, I thought it might matter in a 1v1 cuz im finding my ships arnt engaging the enemy.

pujal October 26th, 2006 06:33 PM

Re: SEV: Question: Attacker and Defender Columns..
 
This could be an entirely different problem altogether, like not putting any ordance on your ships.

Tampa_Gamer October 26th, 2006 07:56 PM

Re: SEV: Question: Attacker and Defender Columns...
 
This was reported early in the beta (like May of last year). As I recall I think the response we got is that it is working as intended, in otherwords its based on the hex, not the actual parties. If you commence combat with both the attackers and defenders in the same hex, it shows up like that. I am not defending the implementation, but Aaron does not consider it a bug.

Dizzy October 26th, 2006 07:58 PM

Re: SEV: Question: Attacker and Defender Columns..
 
My ftrs have full ordinance and supplies. The strategy and tactics and formations are all set properly. And I am at war with this faction. Strategic and tactical, both refuse to fire.

So what entirely different problem alltogether mught I have overlooked. Remember, I'm not intimately familiar with this game yet, so it may be something stupid I've done or missed.

Raapys October 26th, 2006 08:16 PM

Re: SEV: Question: Attacker and Defender Columns..
 
You're using fleets? I've not had any good experiences with fleets, really. Seem to be a bit buggy still.

You could put up your savegame, easier to find out if it's something you've done wrong or if it's a bug that way.

Dizzy October 26th, 2006 08:54 PM

Re: SEV: Question: Attacker and Defender Columns..
 
Yeah, the fleet thingee is messing up my ordinance loadout mb. But it has nothing to do with why my ships and ftrs sometimes dont fire at enemy ships. Here is an old save with the .92 balance mod. I think in this one I have missile ships that dont fire at an enemy planet.

http://home.satx.rr.com/spiderwebs/Savegame.zip

Raapys October 26th, 2006 09:04 PM

Re: SEV: Question: Attacker and Defender Columns..
 
1 Attachment(s)
Actually, I found out why you couldn't attack that planet. Look at the attached screenshot. Find anything there that could interfer with your desire to blow the planet up?

Dizzy October 26th, 2006 09:07 PM

Re: SEV: Question: Attacker and Defender Columns..
 
Treaty w/ no bombardment?

But why cant I shoot other ships?

Raapys October 26th, 2006 09:09 PM

Re: SEV: Question: Attacker and Defender Columns..
 
Actually, I was thinking about "Bombardment of planets is prohibited by our treaties."

Don't know about the ships, throw up a savegame if you bother and I can have a look at it.

Dizzy October 26th, 2006 09:32 PM

Re: SEV: Question: Attacker and Defender Columns..
 
Ok I've figured it out... I think...

My treaty wont let me bombard anyone's planet. But that didn't solve why fighters wouldnt attack these enemy colony ships... So I attribute that to a fleeting bug because when I detatched the ftr groups from the fleet, they attempted to close with the colony ships instead of flee. But they never caught the colony ships in strategic combat...

Spurred onward because my ftrs actually tried to catch the colony ships which hadnt happened using fleets, I tried another strategic attack. This time the ftrs caught up to the colony ships and did 1% damage. ???

So I tried a tactical attack next, seeing my fighters still had ordinance left and I moved the ftrs toward the colony ships. Strange thing happened... It never seemed like my ftrs were ever gonna catch the colony ships... and then suddenly the battle ended. Then on the system map I noticed the colony ships were no longer in the same hex. They wernt anywhere.

So I checked the news and looked over the battle report. Sure enough there were three battles vs the colony ships. 1st battle no damage to either side. Second battle 1% damage to a colony ship. Third battle showed the colony ships destroyed. How, tho? I was in tactical and never saw my ftrs catch or fire at the colony ships...

Ok, so now I have questions. What caused the colony ships in strategic battle one to be able to get away from my ftrs and have the battle end?

What the hell is wrong with fleeting?

Why did it take 3x battles to finally kill the colony ships?

And yes, I'm a dumb *** for not seeing that no bombardment treaty deallywap. TY for pointing that out. Chalk one up for the noob police.

Raapys October 26th, 2006 09:53 PM

Re: SEV: Question: Attacker and Defender Columns..
 
I noticed it by accident *_*

I'm not entirely sure what stops a battle, but 5'ish minutes seem to be the hard limit. If the fleeing force has more movement speed than the pursuing force then it'll stop immediately after 20 seconds.

So, did that first battle, i.e. your fighters pursuing the colony ships, last 5 minutes? If the second battle did too, it could mean that your fighters didn't get within firing range of the colony ship(s) until the last minute of the second battle, therefor doing only minimal damage before the combat timed out. In the third battle your ships were already upon the colony ships and as such destroyed them quickly.

Find the 'Sector View' button on your System View panel, it's one of the small ones. When you go in there you can move your ships/units in the combat view without actually being in combat. In other words, you can place your ships right next to the enemy's and then start combat. This also works for placing satellites around warp points, etc.

Not sure what's wrong with fleets, really.


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