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Eater of the Dead
I recently noticed that the gem cost for eater of the dead has doubled... now 50 gems to summon while still needing 4 astral and 4 death.
Previously in DOM_2 this spell was not worth casting during games because not only were the magic paths difficult, but mainly the creature would turn independent upon reaching a very large size. I recall this blob also had low magic resistance. So I'm wondering what has changed with this creature to make the cost double in price? Does anyone know? |
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No, he still have the default to turn independant and with the great increase in the number troops, he can be easely defeat.
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thanks for the update Tyrian
Based on the 50_gem cost of this summon and it's overall potential I would say it's the worst summon in the game and probably even the worst spell in the game. ============== 1) Can anyone think of a spell which is a worse?? 2) Any recommendations on how the spell and/or creature should be changed?? |
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I think it would be cool if it was stealthy and would consume unburied corpses gaining more power each time and after eating so many it would go independant and attack it's current province. It would then be useful against nations with death scales that would have a big problem on their hands after a while.
Lame idea? |
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Not worth 50 gems for something which might someday damage an unspecified enemy province.
Better to save your death gems and Ghost Ride the enemy into submission. |
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Even at 25 gems it isn't worth it. Too easily killed off. Compared to other summons, it just isn't worth it. Take Behemoth for example (in death), or Wyvern even (if you move on to air). You could spam Wyvern and overwhelm an Eater easily.
25 Fire gems could Forge an Incinerate wand and a Fireball wand. Two of each if you have a Hammer of Forge Lord or Global Forge enchantment. 4 of each if you have both. Much better use of resources.... |
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Dark skies is actually pretty nice if you've got a strong dominion and you're fighting against guys with morale.
What's that? Your devils have militia-caliber morale? What? They're running away? Awwwww! Come back and fight! |
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Based on your unstable statement... please enlighten us on the MANY spells you feel are greatly worse. |
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Could you replace all eater of the death forms by that of another creature. Perhaps change him into a big demonic dragon.
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It should be pretty much the biggest, most regenerative creature in the whole game. If they're going to keep the cost and the turns-indep mechanic it should pretty much start with the stats of its largest form and go up from there.
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Give examples. They mightn't be that good at balancing, but I've found that they listen to well-argued points. More protection? More regeneration? Few life-draining attacks strong enough to kill most humans?
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It's the risk associated with it.
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Not according to the comments here.
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Lets start with Wrath of the Sea. 70 gems and I can tell you, I'd take an eater of the dead instead in all but the most unlikely circumstances. Then there are spells like Hand of Dust, when was the last time you saw it cast, let alone accomplish anything? Or there is poor Curse of Stones, easily negated weak effect that hits both you and the enemy, and even costs gems. Or take a look at arcane domination, scarcely easier to cast than master enslave, but you could play 10000 games without running into a situation where it would be more advantageous to cast. And good luck finding a situation to use Blood Heal or Pain Transfer, by the time you need it your blood slaves are long dead. I could conceive of using the eater of the dead, in a situation without access to any other summons using astrals. Not to say it's not very weak for the cost though, I wholeheartedly agree it needs a boost. |
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Just checking, it turns independent. Like, once, right? Does it do that during a battle or afterwards?
Regardless, if you were to have say, an astral/death mage on hand to take control of it, wouldn't you keep it forever? -Frank |
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Thou shal not mock Hand of Dust for I have had a kitted ninja be killed by the Hand of Dust of an Attendant of the Dead.
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Still, such things are pretty rare (particularly for a specific spell) and are unlikely to have the same impact on a game as being able to spend astrals on eater of the dead vs. if you had no other astral summons. |
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I've actually used Fists of Iron as a combat spell back in Dom I. It was a riot with Earth 9 Cyclops casting it.
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Curse of stones... sure it hits both you and the enemy... its more of a spell for special situations. This spell is easier to cast and cost less gems. Not worse... not even close. Arcane domination... just because an identical spell is better doesn't make this a bad spell. I'd rather cast two arcane dominations compared with wasting 50 gems on eater of the dead. Arcane domination is not good, but definitely not worse than eater of the dead! Blood Heal or Pain Transfer... sure these spells have no real value, but again any gamer would rather cast any one of these spells three times compared with wasting 50 gems on one eater of the dead. Thus definitely not worse. Wrath of the Sea is a bad spell, also near the top of worst spells I agree. |
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I will gladly send one of my Ether Gate armies(90_gems) against two of your eater of the deads(100_gems). http://forum.shrapnelgames.com/images/smilies/wink.gif |
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So, yes, the battlefield spells don't hurt as much to try cast them, but on the other hand have even less reason to _want_ to. I also don't think you fully comprehend Curse of Stones uselessness. With mr easily negates, only maybe 1 out of 10 of mr 10 troops is going to be effected by it. So, you have no prayer of effecting any significant units like pretenders, and versus a large army, a small percent of the army will tire slightly faster... That sounds pretty weak, but it would be a huge step up from what it currently does, hitting _your_ army as well. In other words, you have a spell with a highly marginal effect, that destroys whatever tiny advantage it might have achieved, by hitting your army too. If it took no research, 1e and only 1 gem, I still would never cast it. I think the 'special situation' you are thinking of for it is the insanity of the player considering it. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Curse of Stones is a good spell in conjunction with Flaming Arrows and a bunch of archers. Machaka is probably the best candidate for it. So what if it effects your guys too? If your shooting Flaming Arrows you kind of want everyone to stand around anyway, even your own guys.
It's not awful, not the greatest, but not awful. |
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Each step costs an AP, and I thought that makes them move across the battlefield more slowly. Maybe it's just my imagination though.
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Well as far as useless spells go I think we're all forgetting Raven's Feast. You pratically have to mass-pillage a capital province for it to return more death gems than you could get through alchemy. I guess it could have a use as Ashen Empire Ermor, but I killed around 10,000 people in a capital province and got only like 7 death gems back. And those dead bodies could have been an absolutely massive horde of soulless. It's a shame too because it could really have a lot of use in conjunction with the raiding spells of nature, you know, cast a spell at an undefended province, pillage and kill before the enemy armies can react, and gather up the dead bodies as death gems.
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Oh, and yes, raven's feast at 5 gems is another excellent canidate. |
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Ravens feast should be moved as a level_1 spell where any level_2 air mage could cast with a cost of 3 air gems. Upon first reading ravens feast it sounds like a very useful spell.
Is it safe to say that "eater of the dead" is the worst summoning spell? Based on it's gem cost(50_astral), the difficulty casting the spell(4D/4S plus ConJ_8) and the creature which appears I would title "eater of the dead" as the worst summoning spell. |
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This is a missed opportunity. Think of it.
A summons that becomes almost unstoppable then goes indy and has say a 60% chance to choose to attack your provinces. Leaving lifeless warped provinces in it's wake. Stopping it becomes your top priority but it is so useful that you summon it anyway. A pain to program but it would be neat. |
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It would have to become more powerful when it goes indy. Each province it eats should jack it's effect up. Till it starts destroying the provinces next to it. Gaining defences and attacks as it goes. Eventualy becoming a Indy pretender thug that has a chance to wipe out all life and unlife.
A new victory where the indy becomes God having laid waste to all others. But a low level summons to start. Fraught with risk. Can you see a multiplayer game with half a dozen of these eating the players in a unstoppable horror that could have been predicted and stopped if only the few had listened to reason. I have read too much Lovecraft. |
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I should also mention that somewhere along the way it became a unique monster...
So even more reason to beef it up. This thing should give doom horrors a run for their money when it gets Unfettered. |
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How about a insanity effect?
Non Holy commanders become useless in the provinces next to it at some point. You need blessed troops to go against it. Maybe protected mages. A real nightmare that your normal troops run before. A worst case. |
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I think the Unfettered should have a global effect, madness, disease, ghoul attacks and plagues in all provinces, or something to that effect. Releasing it would be kind of like Wishing for Armageddon, or casting a spell like Utterdark. You could even extort people into giving you money or gems "or I'll release the Unfettered!". *manic evil laugh*
Kraken can be good since it's cheap in gems and packs a punch, in case you desperately need to get all the troops you can ASAP and there's nothing else researched. Not the best use of the mage's time if you have alternatives though. |
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I agree that the eater should get a huge boost. Since etherealness and high defence dont suit him he would need huge boosts in other stats so, for his final form how about this:
300 Health 30 Strength 20 Protection 15 Attack 5 Defence (a huge dead blob isnt exactly fast) 18 MR (otherwise he would be very easily killable, i would even consider raising it to the 20's) 30% Regen (for a total of 90 per turn!) Recuperation An AoE tentacle or 2, a few lifedrains and some sort of special attack. Fear+15 (atleast) Some sort of global effect |
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How about "Tentacle Rake" 3 attacks, armor piercing, 3 or 4 attacks with -6 str damage??
Another one would be it getting a Plague Cloud... http://forum.shrapnelgames.com/images/smilies/evil.gif |
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Or an ability decaying anyone who strikes him (banefire shield without the fire)
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And/Or perhaps the Unfettered could spawn smaller Eaters of the Dead... http://forum.shrapnelgames.com/images/smilies/evil.gif
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How about he builds a type of "Void gate" in the province he kills. Then summons more of him and bizzare evils to guard him.Then when he has powered up and has a small army of summons he goes eating provinces.
Meanwhile One of him that he has summoned stays in the province summoning more evils till a second army is formed around him and he goes eating leaving a third him to repeat the process. Any unit entering the "Gate" province has a bad chance of getting a affliction each turn until the gate is destroyed. Only a Mage with a special group of powerups or skills can destroy the gate with a high chance of death or being feebled. If the gate is left alone it has a chance of spawning a new Eater and other evils every turn. Along with bad random events in surrounding provinces. Damned if you attack and damned if you don't. |
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Sounds cool, albeit complicated. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Yea, might be a real pain to program but sounds very nice (or should that be nasty?). Just make sure nothing he spawns can get quite as strong as him.
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Spawning additional Eaters of the Dead should be doable already, I think, given that 'monsters spawn other monsters' (ex. Vampire Lords, Thralls) is possible.
A large leprosy cloud and strong Fear would be appropriate, given that it's probably not too hygienic to be around it. If we were feeling silly and very Diablo-ish, we might suggest a high-damage corpse-vomit attack, but... |
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I wonder if the Unfettered can move around on it's own...if it could, it could move around and spawn more of it's progeny. http://forum.shrapnelgames.com/images/smilies/evil.gif
Would would become more than just bit of a MAD weapon... http://forum.shrapnelgames.com/images/smilies/evil.gif |
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I really love the idea and design behind this creature. It's just the creature is very weak compared to the 50 astral gems spent and the 4S & 4D needed for the summoning. I feel bad for any noobie player expecting to see a powerful unit and finds this lump of poop.
I like the idea of additional eaters being spawned. I know on the battlefield a unique artifact or a specific spell(life_after_death) allow killed units to appear as undead. Perhaps eventually the main summoned creature will be able to kill units on the battlefield which will reappear as baby blobs. The baby blobs can then grow and if they survive several battles they will eventually reach the size where they can create their own baby blobs. |
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Very nice Forrest. http://forum.shrapnelgames.com/images/smilies/happy.gif Final game message "The Eater of the Dead have claimed dominion over ocean, land and the sky. The eternal dusk have descened over the realm. All other beings who were struggling to ascend to godhood were killed and, well..., eaten." |
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