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-   -   New Heroic Abilities (http://forum.shrapnelgames.com/showthread.php?t=31345)

Leif_- October 26th, 2006 11:10 AM

New Heroic Abilities
 
These suggestions for new heroic abilities are perhaps not quite serious.

Horrific Halitosis -- Gives the commander a poison cloud.
Celebrated Clumsiness -- Gets decreased precision and attack, but gains trample and a pillage bonus. ("Whoops. Sorry. I didn't mean to do that! Sorry. Sorry. Ummm. Can someone put out the city? I didn't mean to put it on fire. Sorry about that!")
Enormous Endowments -- Gives the commander the seduce ability.
Terribly Thick-headed -- Increase morale, decreases leadership and adds protection value to the head.
Tragically Hip -- Gets awe and increased leadership, but loses head, feet and chest slots. ("You want me to wear what? No way, man.")
Unsung Hero -- No effect whatsoever.
Usenet Veteran -- Gains protection from fire
Really Cool Shades -- Loses helmet slot, but gains leadership and is immune to effects that cause blindness.
Apocalyptical ADHD -- Gains action-points, but has the number of orders you can assign to him reduced.
Redoubtable Chainmail Bikini -- Loses armour slot, but gains protection. If the commander is female they get awe, if male, fear.

Nerfix October 26th, 2006 11:29 AM

Re: New Heroic Abilities
 
XD LOL.

Heretic Smiter Smite does +5 damage versus enemy sacred units and gets a penetration bonus. Only for 3 holy priests
Powerful PreacherGets a preaching bonus. Words of Power gets a penetration bonus.
Achieved ArsonistThis legendary fire mage gets a bonus to fire resistance and a pillage bonus
Order-keeping OverlordThis hero gets a Patrol Bonus
Blind-FighterThe hero gets Darkvision value that grows over the time spent in HoF...and eventually the hero gets the Blind attribute, meaning that he is immune to the effects of eyeloss
Ravaging RotThis legendary undead monster is known for it's terrifying putrescence. The undead hero gains a Plage Cloud
Specialist ReanimatorOver the years this priest has become more and more proficient in the art of reanimation. Bonus to Reanimation
Legendary SacrificerThis foul priest has sacrified countless of virgins on the temples of his/her god. Gains Fear and a bonus to blood sacrifice.
Legendary DevotionThis priest is known for his/her unrelenting devotion to his/her faith. Gains +1 to Holy magic and a bonus to morale

thekossack October 26th, 2006 11:31 AM

Re: New Heroic Abilities
 
Here is a new one (I think);

Heroic Stupidity - Virtually every combat stat goes up, but leadership is halved.

I had a commander with 40 troops earn this, and oddly, he retained like 35 troops, but couldnt receive any more.

st.patrik October 26th, 2006 11:53 AM

Re: New Heroic Abilities
 
1 Attachment(s)
this one was new to me when I noticed it the other day:

http://www.shrapnelcommunity.com/thr...38-cruelty.jpg

Cainehill October 26th, 2006 01:05 PM

Re: New Heroic Abilities
 
Quote:

Nerfix said:
Heretic Smiter Smite does +5 damage versus enemy sacred units and gets a penetration bonus. Only for 3 holy priests
Powerful PreacherGets a preaching bonus. Words of Power gets a penetration bonus.
Achieved ArsonistThis legendary fire mage gets a bonus to fire resistance and a pillage bonus
Order-keeping OverlordThis hero gets a Patrol Bonus
Blind-FighterThe hero gets Darkvision value that grows over the time spent in HoF...and eventually the hero gets the Blind attribute, meaning that he is immune to the effects of eyeloss
Ravaging RotThis legendary undead monster is known for it's terrifying putrescence. The undead hero gains a Plage Cloud
Specialist ReanimatorOver the years this priest has become more and more proficient in the art of reanimation. Bonus to Reanimation
Legendary SacrificerThis foul priest has sacrified countless of virgins on the temples of his/her god. Gains Fear and a bonus to blood sacrifice.
Legendary DevotionThis priest is known for his/her unrelenting devotion to his/her faith. Gains +1 to Holy magic and a bonus to morale

Hey Nerfix, these ones are _good_ and would be awesome in the game, when/if heroic abilities have some tie to the type of character getting them.

Nerfix October 26th, 2006 01:43 PM

Re: New Heroic Abilities
 
Thanks Cainehil. Some of those are from my incomplete list of "Commander experience abilities". I had the idea that every star of exp for a commander would allow you to redeem a Commander Ability for a commander, stuff like +1 to holy level when preaching at low levels and more powerful stuff at higher levels. Heroes would get to redeem a Hero Ability when they enter the HoF.

In the idea there are two types of commander abilities, common ones and then ones tied to the skills the commander has.

NTJedi October 26th, 2006 02:04 PM

Re: New Heroic Abilities
 
Quote:

Leif_- said:

Horrific Halitosis -- Gives the commander a poison cloud.

It would have to include poison immunity otherwise it's a curse that will kill the commander. It's not always easy for any nation to pull a commander with a new heroic ability from the front lines and equip him/her/it with an item of poison immunity.

Quote:

Leif_- said:
Enormous Endowments -- Gives the commander the seduce ability.

Useless unless the commander already has stealth which is rare. This ability would have to include seduce and stealth together if it's going to ever work.

Quote:

Leif_- said:
Really Cool Shades -- Loses helmet slot, but gains leadership and is immune to effects that cause blindness.
Redoubtable Chainmail Bikini -- Loses armour slot, but gains protection. If the commander is female they get awe, if male, fear.

These lose body slot traits can be painful if the commander is wearing a valuable item such as a robe of invunerability or possibly a unique artifact such as the vineman crown because even when a unit changes form any vanished slots with equipment are lost.

Gandalf Parker October 26th, 2006 02:17 PM

Re: New Heroic Abilities
 
Logisitics Officer
movement is cut but so is the supplies cost of the army

Careful Commander
Combat rating is lowered but so is chances of afflictions or diseases

Scavenger
inceased chance of recovering items after a battle

Combat Mage
all magic paths increase by one during combat (like that shield)

paradoxharbinger October 26th, 2006 02:29 PM

Re: New Heroic Abilities
 
Whirlwind
number of attacks doubled attacks, attack skill halved

Precise Combat
number of attacks halved, attack skill +25%, melee damage +25%

Endoperez October 26th, 2006 03:06 PM

Re: New Heroic Abilities
 
Quote:

Gandalf Parker said:
Logisitics Officer
movement is cut but so is the supplies cost of the army

Careful Commander
Combat rating is lowered but so is chances of afflictions or diseases

Scavenger
inceased chance of recovering items after a battle

Combat Mage
all magic paths increase by one during combat (like that shield)

Logistics officer: I'd suggest supply bonus 150, increases by 50, and increased leadership.

Careful commander: in addition to that, add Standard effect. Too weak. Something else should be added.

Scavenger - he's too easy to screw over. If he has items, he can't find more. If he doens't, your enemies will send in Daggers of the Damned etc.

Combat Mage: very powerful from the very beginning. It can't scale. It doesn't add encumberance as the Crystal Shield or fatique as casting Power of the Spheres. Perhaps it'd start with an encumberance penalty that slowly goes down?



Quote:

paradoxharbinger said:
Whirlwind
number of attacks doubled attacks, attack skill halved

Precise Combat
number of attacks halved, attack skill +25%, melee damage +25%

Currently Heroic Quickness, and Heroic Strength/Heroic Prowess.

paradoxharbinger October 26th, 2006 03:26 PM

Re: New Heroic Abilities
 
Whirlwind would not necessarily give extra action points, that would mean someone could run across the field real fast which was not what i intended. and the combo you mentioned for the second isn't possible because you can only get one heroic ability, right?

Endoperez October 26th, 2006 03:29 PM

Re: New Heroic Abilities
 
I know that the second is impossible. I just noted that it's two existing abilities rolled into one. It could be a better combination, as just high Attack is rarely enough to make a mediocre commander useful.

Gandalf Parker October 26th, 2006 03:40 PM

Re: New Heroic Abilities
 
Quote:

Endoperez said:
Quote:

Gandalf Parker said:
Logisitics Officer
movement is cut but so is the supplies cost of the army

Careful Commander
Combat rating is lowered but so is chances of afflictions or diseases

Scavenger
inceased chance of recovering items after a battle

Combat Mage
all magic paths increase by one during combat (like that shield)

Logistics officer: I'd suggest supply bonus 150, increases by 50, and increased leadership.

Careful commander: in addition to that, add Standard effect. Too weak. Something else should be added.

Scavenger - he's too easy to screw over. If he has items, he can't find more. If he doens't, your enemies will send in Daggers of the Damned etc.

Combat Mage: very powerful from the very beginning. It can't scale. It doesn't add encumberance as the Crystal Shield or fatique as casting Power of the Spheres. Perhaps it'd start with an encumberance penalty that slowly goes down?

Logistics Officer:
Good suggestions

Careful Commander:
I dont think they all have to be fantastic. It would useful for specific uses and a nice balance to so many great ones.

Scavenger:
I would immeadiately remove his items and use him this way. As for screwed by enemies I guess that would be a possibility in MP games if they knew you had him. (in MP games)

Combat Mage:
I did think it was abit powerful. But better than just raising his magic. It makes him a combat mage, and therfore a target of your enemies. But he could use some scaling I agree.

upstreamedge October 26th, 2006 03:42 PM

Re: New Heroic Abilities
 
Legendary Beauty- gives the seduce ability and awe 2

Leif_- October 26th, 2006 03:47 PM

Re: New Heroic Abilities
 
Quote:

Gandalf Parker said:
Combat Mage:
I did think it was abit powerful. But better than just raising his magic. It makes him a combat mage, and therfore a target of your enemies. But he could use some scaling I agree.

Couldn't you just give him improved magical penetration instead?

<b>Heroic Drunkard</b> -- bonus to hitpoints, morale and strength. Penalties to precision and attack. Resistant to afflictions (as drunkards never get seriously hurt, don'tcha know?), resistance to cold ("Just a little something to keep warm with") and poison (Iron liver.) Vulnerable to fire (on cause of the fumes.)

Agrajag October 26th, 2006 04:22 PM

Re: New Heroic Abilities
 
Quote:

paradoxharbinger said:
Whirlwind
number of attacks doubled attacks, attack skill halved

Wow, this sounds like the single worst heroic ability.
Going from Attack-10 to Attack-5 against and enemy with Defence-10 means your chance to hit drops from 46% to 14%, much worse than the x2 number of attacks.
(Just as a comparison the chance of one attack at 46% is 46%, the chance of hitting at all with two attacks at 14% each is merely ~26%)

Unless ofcourse I misunderstood you http://forum.shrapnelgames.com/images/smilies/happy.gif

paradoxharbinger October 26th, 2006 06:04 PM

Re: New Heroic Abilities
 
hmm, forgot about those tables. now that i've actually looked at them, how about double atacks, attack skill -10% (-1 with base 10), with an increasing bonus as the hero remains on the HoF

Etaoin Shrdlu October 28th, 2006 01:51 AM

Re: New Heroic Abilities
 
Before the thread's forgotten:
Magically Tuned: All leadership gains due to added experience stars goes instead to magic leadership-- even if the commander didn't have any to begin with. In addition, may uncover magic sites he "shouldn't" have been able to, chance of this scales.
Living Right: Loses 4 HP, but gains Luck and ages at half speed. (Alt: aging slows to half as scaling factor)

Leif_- October 28th, 2006 02:10 AM

Re: New Heroic Abilities
 
<b>Dominions addict</b> Gains extra experience, but loses action points.

(Was fooling around with a Pangea game, and an early attack on an undead province put three of my dryads in the hall of fame. Two of them gained Unequaled Obesity. That was a strange mental image; I guess that's what they mean with 'vuluptuous'.)

bananafish October 28th, 2006 04:45 PM

Re: New Heroic Abilities
 
fast talker -
-gain randomly awe or fear (fascinated w/ their speeches or afraid of getting their ear talked off)...
-doubles number of spells that can be cast/turn
-leadership halved (no one can understand what they're saying)

medic -
-ability to heal other units

cruel surgeon -
-sacrifice one unit to heal all battle afflictions of any unit, research +5

Sir_Dr_D October 28th, 2006 06:07 PM

Re: New Heroic Abilities
 
Quote:

Leif_- said:

(Was fooling around with a Pangea game, and an early attack on an undead province put three of my dryads in the hall of fame. Two of them gained Unequaled Obesity. That was a strange mental image; I guess that's what they mean with 'vuluptuous'.)

I got that with one of those EA Acro flying commanders. (whatever they are called?) Try to imagine a fat guy flying around in one of those contraptions. http://forum.shrapnelgames.com/images/smilies/happy.gif

Shovah32 October 28th, 2006 08:02 PM

Re: New Heroic Abilities
 
I got a heroicly obese succubus, no wonder she couldnt seduce anyone http://forum.shrapnelgames.com/image...ies/tongue.gif

Nerfix October 29th, 2006 06:02 AM

Re: New Heroic Abilities
 
I once got an obese Storm General. http://forum.shrapnelgames.com/image...ies/tongue.gif

Taqwus October 29th, 2006 08:24 PM

Re: New Heroic Abilities
 
"SIF(1) BBD(2)nympho and naturist seeks single human-sized male into aviation, soul-searching, rapid commitment. Serious lovers only."

(1) Single Infernal Female, of course.
(1) Big Beautiful Demon


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