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New Heroic Abilities
These suggestions for new heroic abilities are perhaps not quite serious.
Horrific Halitosis -- Gives the commander a poison cloud. Celebrated Clumsiness -- Gets decreased precision and attack, but gains trample and a pillage bonus. ("Whoops. Sorry. I didn't mean to do that! Sorry. Sorry. Ummm. Can someone put out the city? I didn't mean to put it on fire. Sorry about that!") Enormous Endowments -- Gives the commander the seduce ability. Terribly Thick-headed -- Increase morale, decreases leadership and adds protection value to the head. Tragically Hip -- Gets awe and increased leadership, but loses head, feet and chest slots. ("You want me to wear what? No way, man.") Unsung Hero -- No effect whatsoever. Usenet Veteran -- Gains protection from fire Really Cool Shades -- Loses helmet slot, but gains leadership and is immune to effects that cause blindness. Apocalyptical ADHD -- Gains action-points, but has the number of orders you can assign to him reduced. Redoubtable Chainmail Bikini -- Loses armour slot, but gains protection. If the commander is female they get awe, if male, fear. |
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XD LOL.
Heretic Smiter Smite does +5 damage versus enemy sacred units and gets a penetration bonus. Only for 3 holy priests Powerful PreacherGets a preaching bonus. Words of Power gets a penetration bonus. Achieved ArsonistThis legendary fire mage gets a bonus to fire resistance and a pillage bonus Order-keeping OverlordThis hero gets a Patrol Bonus Blind-FighterThe hero gets Darkvision value that grows over the time spent in HoF...and eventually the hero gets the Blind attribute, meaning that he is immune to the effects of eyeloss Ravaging RotThis legendary undead monster is known for it's terrifying putrescence. The undead hero gains a Plage Cloud Specialist ReanimatorOver the years this priest has become more and more proficient in the art of reanimation. Bonus to Reanimation Legendary SacrificerThis foul priest has sacrified countless of virgins on the temples of his/her god. Gains Fear and a bonus to blood sacrifice. Legendary DevotionThis priest is known for his/her unrelenting devotion to his/her faith. Gains +1 to Holy magic and a bonus to morale |
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Here is a new one (I think);
Heroic Stupidity - Virtually every combat stat goes up, but leadership is halved. I had a commander with 40 troops earn this, and oddly, he retained like 35 troops, but couldnt receive any more. |
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1 Attachment(s)
this one was new to me when I noticed it the other day:
http://www.shrapnelcommunity.com/thr...38-cruelty.jpg |
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Thanks Cainehil. Some of those are from my incomplete list of "Commander experience abilities". I had the idea that every star of exp for a commander would allow you to redeem a Commander Ability for a commander, stuff like +1 to holy level when preaching at low levels and more powerful stuff at higher levels. Heroes would get to redeem a Hero Ability when they enter the HoF.
In the idea there are two types of commander abilities, common ones and then ones tied to the skills the commander has. |
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Logisitics Officer
movement is cut but so is the supplies cost of the army Careful Commander Combat rating is lowered but so is chances of afflictions or diseases Scavenger inceased chance of recovering items after a battle Combat Mage all magic paths increase by one during combat (like that shield) |
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Whirlwind
number of attacks doubled attacks, attack skill halved Precise Combat number of attacks halved, attack skill +25%, melee damage +25% |
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Careful commander: in addition to that, add Standard effect. Too weak. Something else should be added. Scavenger - he's too easy to screw over. If he has items, he can't find more. If he doens't, your enemies will send in Daggers of the Damned etc. Combat Mage: very powerful from the very beginning. It can't scale. It doesn't add encumberance as the Crystal Shield or fatique as casting Power of the Spheres. Perhaps it'd start with an encumberance penalty that slowly goes down? Quote:
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Whirlwind would not necessarily give extra action points, that would mean someone could run across the field real fast which was not what i intended. and the combo you mentioned for the second isn't possible because you can only get one heroic ability, right?
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I know that the second is impossible. I just noted that it's two existing abilities rolled into one. It could be a better combination, as just high Attack is rarely enough to make a mediocre commander useful.
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Good suggestions Careful Commander: I dont think they all have to be fantastic. It would useful for specific uses and a nice balance to so many great ones. Scavenger: I would immeadiately remove his items and use him this way. As for screwed by enemies I guess that would be a possibility in MP games if they knew you had him. (in MP games) Combat Mage: I did think it was abit powerful. But better than just raising his magic. It makes him a combat mage, and therfore a target of your enemies. But he could use some scaling I agree. |
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Legendary Beauty- gives the seduce ability and awe 2
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<b>Heroic Drunkard</b> -- bonus to hitpoints, morale and strength. Penalties to precision and attack. Resistant to afflictions (as drunkards never get seriously hurt, don'tcha know?), resistance to cold ("Just a little something to keep warm with") and poison (Iron liver.) Vulnerable to fire (on cause of the fumes.) |
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Going from Attack-10 to Attack-5 against and enemy with Defence-10 means your chance to hit drops from 46% to 14%, much worse than the x2 number of attacks. (Just as a comparison the chance of one attack at 46% is 46%, the chance of hitting at all with two attacks at 14% each is merely ~26%) Unless ofcourse I misunderstood you http://forum.shrapnelgames.com/images/smilies/happy.gif |
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hmm, forgot about those tables. now that i've actually looked at them, how about double atacks, attack skill -10% (-1 with base 10), with an increasing bonus as the hero remains on the HoF
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Before the thread's forgotten:
Magically Tuned: All leadership gains due to added experience stars goes instead to magic leadership-- even if the commander didn't have any to begin with. In addition, may uncover magic sites he "shouldn't" have been able to, chance of this scales. Living Right: Loses 4 HP, but gains Luck and ages at half speed. (Alt: aging slows to half as scaling factor) |
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<b>Dominions addict</b> Gains extra experience, but loses action points.
(Was fooling around with a Pangea game, and an early attack on an undead province put three of my dryads in the hall of fame. Two of them gained Unequaled Obesity. That was a strange mental image; I guess that's what they mean with 'vuluptuous'.) |
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fast talker -
-gain randomly awe or fear (fascinated w/ their speeches or afraid of getting their ear talked off)... -doubles number of spells that can be cast/turn -leadership halved (no one can understand what they're saying) medic - -ability to heal other units cruel surgeon - -sacrifice one unit to heal all battle afflictions of any unit, research +5 |
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I got a heroicly obese succubus, no wonder she couldnt seduce anyone http://forum.shrapnelgames.com/image...ies/tongue.gif
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I once got an obese Storm General. http://forum.shrapnelgames.com/image...ies/tongue.gif
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"SIF(1) BBD(2)nympho and naturist seeks single human-sized male into aviation, soul-searching, rapid commitment. Serious lovers only."
(1) Single Infernal Female, of course. (1) Big Beautiful Demon |
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