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-   -   Themiskyra for Dominions 3 - v1.041 (http://forum.shrapnelgames.com/showthread.php?t=31353)

FrankTrollman October 26th, 2006 06:57 PM

Themiskyra for Dominions 3 - v1.041
 
Deleted.

FrankTrollman October 26th, 2006 08:11 PM

Re: Themiskyra for Dominions 3
 
Recruitables:

Amazon (jade)
Amazon (Garnet)
Amazon (Crystal)
Amazon (Onyx)
Jade Maiden (Sacred)
Griffon Rider (Sacred)
Pegasus Rider (Sacred)
Nightmare (Sacred)
Valkyrie (Sacred, Home Only)
Shadow Vestal (Sacred, Home Only)

Recruitable Leaders (Max Picks):

Jade Priestess (NWH)
Garnet Priestess (FBH)
Onyx Priestess (DEHH)
Crystal Priestess (ASH)
Jade Sorceress (NNW or WNN)
Garnet Sorceress (FBB)
Crystal Sorceress (***)
Onyx Sorceress (EDD)
Warrior Sorceress (NNH, Home Only)
Peryton Rider (NN?H, Home Only)

Unique National Heroes
Onyx Maiden (BBBEEEHH)
Fairy of Winter (WWWSSS)
Lion of Justice (NNNFFFH)
Dis (AAADDDH)

---

Note that each national hero provides boh a higher path total than the normal recruitables and a chance at getting a potentially useful combination of an elemental and sorcery path that does not normally occur with the faction.

Themiskyra generates 1 of each type of elemental gem. That's 4 gems total, which is standard for a late era faction.

-Frank

paradoxharbinger October 26th, 2006 08:14 PM

Re: Themiskyra for Dominions 3
 
awesome, i was just playing sauramatia and thinking about this exact mod

paradoxharbinger October 29th, 2006 10:59 AM

Re: Themiskyra for Dominions 3
 
i did notice one thing that might need some fixing, the pd is overpowering. i had 25 and it gave me 20+ pegusus riders, 10+ lizrd riders and boatloads of amazons of various types. the pd was easily rebuffing armies that should have overwhelmed the provincxe for what i paid for it.

FrankTrollman October 30th, 2006 09:06 PM

Re: Themiskyra for Dominions 3
 
20+ Pegasus Riders? You should have 12.

And the boatload of Amazons you get are the girls who haven't been outfitted frm the scales of the dying dragon - they use bronze scale mail instead of dragon scale (prot 12 instead of 15). My experience was that they folded when hit hard with things. But if you're getting 20+ Pegasus Riders, it's probably a bug going on. Do you have a turn report you could send in?

-Frank

paradoxharbinger October 30th, 2006 10:07 PM

Re: Themiskyra for Dominions 3
 
1 Attachment(s)
hmmm... now that i'm looking at that battle, it was prolly a bad on to judge on since ctis attacked me mainly with militia, but here is a screen on the battle field showing the defense. i slightly overemphasized how many troops i was getting but it still looks like more than you say i ought to have. also i'm not sure by what you mean by the turn report, do you just want a screen of the battle report?

i seem to remember pd being less effective in dom2 but perhaps it got beefed up in dom3? i really haven't tooled around to much with many other nations yet, so i'm not sure.

paradoxharbinger October 30th, 2006 10:11 PM

Re: Themiskyra for Dominions 3
 
1 Attachment(s)
here is a screen of the opposing army which had it's *** handed to it

FrankTrollman October 30th, 2006 10:45 PM

Re: Themiskyra for Dominions 3
 
Hmm... looks like 26 Province Defense from where I'm sitting, and the opposing army was crap. Having it run from 26 PD doesn't really surprise me. Especially as your PD occassionally gets a NN or WW on the Sorceress.

Nevertheless, point taken. I could cut down the number of Pegasus riders. What was your bless looking like? That's the big deal on the high end PD. Even though those are Early Era underequipped Jade Maidens, they are still sacred and your 21+ PD comes with a minor priestess. That means that you'll get bless effects on the defense.

-Frank

paradoxharbinger October 31st, 2006 12:50 AM

Re: Themiskyra for Dominions 3
 
double checked the pd, it's 25, so maybe there is a bug here. god has F4 A8

FrankTrollman January 24th, 2007 07:34 PM

Re: Themiskyra for Dominions 3
 
Deleted.

Shovah32 January 24th, 2007 08:26 PM

Re: Themiskyra for Dominions 3
 
Very nice mod frank, the summons are particularly nice.

Aeshi January 25th, 2007 04:28 AM

Re: Themiskyra for Dominions 3
 
Crashes whenever I enable this mod and try to start a game http://forum.shrapnelgames.com/images/smilies/frown.gif

XiahouDun January 25th, 2007 04:58 AM

Re: Themiskyra for Dominions 3
 
Crashes when I hit recruit new units.

FrankTrollman January 25th, 2007 05:07 AM

Re: Themiskyra for Dominions 3
 
Deleted.

XiahouDun January 25th, 2007 05:17 AM

Re: Themiskyra for Dominions 3
 
I got it to work, it was having a conflict with another mod. Not sure which one, had about 6 others on.

XiahouDun January 25th, 2007 05:36 AM

Re: Themiskyra for Dominions 3
 
My conflict was with Zepath's "Kharam Dzu" mod.

FrankTrollman January 25th, 2007 05:40 AM

Re: Themiskyra for Dominions 3
 
Deleted.

Aeshi January 25th, 2007 01:01 PM

Re: Themiskyra for Dominions 3
 
If it matters I use a mac

FrankTrollman January 25th, 2007 02:23 PM

Re: Themiskyra for Dominions 3
 
Deleted.

Aeshi January 25th, 2007 02:30 PM

Re: Themiskyra for Dominions 3
 
Themiskyra is the only mod I have enabled.So that can't be the reason for the crash

FrankTrollman January 25th, 2007 02:53 PM

Re: Themiskyra for Dominions 3
 
Deleted.

Aeshi January 26th, 2007 10:19 AM

Re: Themiskyra for Dominions 3
 
No message.Just a crash (I can still move the mouse though)

DrPraetorious January 26th, 2007 03:49 PM

Re: Themiskyra for Dominions 3
 
Okay, I'll channel the power of tech support.

1) Reinstall your operating system.
2) Depending on OS -
a) Linux: Alter the kernel source so that it provides a memory dump when the app crashes. Recompile and install your custom kernel, violating our tech support provisos. Sorry, we cannot offer further assistance.
b) Windows: Cover yourself in toilet paper and glue. Now, set yourself on fire. Run around and scream until it works again.
c) Mac, Solaris, IRIX: Just be thankful that illwinter compiles their game for your platform at all.

FrankTrollman January 26th, 2007 04:30 PM

Re: Themiskyra for Dominions 3
 
Deleted.

Jack_Trowell January 29th, 2007 10:46 AM

Re: Themiskyra for Dominions 3
 
Good mod, but I have some suggestions :

- The statues should have "need not eat", and probably poison (and maybe cold) immunity, being lifeless beings.
You should look at the living statues for exemple of what they should have

Morover, Being a living pillar/temple column, they don't have feet and should not have a boot item slot.

Another thing : I find them very powerful (and in fact with the nation being heavy on sacred blessing, a summoned holy 3 unit became soon something to have in each army), and I think that maybe having E2 as well as H3 might be too much.
I would still use them for each armie even with no earth magic at all, so maybe you should augment their price, or remove earth magic ?

Maybe it should be a magic being too, like other animated statues are, and their leadership score is probably too high for such a creature. Their sacred status is clear, but I don't see a reason for the leadership skills.

- The fairy of winter is aquatic (not sute it is apporpriate) but has no cold resistance, strange for a winter being. Moreover, shouldn't she be a magic being

- The nation is supposed to have the advantage of access to all magic path, but with no major access to any one.
In fact, with national units they have access to level 1 of all magics, and a small chance of level 2 for sorcery paths.

With your summons, you give them good access to earth (the statue with earth boots, at least removing the slot for boots would restore the balance a bit, even if you don't lessent hteir earth magic), air magic (I summonded one of the storm chosen, and instead of 5 demons units like the spell description told me, I got only one, but with A4, and 24 base attack skill !!). Moreover, you removed the hands and feet items slots (normal as they don't have them anymore) but gave them 4 misc slots. 4 misc slots has until now been reserved for some immobile pretenders (oracle, blood fountain), and seems out of place there. Being a human girl that has been possessed by a demon, and that has lost its hands and feet, it should lose slots, not gain more. Having 4 misc slots on a creature with 24 attack value (I remind that the better base attack value of all living units in the vanilla game is 15, with some rare (and old) creature having more (the wraith lord, having centuries of experience, having something like 16 or maybe 18 I think, and it's one of the better values), and 4 item slots allow open some possible abuses).

- I think that maybe the province defence might have to be lightly toned down : in my last game with 20-30 in province defence I often won versus armies of 80 or 120 units (of course there was some crap units, such as zombies or mictlan fodder, but still, I shoudl not have won in a 4vs1 fight with only PD, and sometimes some indeps archers or crossbowmen)



Recap :

for the statues :
- some abilities/resistance to changes/add
- remove feet slot
- leadership value maybe too strong for this kind of unit
- if you keep them as a summonable H3 unit (as the nation need one), maybe lessent earth magic to level 1, or remove it, the unit is already very useful without, or change their cost (with all items slots + good magic and holy magic + very good leadership, 20 astral gems is cheap)

for the storm chosen :
- Air 4 maybe too much ?
- should only have 2 misc slot

for the PD :
- the base PD seems balanced, but I think that there should be less unit per PD point above 20 level, as their are sacred units (even if not retrofited with dragon scale armor)

Sombre April 30th, 2007 10:23 PM

Re: Themiskyra for Dominions 3
 
Since Frank Trollman has left with his toys, how would people feel if I knocked up a quick update of this? Some of the graphics could really use an update and I'm sure there are other issues too. I thought the idea was very good / interesting.

DrPraetorious April 30th, 2007 10:39 PM

Re: Themiskyra for Dominions 3
 
I believe that he intends to host it elsewhere, but I'm not sure.

I doubt he'd object if someone else wanted to fork it, as long as they make it clear he's not associated with the fork.

Sombre April 30th, 2007 11:20 PM

Re: Themiskyra for Dominions 3
 
Of course - I'd just say the mod was based on his update of the other guy's Dom2 mod.

Serenity August 15th, 2007 05:52 PM

Re: Themiskyra for Dominions 3
 
Id like to get the mod but it doesnt seem to downloadable?

DrPraetorious August 15th, 2007 06:34 PM

Re: Themiskyra for Dominions 3
 
Did Sombre do a fork?

Frank made some additional changes I'll find out from him what he's doing with it.


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