.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Insect race (http://forum.shrapnelgames.com/showthread.php?t=31384)

Ichtarian October 27th, 2006 09:34 PM

Insect race
 
Maybe someone has already done it but this game is screaming for a large insect race. The armor and weapons would be great and I can only imagine the magic. Only thing...they would have to be very susceptible to poison.

Nerfix October 28th, 2006 03:58 AM

Re: Insect race
 
Fantasy Tyranids? http://forum.shrapnelgames.com/images/smilies/evil.gif

FrankTrollman October 28th, 2006 04:59 AM

Re: Insect race
 
Klackon. Klackoff.

Only, hopefully better than that.

Early Era: Hive Queens.

You get super powerful immobile Hive Queens. They are massive priests and sorcerers, but have to Teleport to get anywhere.

Middle Era: Rise of the Swarm

You have an *** whupping lynch mob of four armed bug men and a bunch of weird bug monsters from Nausicaa. The hive queens are all dead, but you have bugs who carry palanquins with pupas in them that have the next generation being fed royal jelly.

Late Era: The Hive Cult

The bug nation has been destroyed, but enterprising humans have figured out how to tap into the hive mind. This drives them mad and causes them to infect each other with the bugs from Wrath of Khan. You have a bunch of human troops who are being controlled by implanted little bugs, and you have Halflife style Headcrab Zombies. Sometimes when the humans die the bug bursts free of their body and becomes a flying bloody wasp monster.

-Frank

Foodstamp October 28th, 2006 05:35 AM

Re: Insect race
 
Klackons would be excellent inspiration for a "bug themed" nation. I actually thought about adding ONLY that race from Master of Magic in a mod. The others seem too generic.

Another fantasy tbs inspiration could be the Shadow Demons from Age of Wonders: Shadow Magic.

Take these two themes and throw in some ideas of your own and you could make a very interesting race.

P.S. Why would they HAVE to be weak to poison? I would think that certain bugs would be very tolerant to natural poisons.

Endoperez October 28th, 2006 07:52 AM

Re: Insect race
 
Hmm. EA R'lyeh has lots of monster-spawning units. It's actually pretty similar in theme. Few immobile "Hive Mothers" who spawn weak creatures, and bigger and tougher and weirder elder spawn can be recruited, and the biggest ones are truly monsters. They don't have poison vulnerability, but their low protection is quite a weakness.

FrankTrollman October 28th, 2006 04:15 PM

Re: Insect race
 
Heh. That's what I was thinking. Do you know if it is possible to remove #amphibian from a monster without damaging its creature spawning powers?

-Frank

Endoperez October 28th, 2006 06:07 PM

Re: Insect race
 
I think you can replace it with #aquatic.

zepath October 28th, 2006 07:09 PM

Re: Insect race
 
Quote:

Foodstamp said:
Klackons would be excellent inspiration for a "bug themed" nation. I actually thought about adding ONLY that race from Master of Magic in a mod. The others seem too generic.

Goes to show how little I know about classic fantasy strategy games. I read "Klackon" and thought only of the Master of Orion race. The adaptation of a hive-mind insectoid race into Dominons in a great idea nevertheless! I would embark on such a pursuit right away were I not already mired in a thousand other ideas. Damn them for making this game so moddable.

Ichtarian October 28th, 2006 07:53 PM

Re: Insect race
 
Quote:

Foodstamp said:
P.S. Why would they HAVE to be weak to poison? I would think that certain bugs would be very tolerant to natural poisons.

I guess they would not HAVE to be weak to poison but in my thinking todays only real way of combating the little beasts is with chemicals. The irony just seems to make sense. However, it would be nothing that a little magic could not fix. I am working on my own game code now but if I ever decide to break away from that, I may give such a mod a go.

Foodstamp October 28th, 2006 09:42 PM

Re: Insect race
 
What type of game and what language are you programming in? I am currently working on a Java based TBS.

Ichtarian October 28th, 2006 10:27 PM

Re: Insect race
 
I am working on a turn based game using Torque Game Builder (TGB). Torque uses what is called Torque Script which is very similar to C++. I am new to programming and graphics for that matter...for graphics I am using Lightwave 9 and Zbrush. It's slow but I am having great fun.

Foodstamp October 29th, 2006 05:16 AM

Re: Insect race
 
awesom,e. O I have messed around with torque a bit, it looks to me more related to 3d graphics and such. Screenies when you get that far along please!

Nerfix October 29th, 2006 06:05 AM

Re: Insect race
 
Quote:

Foodstamp said:
What type of game and what language are you programming in? I am currently working on a Java based TBS.

Java eh? How hard is it to wrap up a game with Java? Java is the programming language I know best.

Foodstamp October 29th, 2006 06:32 AM

Re: Insect race
 
Quote:

Nerfix said:
Quote:

Foodstamp said:
What type of game and what language are you programming in? I am currently working on a Java based TBS.

Java eh? How hard is it to wrap up a game with Java? Java is the programming language I know best.

If your pretty good with java, I imagine not too hard. Its object oriented so the approach I have taken so far is to make the game as reusable as possible. I am in the VERY preliminary stages of creating classes that contain stats etc, and I have a very simple RMG that I am going to rewrite to make it more efficient.

Here are the CONS to using Java I have found so far...

When the time comes, I am going to have to use 3rd party libraries to implement mp3 sound (or oogis vorb or wtf the free license equivalent is called). Java only supports like midi and one other sound type on it's own.

Java uses a virtual machine environment to compile, and while this allows for cross platform applications (linux etc), I am pretty sure the end user has to have the java runtime installed on their computers, which I think just for users is a pretty hefty download. (likke 100megish)

The pros...

If your even only novice stage familiar with java it is child's play to do a GUI using applet elements and a web browser. And you can make a stellar GUI for a TBS style game depending on how complex your trying to get.

Java is OOP. If you don't know what OOP is don't worry about it. You can still write a game np without using these practices.

On modern machines java runs more than fast enough to do a TBS i imagine. (I am sure I will find this out along the way). But I know some topnotch games are made in java including the RTS Tribal Trouble.

If you need any advice on working with java, I am definately not an expert, but I would be more than willing to help you with any questions you have as long as it is not over my head as well.

P.S. Disclaimer, I know you read the kisslbade post so you have a good idea of what kinda condition I am in atm, so if anything seems weird in this post you know why. http://forum.shrapnelgames.com/image...es/redface.gif

Endoperez October 29th, 2006 11:16 AM

Re: Insect race
 
Quote:

Ichtarian said:
I am working on a turn based game using Torque Game Builder (TGB). Torque uses what is called Torque Script which is very similar to C++. I am new to programming and graphics for that matter...for graphics I am using Lightwave 9 and Zbrush. It's slow but I am having great fun.

What 3d format are you using? I've been playing around with Blender3D (which can import to LightWave .lwo files at least), and am going to get trained as some kind of a 3D modeler/animator. I can't draw, so I'm not good at it, but I can try to do things. I might be able to do some simple items or buildings, but I haven't tried painting textures yet.

Ichtarian October 29th, 2006 11:23 AM

Re: Insect race
 
Since my game is 2d but using Lightwave to create the models, I am actually exporting motion sequences out as individual frames in .png, and then compiling the indivudual frames back together in Photoshop.

Endoperez October 29th, 2006 11:26 AM

Re: Insect race
 
Seems I can't help with that, then, but I wish you luck in your project, any way.

Uh-Nu-Buh October 31st, 2006 04:23 PM

Re: Insect race
 
I'm very surprised to find this thread. I've been working on a mod for about a week now called The Hive. Essentially swarms of giant cockroaches with mandibles. There are some big units, but mostly it is swarms of small mean little things that just scuttle and bite.

I'm beta testing it right now. If anybody is interested I can post it.

Ichtarian November 1st, 2006 12:07 AM

Re: Insect race
 
I would love to learn more about your mod and how it tests.


All times are GMT -4. The time now is 05:54 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.