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-   -   Death curse (http://forum.shrapnelgames.com/showthread.php?t=31497)

Arameyan October 31st, 2006 08:02 PM

Death curse
 
Does anybody know what the Blood 9 bless "Death Curse" do? I tried it with Pangaea White centaurs and didn't find anything.

The +4 to strength is a great bonus for the Javelins (+4 Dmg, +4 range)!

Theonlystd October 31st, 2006 08:30 PM

Re: Death curse
 
If im not mistaken if the unit gets killed the unit who killed him gets cursed.

Graeme Dice October 31st, 2006 09:11 PM

Re: Death curse
 
Death curse causes the unit that killed the blessed unit to become cursed if it fails a magic resistance check.

Shovah32 October 31st, 2006 09:43 PM

Re: Death curse
 
Yes, while it dosnt seem too useful it can be very nasty against certain enemies (try b9d9 Marignon flagelants against jotun/SC heavy enemies, the enemies are cursed and the flagelants have 2 attacks with a 350% chance of causing an affliction(before curse effect is added))

dirtywick October 31st, 2006 10:12 PM

Re: Death curse
 
It's also probably better to use with a lot of weak sacreds as opposed to a few strong ones. Although it's not really a bless I'd shoot for past B6 anyway, just the strength boost is better IMO.

Shovah32 November 1st, 2006 09:37 AM

Re: Death curse
 
Yea, i wouldnt go for b9-10 very often either but it could have its uses.

B0rsuk November 1st, 2006 09:48 AM

Re: Death curse
 
...so blood9 bless is oh-so-powerful that it needs a MR check, even if none of the others do ? And Curse spell itself doesn't grant you a MR check. I guess MR check adds up to flavor.

PDF November 1st, 2006 09:48 AM

Re: Death curse
 
What uses ?? It's just an utterly crappy blessing, I can't see why in any case someone would like such a poor effect for investing in level 9 magic ...

Shovah32 November 1st, 2006 09:52 AM

Re: Death curse
 
Would be useful for massed sacreds (such as high death flagelants) stacking afflictions on less numerous enemies. I doubt i would EVER take b9 just for the bless but if i was taking it on a pretender for casting spells the bless could be handy.

B0rsuk November 1st, 2006 09:54 AM

Re: Death curse
 
The bless is potentially useful on weak, massable sacred units. But aside from Marignon Flagellants, I can't name many others. Mictlan Eagle/Jaguar/Sun warriors, perhaps.

If I wanted to curse a lot of units, I'd try Baleful Star. If my goals were afflictions, I'd go for Death bless, which sounds suspiciously deadly now. And it doesn't require any sacreds to die just to potentially do something !

The Death Curse should be Disease or something equally brutal.

Endoperez November 1st, 2006 09:59 AM

Re: Death curse
 
Curse Luck would also work. It sounds like a brutal effect - and negates Luck!

Shovah32 November 1st, 2006 10:08 AM

Re: Death curse
 
How about the death curse lowering stats? -10%health, -2 strength, attack, defence and mr (the MR loss would be very nasty, especially if you were also using D()

Arameyan November 1st, 2006 10:11 AM

Re: Death curse
 
I see..

For White centaur the str bonus is by far better. EA Ctis serpent dancers could be good with B9 bless but Shamans already cast Curse.


What is curse luck?

A very very beginer question: what does curse do? is it like luck but with 50% dmg increased?

Endoperez November 1st, 2006 10:12 AM

Re: Death curse
 
http://www.shrapnelcommunity.com/thr...63812-temp.jpg

This is curse luck.

Shovah32 November 1st, 2006 10:26 AM

Re: Death curse
 
Very nasty looking thing. I put my vote in for death curse causing cursed luck.
Regular curse (afaik) simply increasing the chance of getting afflictions when you are wounded.

dirtywick November 1st, 2006 11:08 AM

Re: Death curse
 
Horror Marking would be fun instead, but maybe that's too much http://forum.shrapnelgames.com/images/smilies/laugh.gif


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