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-   -   Map: New Map - AomOrc 3.01 (http://forum.shrapnelgames.com/showthread.php?t=31509)

Ballbarian November 1st, 2006 02:18 AM

New Map - AomOrc 3.01
 
1 Attachment(s)
-- Title and image file
#dom2title AomOrc 3.01 - by Ballbarian
#imagefile AomOrc301.rgb
#domversion 300

#defaultmapzoom .75
#description "My second map with base image created in the Age of Mythology editor and some additions and modifications in GIMP.

259 provinces, 227 of these are land and 32 are under water.
Suitable for up to 10 land and 2 water players.
Map Version: 3.01"

This is a quick conversion of my Dom2 map over to Dom3. Really the biggest change is the utilization of the transparency made possible by converting it to the rgb format.

Disclaimer:
I am not sure how it will act if you use the random nation selection feature since there are only 2 valid starts for water nations and it sounds like the random assignment does not take this into account.

11/11/2007 - Updated to 3.01
Removed stray pixel & renumbered map file to accommodate.

If you find any missing neighbors or mislabeled provinces, please let me know. Enjoy. http://forum.shrapnelgames.com/images/smilies/happy.gif

http://forum.shrapnelgames.com/image...es/Penguin.gif http://forum.shrapnelgames.com/image...es/Penguin.gif

Ballbarian November 1st, 2006 02:24 AM

Re: New Map - AomOrc 3.00
 
1 Attachment(s)
Here is a thumb:
http://www.shrapnelcommunity.com/thr...73-AomOrc3.JPG

This was an in game shot using the map background that was uploaded by Jason Lutes. Mileage may vary depending upon the background that you use. http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker November 1st, 2006 12:05 PM

Re: New Map - AomOrc 3.00
 
Very cool map. I like the border colors. Im trying to get Dom3 to do that.

Jason_Lutes November 2nd, 2006 03:20 PM

Re: New Map - AomOrc 3.00
 
Looks great!

Jason_Lutes November 2nd, 2006 05:05 PM

Re: New Map - AomOrc 3.00
 
Hey Balbarian -- how do you get a transparency effect?

Nerfix November 2nd, 2006 06:43 PM

Re: New Map - AomOrc 3.00
 
Dominions 3 supports transparency in TGA files. You just need to make a TGA format picture that has transparency in it.

Ballbarian November 2nd, 2006 11:07 PM

Re: New Map - AomOrc 3.00
 
I have not tried it with tga files. I took my existing tga map and converted it to rgb with GIMP. Then I removed the parts that I did not want to show simply by erasing them. http://forum.shrapnelgames.com/images/smilies/happy.gif

I currently have a couple of other projects in the pipe playing with the transparency as well. I think some really interesting maps can be done this way. Looking forward to seeing what people with real talent (Jason!) can do with it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Stryke11 November 3rd, 2006 12:31 AM

Re: New Map - AomOrc 3.00
 
I just want to say I love you people. You take an already great game and through your creativity make it better. Bravo!

WSzaboPeter November 21st, 2006 08:35 PM

Re: New Map - AomOrc 3.00
 
Very good map, I hope I can use in the Newbie game 2...
http://www.shrapnelcommunity.com/thr...;Number=472458

PashaDawg November 22nd, 2006 12:17 AM

Re: New Map - AomOrc 3.00
 
Cool map! Thanks!

Loren November 10th, 2007 07:29 PM

Re: New Map - AomOrc 3.00
 
The map is broken.

Note province #213 (Ivermark). It's on the upper landmass, one province in from the left edge, two provinces in from the river. It's roughly pentagram shaped, it's farmland.

Note, also, province #212. (Dommen). There are some slight differences. It connects to #214 (Akesta) and it isn't farmland.

Clicking the left half of the province gets Dommen, the right half gets Ivermark.

Ballbarian November 11th, 2007 07:56 PM

Re: New Map - AomOrc 3.00
 
Thank you for pointing out your find Loren. I have played several games on this map and never spotted that extra pixel.
I am attaching the fixed map image & map file to the thread topic. The new version is 3.01.

lch November 11th, 2007 08:38 PM

Re: New Map - AomOrc 3.00
 
What I wondered is why you don't use any natural borders except for that river. The ring around the swamp for example.

Loren November 11th, 2007 10:19 PM

Re: New Map - AomOrc 3.00
 
Quote:

Ballbarian said:
Thank you for pointing out your find Loren. I have played several games on this map and never spotted that extra pixel.
I am attaching the fixed map image & map file to the thread topic. The new version is 3.01.

Extra pixel? It's a whole extra province!

I only spotted it because I owned one of them and the AI the other.

Ballbarian November 11th, 2007 10:19 PM

Re: New Map - AomOrc 3.00
 
Because this map was originally made for Dom2, before border mountains were all the rage. http://forum.shrapnelgames.com/images/smilies/happy.gif

I prefer border mountains and choke points (natural borders) myself.

Ballbarian November 11th, 2007 10:26 PM

Re: New Map - AomOrc 3.00
 
@Loren,
As far as the Dom3 engine is concerned, 1 white pixel denotes a province. The location in question had 2 white pixels adjacent to one another.

Your welcome.

Nikolai November 12th, 2007 05:07 PM

Re: New Map - AomOrc 3.00
 
Beautiful map. Thanks!

jimbojones1971 January 14th, 2013 09:28 PM

Re: New Map - AomOrc 3.01
 
Playing on this map now, it is very nice indeed - thanks Ballbarian :-)


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