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Two questions
1: If an assassin mind-controls his target via Charm or Hellbind Heart, does the target die or join your side? For conversation's sake, let's say you're beside an allied province.
2: Dragons. They seem like a pretty good deal, a decent SC with (albeit poor) spellcasting abilities for 50 points, and a powerful area 3 attack. The Dominion 1 admittedly hurts, but it still seems almost too good to be true. (Could have something to do with the fact I like to play VQs) Anything I'm missing? |
Re: Two questions
1. IIRC the commander joins you and attack the province he is in
2. They have distinct lack of slots. |
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Re: Two questions
1. In most cases the target joins you, unless they die in the battle of course. Some creatures like Doom Horrors break free instantly after the battle.
2. Dragons can't really be effective SCs since they don't have enough slots for good magic items, but they can still do some killing with their breath attacks and good physical stats. |
Re: Two questions
A charmed commander fights in the province he is in. But if he is the last commander they had, then you get to watch his one little person rout huge swarms of his old units since they have no leader.
Dragons are also supposed to be a "surprise" if done right. your apponent sees that you have a "druid" and figures his attack based on that. Quite a surprise to have it turn into a dragon. |
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One thing to remember is that you can also use Charm and the like in normal battles, it doesn't have to be an assassination.
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Re: Two questions
Alright, thanks for the quick responses. I never thought of the lack of item slots, but wouldn't that render units like the Wyrm and Chimera non-SC-worthy as well?
And I knew you could use mind control in normal battles, I was just curious because of the 'fleeing from an assassination means death' thing. |
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The dragon is one of the best pretender picks currently in dom III so your assessment about it being a good deal is correct.
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One of the problems with dragons over other limited slot pretenders is what happens to their items when they change form. I dont remember what it was or if it was fixed but I remember it being a problem. Its easy to forget and give him something he loses as a dragon.
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Re: Two questions
In all honesty, I don't really like SC pretenders as a whole. I was just curious. I suppose Moloch seems like a good deal, but it costs you some versitality in the cost and he seems much weaker in up-front combat. No AoE, weaker attacks, weaker fear, and less HP. Heat Aura and Imps would be useful, though.
And it's good to know shapechangers risk losing items. You'd think something like that would've been ironed out by the third iteration. Thanks! |
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I agree that Dragons are now very good, given that there are few (if any) other base F2 or W2 pretenders, plus they're cheap.
Their lack of slots don't make them very powerful in mid-end game, but in the early stages theay can be awake due to not-too-high cost (if single-9), and they're already "equipped" to deal with most indies, that's not necessarily the case with others pretenders. BTW what's the most cost-effective F9W9 chassis, if it's not a Dragon ? |
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Solar Disk.
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OK you forced me to give this up before I could utilize it.
the Arch Mage of Oceania Not only is it very efficient in gaining that double bless but you also gain 10 extra research points in making great use of all of that magic. And Oceania is able to handle some harmful scales to pay for it. By the way, for other people reading this we maybe should mention that these are NOT the best pretenders for dual bless. They are only recommendations for a Fire 9 and Water 9 bless strategy. Other bless strategies can make use of some other very useful pretenders. I also find it interesting that there seem to be all kinds of dual magic pretenders but no fire and water ones. Maybe Kristoffer should make a mental note to keep an eye out for a pretender that would fit that just to fill that hole. |
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What GP?
The sheer amount of points on Dominion alone would push you away, along with the fact that you have to push 1 path 8 steps and the other 9. I must not get your strategy with it. |
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I remember testing blessing strategies in Dom2 and being surprised that sometimes a 0 cost 10 to start pretender was better, and other times a pretender with a head start was better. I might run those experiments again one of these days |
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Well no need to experiment, it's not better. It gets progressively worse the more Holy you want as well.
It costs 645 Pts to get Solar Disk to F9W9, with 3 Dominion It costs 650 Pts to get a Water Archmage to F9W9, with 1 Dominion. All other Human Pretenders are their 35-55 Pts worse, plus the Dominion stepping they have to get the Holy to where they need to recruit. |
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Could be that they dont want F9W9 any more popular/powerfull than it already is. |
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Does dominion affect a bless strategy? I know its something to consider but does it affect this particular answer? For those 5 points you get 10 more points of research to make good use of those high magics. Thats ALOT of research early on. And you get more equipment slots. On the other hand Solar Disc does fly which can be very handy for some nations. There were some nice immunities on the disc also. Both seem to be front-runners in this particular strategy. |
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That makes sense. I guess the research points arent a big tradeoff. And Son of the Sea does look better.
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