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GameSpot Review Posted Online
GameSpot put their review of Space Empires V up on their site. Here is the link:
http://www.gamespot.com/pc/strategy/...sv/review.html I was really hoping GameSpot would wait another month before reviewing the game. As has been said before, it is unfortunate that the game had to be released before these bugs could be ironed out. It may make it more difficult to convince new folks how truly awesome the game is. I'm occasionally tearing my hear out when I encounter a bug. But I've already gotten 100+ hour of fun gameplay. So, I'm not complaining much. It's quite cool to email a new bug to Malfador and then see that bug addressed by the most recent version. |
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That was a great review. I think it laid things out for people exaclty the way it is. I may read more of gamespots reviews.
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I agree, it was a very fair review.
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Stability: Stable
haha. I really don't want to know what they call unstable. http://forum.shrapnelgames.com/images/smilies/happy.gif Especially when their tag line is "riddled by bugs and issues, tough to recommend". Their actual score is kind of weird. Gameplay rated the same as graphics and sound? |
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They put some time into the review and I agree that it is very fair. I wish they would have waited until next week though. With the new patch coming out on Monday it would have been better to wait. http://forum.shrapnelgames.com/images/smilies/frown.gif Oh well, we did warn them this would happen. 6.6 is not a bad rating, it could have been a hell of a lot better though.
They were very honest and up front about the support that Aaron puts into his games. Quote:
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Its been reported, but not fixed (he did some changes to happyness, but not THAT part of happyness..)
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Why the hell SFI didn't wait another few months before releasing the game is beyond belief.The game would have got 8+/10 reviews and sold a lot more.
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Since when is a score of 6.6 ever good? A good number would be 7.5 or 8.0. Anything less is real bad. That is like the death sentence. I think gamespot was being polite considering this was developed by one person. When you release a game it needs to play out of the box. You may have a few bugs but the game play should be solid. In it's current relase it just sux.
This game really needed a larger staff to help develope. Not to mention features added that have been requested for a very long time. I honestly feel very let down by this release. I've been looking forward to this for some time and at this point I think GalCiv2 is probably calling now. (I've been holding off for a while) There are so many items wrong with this release I just don't know where to begin. Well my gripes with the game are with bad ground combat concept, problems with weapon design/balance, lack of unique ruin tech, no roaming monsters/pirates, etc. I know the "mods will correct this responce". By the way Master of Orion 3 beats out SEV by a score of 6.7 Feb 2003 Gamespot. This has to be the worst release of this type of game ever. Even Birth of the Federation beats it by a score of 7.9. I hope Aaron is taking notes on this. I really would like this game to succeed. |
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The bugs were the main reason for the 6.6 fair review that GS gave the game. They were VERY fair to the game in the review.
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It boils down to money most of the time. Aaron needs to pay his bills and SE4, DO, and Starfury are both at the end of their product lives.
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I totally think they should have let the fanatics buy it early online, and do the full retail push once it had been patched up.
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MOO3 was indeed the best example of screwing the fans that I have ever seen, even more so than what VUG did to the Tribes fans. |
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I think 6.6 is a pretty good review for the game in it's current state. It would have been nice if they hadn't noticed the game for a couple more weeks so that the most glaring bugs could have been ironed out, but on the other hand, Aaron does have to eat.
Still, at least they mentioned Aaron's fantastic track record for patching, and given that 4X games are still a niche market, I wouldn't be surprised if that review ended up generating a few sales. After all, if you're starved for turn based 4X games, and someone tells you, "It ain't great now, but it will be soon," aren't you likely to if not buy it right away, put it on your wishlist for a few months time? In my experience, those who whine endlessly about bugs ruining a game tend to be FPS twitch-kiddies. TBS grongards have a bit more patience by definition. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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What I like is that they at least made a small attempt, albeit one that can be easily over come, to secure the game from piracy. The CD key is a great addition and long long over due. Like I said though, too bad it can be very very easily over come. http://forum.shrapnelgames.com/images/smilies/frown.gif
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I second that motion!
I purchased the game knowing there were bugs. I purchased it because I knew Aaron would fix the bugs and I knew I could finally make the mod I have been working on for years. Had Aaron let it out to us fanatics the bugs would have been caught and the mods developed. Once it hit retail there would have been so many choices for new and old players a review by GS (or anyone else) would have been strong and boosted the sales to the top of the 4X genre. As you said Atrocities; hindsight… |
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Anyone else notice that the screenshot with a caption about research is actually a screenshot of intel focus areas? http://forum.shrapnelgames.com/image...ies/stupid.gif
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Bugs are just one part of the story. They could have waited for another bugfix before the review, but OTOH strategy first (or whoever else was responsible) could have done the same before launching it.
BUT... there is the other part of story that is barely mentioned here: Artificial Intelligence; Talking about the stock game: This has never been changed in SEIV from the beginning til today. SE4 AI has been weak and it will remain weak. Bugs can be ironed out, but a weak AI is the really bad part of this review especially because it is about a (mainly) singleplayer strategy game. GalCiv II for comparison: "the best ai in strategy gaming" - from start. |
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Personally, I see SE as an entirely multi-player game. Different strokes for different folks. http://forum.shrapnelgames.com/images/smilies/happy.gif
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The se multiplayer base is so small and se is not an easy game to multiplay. Although I'm hoping the pbw app is finished soon.
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PS: I am going to wait until February/March next year. GalCiv II plans to launch an Addon in this timeframe. Let's see how things have changed until then. |
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pujal said:
The se multiplayer base is so small... It's always seemed large enough to me, with plenty of diversity of opponents. Who cares if there aren't 1 million people playing it? It's better this way, as you don't have all the kiddies mucking everything up... Plus, it's a lot more intimate and it's easier to get to know the other players. http://forum.shrapnelgames.com/images/smilies/happy.gif ...and se is not an easy game to multiplay. Not sure what you mean by this; it seemed really easy to get into to me when I started 4-5 years ago. |
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It was a shame as the game had so much potential one just has to wonder what in the hell went wrong with MOO3? So many years of development, so much money and we end up with what we got. http://forum.shrapnelgames.com/images/smilies/frown.gif What went wrong with MOO3?
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Yes, yes you have been. My mistake. I wish they would have listened to you SJ. God only knows that it could have been a great new pioneering method of game development and publication. Great inovative ideas are often viewed with distane and slow to take root.
There is hopefully always an SE VI to think about. |
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Hopefully Aaron will tap into this unrealized potential for SEVI. *lightbulb* I better get my post count up!!!! |
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It would actually be the opposite...
Going from the "power" in a small number of beta testers, to spreading that influence over the wider community. There are far more people who would buy SE5 early than were chosen as beta testers. |
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Hmm, give anyone that pre-orders a game the option to help work out bugs before the official release. Let's see, that would make the beta testers actually alpha testers and early buyers actually beta testers who paid for the privledge.
That development model would be all kinds of cool! |
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Didn't GalCiv2 use that model? Looks like it worked out pretty well for them...
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Zuh? Stardock is alive and well.
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and recently started selling Space Rangers 2.
Good company Stardock. Brad's a dick to the community though. Muwhahahaha. |
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EDIT: My fault, I misread the post. I was thinking of Galatic Imperium 2 and not Galatic Civilizations 2. My bad. |
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Hey! Nice to see you around these parts! You know, I'm kinda curious how you and Aaron Hall think of each other... have you ever talked with him before? He's going to be appearing in an IRC chat session in a couple hours, you know... he might be pleasantly surprised to see a fellow game designer show up! http://forum.shrapnelgames.com/images/smilies/wink.gif
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Well I'll be damned. Look who it is.
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I logged on expecting to see dozens of posts telling me what an idiot I am for writing a review like that - glad to see that the fans of the game (and I am one of them) here are more mature than on most fan forums.
That was a tough review to write, and the policy at the places I write (CGW-which is now GFW, Gamespot, etc.) is to review the game out of the box. Which was version 1.0 They did allow me to mention the patch at the time (1.08.) I rewrote that thing 3 or 4 times trying to be completely fair and also such that people can make an informed decision. Some people will decide the depth is enough that they can put up with the bugs and trust the developer will eventually fix them. And you just can't give the game a higher score because the developer has always fixed them in the past - you have to review what you have on your PC, not what it could be. I still have SEV on my system (along with Gal Civ II) and I'm looking forward to the mods, patches, etc. But I do think that developers ultimately kill themselves by releasing games too early. I don't believe the income from the early buyers can make up for the lost income from people who read negative reviews or posts on general gaming forums or even word of mouth. FWIW (Edit) - for the person who noted the incorrect caption, thanks for the heads up - it appears they mis-matched my captions with the wrong screens shots for all of them. I'll get them to change that. |
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http://forum.shrapnelgames.com/images/smilies/happy.gif It is extremely rewarding to read a solid and honest review of a game. You did a great service by being fair and honest and that I think is why most of use endorse it. http://forum.shrapnelgames.com/images/smilies/happy.gif I have to admit that I was a bit worried about what was going to be said, but was very relieved after reading the review. It was spot on.
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IMO this is a very accurate and fair rewiew of the game Jeff.
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Indeed, a fair and good review. I hope you drop in to the forum more often in the future!
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