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Random Events
The number of random events seems to be caped at three regardless of provinces & order/luck settings. This makes luck non scalable. Has anyone seen more than three random events per turn?
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Re: Random Events
Sometimes you get more than 3 events, but usually it's just that some were caused by enemy spells, or happened to an opponent's province and you then captured the province (I sometimes see more than 3 good events, but I think each time one happened in a province I had just captured - not 100% sure though).
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Re: Random Events
So, in short, taking Turmoil in hopes of benefiting more from Luck is foolish ? Except for early game, perhaps ?
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Re: Random Events
I don't know if you can receive more than 3 random events, but I think Luck is important, just so that you can avoid the Evil Ancient Force event or whatever it's called, which happened to my capital in a game. That event is so evil. Decimating a population from 30k to a mere 1k in one month. My income dropped about 60-70%.
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Re: Random Events
Taking luck is not only to get the good events but also to avoid those bad ones
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Re: Random Events
The arrival of the Ancient Presence is certainly one of the nastiest events; wherever it hits, the pop loss is severe enough to be essentially permanent. I've not seen it for a long time, but then I rarely take Misfortune dominion -- it would not surprise me if it was most likely with a combination of Magic and Misfortune.
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Re: Random Events
I haven't seen it, but I usually play -3 magic, -3 luck, and it would follow that such a thing would happen in high magic/low luck scales. The worst event I've seen, aside from the constant witch's curses I get, is the local vampire lord showing up and sacking my home province with 50+ vampires. I was plagued by the Devourer of Heroes for a couple of turns, but I ended that by guarding my Niefel Jarls with 3 skinshifters apiece. The next round, one of my tougher jarls took the devourer out.
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Re: Random Events
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Re: Random Events
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-astral gems -death gems -150 gold -30 unrest -200 gold -huge number of immigrating people i think this are all genuine random events, and not caused by any spells. (im playing with luck 3) |
Re: Random Events
I think that the size of the map and number of provinces you have can have alot to do with it also.
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Death is so temporary...
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Re: Death is so temporary...
He might have some afflictions, though. Until he heals them, of course.
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Re: Death is so temporary...
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Would it be possible to capture/charm/control one of these special doom horrors and then have it rest peacefully inside a castle thus keeping it from reappearing ?? Also if one of these special doom horrors are placed on the map in a province which cannot be reached... will that also prevent the creature from appearing ?? |
Re: Death is so temporary...
Placing it in a locked province might keep it from appearing. So someone could create a map for MP games that keeps it out. Of course you could also do something with a mod.
What might also be interesting is to make it the pretender of some AI nation. That might be a fun map/scenario to play against. |
Re: Death is so temporary...
Some quick testing tells me that they're capable of leaving on their own, even when preplaced.
Edit: and even when owned by a player at the start. |
Re: Death is so temporary...
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"You are sooo bad, you give a headache to the Doom Horror" http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Death is so temporary...
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Re: Death is so temporary...
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