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Anti-Horror Strategies
So your pretender, prophet, or favorite hero got horror marked, eh? Quelle horreure! What do you do to ensure survival? Everybody share your tips on surviving this unfortunately common occurrence....
My tips: 1. 10 wyverns set as bodyguard, plus ring of warning. You are defending, they fly, so they will attack it first. If it is a lesser horror, they might kill it before it can attack. 2. Gloves of the gladiator attack 4 times. Boots of quickness doubles that. If you can survive the first round of attacks, you should be able to kill it if you have high attack skill and decent strength (12/12). 3. Twice-born. Possibilities: Bell of Cleansing--does this consider Horrors to be demons? The Ark. Anybody try this? The Ankh. Anybody? Wraith Crown. Anybody? Spell, spell, spell, spell. Any suggestions for spells? |
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there isn't a limit to 5 body guard only ?
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Petrify will either kill or paralyze the horror, should be pretty sure to win with that.
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Returning and Ritual of Returning (if you can survive a hit) are obvious escape routes. The problem then is remembering to change the scripting before planned battles. Seeing your best mages teleporting out of a critical fight on the first turn is always disappointing...
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There's also taking Luck and/or Drain. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Does giving blood slaves help? Ive given them to assassins even if they cant use them as gems though I havent actually tested yet to see if they get targeted.
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I think misfortune and magic scales attract more horrors than normal. So order 3 drain 3 misfortune 2 MA Ulm/LA Man would mean fairly few horror attacks with no real disadvantage.
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Anyone try purposefully horror marking bodyguards so they have a chance of being attacked as well? Can that be done?
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Perhaps Illwinter will add this type of spell after they return from vacation. |
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If you could risk it skullface might be more useful than wraithcrown, letting you cast raise skeletons each turn.
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I've seen the non-nerfed Hunter of Heroes laugh at a Wraith Crowned EA Demonbred, easily kill all the undead, then the Demonbred itself. The same Demonbred had killed the HoH easily when using a Spirit Helm -- the HoH is not lightning resistant... but it has Blood Vengeance (as do all Doom Horrors other than Scabiel), so low-level undead will easily maim themselves when attacking as the HoH.
A Phoenix Rod would also work, because they also lack fire resistance. But yes, Petrify is a lethal pick if possible, and has the advantages of not needing gems and also being reasonable for normal battles. Magebane and the Infernal Sword also have unresistable effets, and Magebane has the further edge that it'll boost your MR so you have a chance of surviving the Consume Soul attack and of bypassing Blood Vengeance. Magebane will horror-mark you, but with it, you shouldn't have to hard a time of surviving them. Ark -- needs to beat high MR, does very little damage per turn (you want to KILL it -- not disease it, blind it (may not even need eyes, can't remember), or do a piddling couple of hp). Otherwise... you want precise, non-MR-based damage. High level Blood has two unresistable "send them to Hell" spells. Against two of Umor's forms, Astral would also be an important flag. That... or Returning. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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What about the blood spell that does irresistable damage? A life for a life? I dunno what it's called, but it's supposed to do like 40+ an damage. There's also the necromancery touch spell that does tons of damage, although you risk blood vengancy doom. Non-gift of reasoned tartarians would probably do prety well, since they're are undead and you could theoretically have ten of them.
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Yup, life for a life. Two casts should do it, unless you're unlucky.
I think you're risking blood vengeance with any of the hp spells... and probably the hp-based instadeath spells (isn't Soul Slay a 999 hp attack? Which is usually death, unless you're an in-dominion Gift of Health'd Sphinx or maybe a well-fed Eater of the Dead), too. Basically you want decent MR because of both the blood vengeance and the MR-negates death attacks. The Tartarians, being former deities, also have good MR so long as you get rid of the frequent Feeblemind. Haven't yet checked whether a failed MR vs. Blood Vengeance roll on a Banish to Inferno will send the caster to Hell... which would be cruelly funny, IMHO. http://forum.shrapnelgames.com/images/smilies/evil.gif |
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I am not sure if these are considered horrors, but I had a huge number of units attack me, and it said something like "you were killed by the souls of all enemies you've slain."
What in the world is that, and what triggers it? |
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That spell is vengeance of the dead. If the unit with the highest kills in the target province fails a MR check, and is not undead, and requires sleep, then a number of undead troops equal to the number of units that commander has killed will attack it. If it survives, then the next time the MR check fails, he now has at least twice as many kills.
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Thanks, Graeme!
That totally sucks though. So I suppose high MR is the only (uncertain) antidote? |
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I don't think Returning/Ritual of Returning will pull you out of vengeance of the dead, at least they shouldn't, but maybe they will anyway.
The worst thing about Vengeance of the Dead is the fatigue. The individual units are weak and easy to kill if you have any sort of weapon. But if your commander is not encumbrance 0 (and most that can be affected by VotD aren't) he may get exhausted and become unable to fight. MR is the best protection against VotD, but even there the chances are not perfect, since it is only "MR negates" and not "MR negates easily." The most common targets for this sort of spell are non-undead pretenders and mages. Occasionally a living thug will get hit by it. Mages don't really stand a chance. Fortunately, mages and pretenders have good MR, and frequently resist the spell. |
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Seems like we have two different scenarios here:
1. supercombatant (hero, pretender, etc.), characterized by high hitpoints and the ability to dish it and take it. 2. mages (rainbow pretender, great sage, archmage, etc.), who can dish it out, but they can't take it. I believe there are a number of good strategies for a supercombatant to take. However, mages are in for a beating unless they are lucky--and plan carefully.... |
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VotD isn't that bad. Regular mage can often survive just by using fire shield, astral shield body ethereal and personal luck. Even when he falls unconcious he can avoid being hit while destroying enemies.
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Actually vengance of the dead can be survived simply by having decent MR.
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I was still talking about anti-Horror strategies.... VOTD is pretty easy to survive, usually.
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