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SE5 - 1.17 Patch Out
Here (http://www.spaceempires5.com/files/se5patch_v117.exe)
Mirrors: Here or Here or Here or Here History File: http://www.spaceempires5.com/files/history117.txt |
Re: SE5 - 1.17 Patch Out
Finally. Slow download as usual, unfortunately. Has to be the greatest patch, judging by the notes.
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Re: SE5 - 1.17 Patch Out
Hot dog!
EDIT: Ship capture and ground combat fixes. Great! |
Re: SE5 - 1.17 Patch Out
Crap! No fix yet for the generational components problem; guess I will have to hope its included in the next one!
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Re: SE5 - 1.17 Patch Out
If anyone find download mirrors, please list them here. My 'remaining' time is just increasing *_*
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Re: SE5 - 1.17 Patch Out
Impossibly slow http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: SE5 - 1.17 Patch Out
Yeah they really need to consider either releasing this to other outlet mirrors, or getting a faster/fatter pipe for downloading from their site...
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Re: SE5 - 1.17 Patch Out
I reached 43% downloaded (took me almost 1 hour http://forum.shrapnelgames.com/images/smilies/frown.gif ) after that it stopped with some stupid error http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: SE5 - 1.17 Patch Out
Same for me
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Re: SE5 - 1.17 Patch Out
You can get it via Bit Torrent from:
http://kazharii.no-ip.com:6969 Please leave the torrent running for a while to help seed to others. |
Re: SE5 - 1.17 Patch Out
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Re: SE5 - 1.17 Patch Out
Do v1.13 savegames work under 1.17?
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Re: SE5 - 1.17 Patch Out
mmmm BitTorrent to the rescue...
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Re: SE5 - 1.17 Patch Out
Unless this is frowned upon (and Fyron will keep me in line), I will donate some of my bandwidth as well:
http://www.rogerdouglass.com/se5patch_v117.exe East coast connections should be able to get at least 80K/sec from this server. And of course, don't trust anyone. Don't click this unless you have virus protection. http://forum.shrapnelgames.com/images/smilies/smirk.gif EDIT: Wow, 1K posts. Only another 96 years to catch up to Fyron... http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SE5 - 1.17 Patch Out
I added the patch to Filefront: http://files.filefront.com/se5patch_v117exe/;6217343
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Re: SE5 - 1.17 Patch Out
What is SFI on, dial up? Jesus the best I can get is 1.1 down. Thats dial up speeds. Oh man they really need to invest in infastructure don't they?
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Re: SE5 - 1.17 Patch Out
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Thanks got it !! |
Re: SE5 - 1.17 Patch Out
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Thanks for the message but already got it !!!! |
Re: SE5 - 1.17 Patch Out
rdouglass said:
Unless this is frowned upon (and Fyron will keep me in line... The only people that might frown would be suits at Strategy First, but who cares? http://forum.shrapnelgames.com/images/smilies/wink.gif If they'd just get enough bandwidth to make all this unnecessary already... |
Gamespot has it as well
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Re: SE5 - 1.17 Patch Out
Thanks Romulus.
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Re: SE5 - 1.17 Patch Out
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Afterall, if we are getting it hosted elsewhere as a community, it saves them bandwidth, which saves them money Which is, of course, a big argument for them sorting out mirrors with servers like FileFront and what not |
Re: SE5 - 1.17 Patch Out
Looks like Aaron is hammering out those bugs at a good, steady pace...
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Re: SE5 - 1.17 Patch Out
Do saved games from previous patches work?
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Re: SE5 - 1.17 Patch Out
I installed 1.17 over 1.13. I was in the middle of a Balance Mod 0.97 game at the time, and when loading up after patching, my saved games were no longer listed. Maybe they were retrievable somewhere in the game folders, but I started a new game instead.
The official patches change such fundamental game logic that it's definitely the safest option to start a new game... otherwise like I had in the past you may find that you have extra crashes or bugs like inactive AI players that wouldn't occur if you'd started a new game. |
Re: SE5 - 1.17 Patch Out
Just dump saves and start over, that's 90% of the fun anyway.
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Re: SE5 - 1.17 Patch Out
I continued several games (standard and balance mod) without problems after the combined upgrade to 1.17 and balance mod 0.98.
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Re: SE5 - 1.17 Patch Out
sorry to ask a dumb question, but have the point defence been fixed yet (you know, all the ships in the fleet would fire on the first missle in range, then all subsequent missles got through)?
I only ask because I'm almost done the PhD, and I need to buy a game soon... ['DIT] Oh, and yahoo! Boarding parties are fixed. Is SJ remaking P&N? |
Re: SE5 - 1.17 Patch Out
Thanks Rdouglass http://forum.shrapnelgames.com/images/smilies/happy.gif i used getright to download the file and the programme found also your site http://forum.shrapnelgames.com/images/smilies/wink.gif
It took me around 5 mins to download and i was downloading from u at around 35 kb/sec. I live in Finland http://forum.shrapnelgames.com/images/smilies/wink.gif Seeya |
Re: SE5 - 1.17 Patch Out
Using Getright is very rude to everyone else struggling with limited bandwidth availability... It's like installing a special pipe from the water main to your house during a huge drought.
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Re: SE5 - 1.17 Patch Out
Am I the only one who thinks that AIs started to think a lot slower with this new patch?
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Re: SE5 - 1.17 Patch Out
The AI slowdown is really caused by AI pathing calculations or combats - not really it's actually thinking.
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Re: SE5 - 1.17 Patch Out
Am I right to think that Armor ability is flawed in the sense that it is considered only when the component is actually on an Armor slot ?
I tried an Armor component on the outter slot but the damagetype does not seems to apply. I'm seen SJ using such armors in outter slot but I don't remember him using the damagetype for it (like damage penetration 50%). Any idea ? |
Re: SE5 - 1.17 Patch Out
SJ's armor in GGMod is leaky; it is not meant to have armor ability.
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Re: SE5 - 1.17 Patch Out
It's also possible to download the patch through Strategy First homepage...
Link: http://www.strategyfirst.com/en/game...esV/downloads/ There are 6 different download services, so at least one of them should work :-) |
Re: SE5 - 1.17 Patch Out
AI's definitely generally slower with 1.17, even though the slowdowns are thankfully gone. AI pathing should and could probably be optimized alot, both for players and AIs.
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Re: SE5 - 1.17 Patch Out
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I think it may still actually have the ability, it just dosen't do anything since the components aren't armor by not being in the armor slot... I left it there because the components are working as intended, and I got distracted. Now, its just something to tidy up in the next revision. The directional armor is technically internals, while the leaky shields I plan to add will be technically armor. I plan to not use the game's shield mechanics at all. |
Re: SE5 - 1.17 Patch Out
So do you agree that you cannot do directional leaky armor ?
(As I intended...) |
Re: SE5 - 1.17 Patch Out
Depends on your definition of leaky. Traditionally, "leaky" means a component with no armor ability.
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Re: SE5 - 1.17 Patch Out
I would consider that "leaky" means that some part of the damage go through, some hit the armor.
For example a steel plate on the left of the ship would take damage from perforating bullet comming its way (in outter hull so directional), but would not stop it completely, and some damage would go through to internal (maybe 50%). It would be interesting to have the damageType.txt settings to apply to "armor" composant (meaning the one with armor ability) instead of "Armor" slot only, don't you think ? |
Re: SE5 - 1.17 Patch Out
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But I really consider a pitty not to be able to use the damagetype setting, which has a big potential in my opinion, for Outter Hull "Armor". |
Re: SE5 - 1.17 Patch Out
Some of the damage does go through, though.
First you have to punch a hole in the armor somewhere, but once that happens, shots from that direction do leak through while other shots hit the remaining armor plate. |
Re: SE5 - 1.17 Patch Out
Right, but all damage type are equivalent in that sense.
There won't be one damage type making a hole while another cannot. |
Re: SE5 - 1.17 Patch Out
Here we go with access violations in strategic combat again. Fix it, then break it. And yeah, and I can bring up tactical and let them fight, and they fight like crap, like imbeciles are at the helm. This is getting old.
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Re: SE5 - 1.17 Patch Out
the only thing get right does is looking where to download the file from different sources at the same time, i don't occupy extra bandwidth.
For example if there are lets say TWO sites from where the file can be downloaded and from each one of them i can download with a speed of around 4kb/sec then get right connects to both of them at the same time so that i can download at a speed of 8kb/sec...ecc. Nobody needs to struggle. |
Re: SE5 - 1.17 Patch Out
Full auto Tactical is the same as strategic if you don't touch anything.
You need to improve your strategies (Empire options screen, down at the bottom). Be default, getright will attempt to open many download connections to the same site as well. This action is what crowds out other users and upsets everybody. |
Re: SE5 - 1.17 Patch Out
SJ, How is it then in strategic combat I defeat 8 enemy ships with 4 of my own remaining, and when letting tactical run, I lose 4 and the enemy loses 5 ships (7 DD's of mine against 8 FF's of his). Stratgey is Optimum firing range, and all ships are the same. How is that the same?
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Re: SE5 - 1.17 Patch Out
Modify your strategy corresponding to "optimal fire range" then. You can set many parameters for strategies, so play with it and improve your fleet auto-combat efficiency.
What's is unbalance is that YOU can play the ship manually but the computer CANNOT. You lose 4 and he lose 5 considering he has 8 at the beginning is a fare ratio (better than the 4 kill 8 one anyway). |
Re: SE5 - 1.17 Patch Out
All this ignores the point Strategic combat appears to be BROKEN for me. I shouldn't have to become a "tactical" guru if I don't want to. The game is supposed to have a strategic option that lets the computer sort all that out, is it not? My strategy appears to work just fine in strategic combat results. 7 top of the line DD's should win vs 8 early model FF's, relatively speaking. But the game crashes every time I run strategic combat.
I just rehashed this same combat for the umpteenth time in tactical. This time 5 enemy FF's and 1 of my DD's survived, and I haven't changed a thing. These results aren't just inconsistent, they're absurd. I appreciate you taking the time to respond. This game would DIE without the user community on this forum that supports it. |
Re: SE5 - 1.17 Patch Out
Danipenn said:
the only thing get right does is looking where to download the file from different sources at the same time, i don't occupy extra bandwidth. If only that was all it did... |
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