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-   -   SE5 - 1.17 Patch Out (http://forum.shrapnelgames.com/showthread.php?t=31917)

Matryx November 20th, 2006 02:02 PM

SE5 - 1.17 Patch Out
 
Here (http://www.spaceempires5.com/files/se5patch_v117.exe)
Mirrors: Here or Here or Here or Here
History File: http://www.spaceempires5.com/files/history117.txt

Raapys November 20th, 2006 02:14 PM

Re: SE5 - 1.17 Patch Out
 
Finally. Slow download as usual, unfortunately. Has to be the greatest patch, judging by the notes.

Caduceus November 20th, 2006 02:14 PM

Re: SE5 - 1.17 Patch Out
 
Hot dog!

EDIT: Ship capture and ground combat fixes. Great!

President_Elect_Shang November 20th, 2006 02:26 PM

Re: SE5 - 1.17 Patch Out
 
Crap! No fix yet for the generational components problem; guess I will have to hope its included in the next one!

Raapys November 20th, 2006 02:27 PM

Re: SE5 - 1.17 Patch Out
 
If anyone find download mirrors, please list them here. My 'remaining' time is just increasing *_*

Santiago November 20th, 2006 03:09 PM

Re: SE5 - 1.17 Patch Out
 
Impossibly slow http://forum.shrapnelgames.com/images/smilies/frown.gif

Kana November 20th, 2006 03:41 PM

Re: SE5 - 1.17 Patch Out
 
Yeah they really need to consider either releasing this to other outlet mirrors, or getting a faster/fatter pipe for downloading from their site...

Intimidator November 20th, 2006 03:46 PM

Re: SE5 - 1.17 Patch Out
 
I reached 43% downloaded (took me almost 1 hour http://forum.shrapnelgames.com/images/smilies/frown.gif ) after that it stopped with some stupid error http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/frown.gif

Santiago November 20th, 2006 03:52 PM

Re: SE5 - 1.17 Patch Out
 
Same for me

Fyron November 20th, 2006 04:20 PM

Re: SE5 - 1.17 Patch Out
 
You can get it via Bit Torrent from:

http://kazharii.no-ip.com:6969

Please leave the torrent running for a while to help seed to others.

DrewBlack November 20th, 2006 04:31 PM

Re: SE5 - 1.17 Patch Out
 
Try this

http://www.strategyinformer.com/pc/s...atch/9673.html

Drew

Slick November 20th, 2006 04:43 PM

Re: SE5 - 1.17 Patch Out
 
Do v1.13 savegames work under 1.17?

Kana November 20th, 2006 05:01 PM

Re: SE5 - 1.17 Patch Out
 
mmmm BitTorrent to the rescue...

rdouglass November 20th, 2006 05:06 PM

Re: SE5 - 1.17 Patch Out
 
Unless this is frowned upon (and Fyron will keep me in line), I will donate some of my bandwidth as well:

http://www.rogerdouglass.com/se5patch_v117.exe

East coast connections should be able to get at least 80K/sec from this server.

And of course, don't trust anyone. Don't click this unless you have virus protection. http://forum.shrapnelgames.com/images/smilies/smirk.gif

EDIT: Wow, 1K posts. Only another 96 years to catch up to Fyron... http://forum.shrapnelgames.com/images/smilies/happy.gif

Romulus68 November 20th, 2006 05:41 PM

Re: SE5 - 1.17 Patch Out
 
I added the patch to Filefront: http://files.filefront.com/se5patch_v117exe/;6217343

Atrocities November 20th, 2006 06:01 PM

Re: SE5 - 1.17 Patch Out
 
What is SFI on, dial up? Jesus the best I can get is 1.1 down. Thats dial up speeds. Oh man they really need to invest in infastructure don't they?

Intimidator November 20th, 2006 06:33 PM

Re: SE5 - 1.17 Patch Out
 
Quote:

DrewBlack said:
Try this

http://www.strategyinformer.com/pc/s...atch/9673.html

Drew




Thanks got it !!

Intimidator November 20th, 2006 06:33 PM

Re: SE5 - 1.17 Patch Out
 
Quote:

Romulus68 said:
I added the patch to Filefront: http://files.filefront.com/se5patch_v117exe/;6217343


Thanks for the message but already got it !!!!

Fyron November 20th, 2006 06:35 PM

Re: SE5 - 1.17 Patch Out
 
rdouglass said:
Unless this is frowned upon (and Fyron will keep me in line...


The only people that might frown would be suits at Strategy First, but who cares? http://forum.shrapnelgames.com/images/smilies/wink.gif If they'd just get enough bandwidth to make all this unnecessary already...

raynor November 20th, 2006 08:10 PM

Gamespot has it as well
 
Download Path 1.17 from GameSpot

Caduceus November 20th, 2006 11:56 PM

Re: SE5 - 1.17 Patch Out
 
Thanks Romulus.

DeadZone November 21st, 2006 07:26 AM

Re: SE5 - 1.17 Patch Out
 
Quote:

Imperator Fyron said:
The only people that might frown would be suits at Strategy First, but who cares? http://forum.shrapnelgames.com/images/smilies/wink.gif If they'd just get enough bandwidth to make all this unnecessary already...

I doubt SFi would care
Afterall, if we are getting it hosted elsewhere as a community, it saves them bandwidth, which saves them money

Which is, of course, a big argument for them sorting out mirrors with servers like FileFront and what not

atari_eric November 22nd, 2006 03:19 AM

Re: SE5 - 1.17 Patch Out
 
Looks like Aaron is hammering out those bugs at a good, steady pace...

Wulf_Flieger November 22nd, 2006 10:46 AM

Re: SE5 - 1.17 Patch Out
 
Do saved games from previous patches work?

MisterBenn November 22nd, 2006 11:21 AM

Re: SE5 - 1.17 Patch Out
 
I installed 1.17 over 1.13. I was in the middle of a Balance Mod 0.97 game at the time, and when loading up after patching, my saved games were no longer listed. Maybe they were retrievable somewhere in the game folders, but I started a new game instead.

The official patches change such fundamental game logic that it's definitely the safest option to start a new game... otherwise like I had in the past you may find that you have extra crashes or bugs like inactive AI players that wouldn't occur if you'd started a new game.

Caduceus November 22nd, 2006 12:13 PM

Re: SE5 - 1.17 Patch Out
 
Just dump saves and start over, that's 90% of the fun anyway.

Q November 22nd, 2006 01:42 PM

Re: SE5 - 1.17 Patch Out
 
I continued several games (standard and balance mod) without problems after the combined upgrade to 1.17 and balance mod 0.98.

jimbob November 23rd, 2006 03:26 AM

Re: SE5 - 1.17 Patch Out
 
sorry to ask a dumb question, but have the point defence been fixed yet (you know, all the ships in the fleet would fire on the first missle in range, then all subsequent missles got through)?

I only ask because I'm almost done the PhD, and I need to buy a game soon...

['DIT] Oh, and yahoo! Boarding parties are fixed. Is SJ remaking P&N?

Danipenn November 23rd, 2006 05:15 PM

Re: SE5 - 1.17 Patch Out
 
Thanks Rdouglass http://forum.shrapnelgames.com/images/smilies/happy.gif i used getright to download the file and the programme found also your site http://forum.shrapnelgames.com/images/smilies/wink.gif

It took me around 5 mins to download and i was downloading from u at around 35 kb/sec. I live in Finland http://forum.shrapnelgames.com/images/smilies/wink.gif

Seeya

Fyron November 23rd, 2006 05:34 PM

Re: SE5 - 1.17 Patch Out
 
Using Getright is very rude to everyone else struggling with limited bandwidth availability... It's like installing a special pipe from the water main to your house during a huge drought.

Ungomma November 23rd, 2006 09:05 PM

Re: SE5 - 1.17 Patch Out
 
Am I the only one who thinks that AIs started to think a lot slower with this new patch?

Captain Kwok November 23rd, 2006 10:14 PM

Re: SE5 - 1.17 Patch Out
 
The AI slowdown is really caused by AI pathing calculations or combats - not really it's actually thinking.

Elsemeravin November 24th, 2006 04:09 AM

Re: SE5 - 1.17 Patch Out
 
Am I right to think that Armor ability is flawed in the sense that it is considered only when the component is actually on an Armor slot ?

I tried an Armor component on the outter slot but the damagetype does not seems to apply.
I'm seen SJ using such armors in outter slot but I don't remember him using the damagetype for it (like damage penetration 50%).

Any idea ?

Fyron November 24th, 2006 05:27 AM

Re: SE5 - 1.17 Patch Out
 
SJ's armor in GGMod is leaky; it is not meant to have armor ability.

Smolf November 24th, 2006 06:23 AM

Re: SE5 - 1.17 Patch Out
 
It's also possible to download the patch through Strategy First homepage...

Link: http://www.strategyfirst.com/en/game...esV/downloads/

There are 6 different download services, so at least one of them should work :-)

Raapys November 24th, 2006 09:28 AM

Re: SE5 - 1.17 Patch Out
 
AI's definitely generally slower with 1.17, even though the slowdowns are thankfully gone. AI pathing should and could probably be optimized alot, both for players and AIs.

Suicide Junkie November 24th, 2006 11:04 AM

Re: SE5 - 1.17 Patch Out
 
Quote:

Imperator Fyron said:
SJ's armor in GGMod is leaky; it is not meant to have armor ability.

Just a technical note:
I think it may still actually have the ability, it just dosen't do anything since the components aren't armor by not being in the armor slot...

I left it there because the components are working as intended, and I got distracted.
Now, its just something to tidy up in the next revision.

The directional armor is technically internals, while the leaky shields I plan to add will be technically armor. I plan to not use the game's shield mechanics at all.

Elsemeravin November 24th, 2006 04:33 PM

Re: SE5 - 1.17 Patch Out
 
So do you agree that you cannot do directional leaky armor ?
(As I intended...)

Fyron November 24th, 2006 05:26 PM

Re: SE5 - 1.17 Patch Out
 
Depends on your definition of leaky. Traditionally, "leaky" means a component with no armor ability.

Elsemeravin November 24th, 2006 05:45 PM

Re: SE5 - 1.17 Patch Out
 
I would consider that "leaky" means that some part of the damage go through, some hit the armor.

For example a steel plate on the left of the ship would take damage from perforating bullet comming its way (in outter hull so directional), but would not stop it completely, and some damage would go through to internal (maybe 50%).

It would be interesting to have the damageType.txt settings to apply to "armor" composant (meaning the one with armor ability) instead of "Armor" slot only, don't you think ?

Elsemeravin November 24th, 2006 05:51 PM

Re: SE5 - 1.17 Patch Out
 
Quote:

Suicide Junkie said:

The directional armor is technically internals, while the leaky shields I plan to add will be technically armor. I plan to not use the game's shield mechanics at all.

I agree that the actual "Armor" slot is not interesting for real armor. I plan to use it for whole ship specifics only (like radioactive treatment reducing beam damage, or rubber isolation from electric damage or the like). The same way the Inner Hull component are not logical and I plan to use them only for sizeless/structureless components such as computer programs, crew training and such, which would be destroyed once there is nothing left.

But I really consider a pitty not to be able to use the damagetype setting, which has a big potential in my opinion, for Outter Hull "Armor".

Suicide Junkie November 24th, 2006 08:02 PM

Re: SE5 - 1.17 Patch Out
 
Some of the damage does go through, though.

First you have to punch a hole in the armor somewhere, but once that happens, shots from that direction do leak through while other shots hit the remaining armor plate.

Elsemeravin November 24th, 2006 08:13 PM

Re: SE5 - 1.17 Patch Out
 
Right, but all damage type are equivalent in that sense.
There won't be one damage type making a hole while another cannot.

StarJack November 25th, 2006 07:16 AM

Re: SE5 - 1.17 Patch Out
 
Here we go with access violations in strategic combat again. Fix it, then break it. And yeah, and I can bring up tactical and let them fight, and they fight like crap, like imbeciles are at the helm. This is getting old.

Danipenn November 25th, 2006 09:06 AM

Re: SE5 - 1.17 Patch Out
 
the only thing get right does is looking where to download the file from different sources at the same time, i don't occupy extra bandwidth.

For example if there are lets say TWO sites from where the file can be downloaded and from each one of them i can download with a speed of around 4kb/sec then get right connects to both of them at the same time so that i can download at a speed of 8kb/sec...ecc.

Nobody needs to struggle.

Suicide Junkie November 25th, 2006 09:29 AM

Re: SE5 - 1.17 Patch Out
 
Full auto Tactical is the same as strategic if you don't touch anything.
You need to improve your strategies (Empire options screen, down at the bottom).



Be default, getright will attempt to open many download connections to the same site as well. This action is what crowds out other users and upsets everybody.

StarJack November 25th, 2006 02:37 PM

Re: SE5 - 1.17 Patch Out
 
SJ, How is it then in strategic combat I defeat 8 enemy ships with 4 of my own remaining, and when letting tactical run, I lose 4 and the enemy loses 5 ships (7 DD's of mine against 8 FF's of his). Stratgey is Optimum firing range, and all ships are the same. How is that the same?

Elsemeravin November 25th, 2006 03:27 PM

Re: SE5 - 1.17 Patch Out
 
Modify your strategy corresponding to "optimal fire range" then. You can set many parameters for strategies, so play with it and improve your fleet auto-combat efficiency.

What's is unbalance is that YOU can play the ship manually but the computer CANNOT.
You lose 4 and he lose 5 considering he has 8 at the beginning is a fare ratio (better than the 4 kill 8 one anyway).

StarJack November 25th, 2006 03:46 PM

Re: SE5 - 1.17 Patch Out
 
All this ignores the point Strategic combat appears to be BROKEN for me. I shouldn't have to become a "tactical" guru if I don't want to. The game is supposed to have a strategic option that lets the computer sort all that out, is it not? My strategy appears to work just fine in strategic combat results. 7 top of the line DD's should win vs 8 early model FF's, relatively speaking. But the game crashes every time I run strategic combat.

I just rehashed this same combat for the umpteenth time in tactical. This time 5 enemy FF's and 1 of my DD's survived, and I haven't changed a thing. These results aren't just inconsistent, they're absurd.

I appreciate you taking the time to respond. This game would DIE without the user community on this forum that supports it.

Fyron November 25th, 2006 03:59 PM

Re: SE5 - 1.17 Patch Out
 
Danipenn said:
the only thing get right does is looking where to download the file from different sources at the same time, i don't occupy extra bandwidth.


If only that was all it did...


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