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Academy of War -- Enter for Training ?!?!
Anyone know what benefits my units will get for entering?
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Re: Academy of War -- Enter for Training ?!?!
Your commander and units under his command will gain experience.
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Re: Academy of War -- Enter for Training ?!?!
perhaps they will get trained?!?@#!?!?@?@!####
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Re: Academy of War -- Enter for Training ?!?!
Do 100% of the troops entering gain an experience star? What about if they re-enter -- can they gain additional experience stars?
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Re: Academy of War -- Enter for Training ?!?!
This is from Dominions II and most likely hasn't been changed at all:
EXPERIENCE Kristoffer O posted February 23, 2004 22:14 "Does anyone know how a kill coresponds to an XP on the hall of fame?" Not sure but something like this: Deaths x5 Experience (points, not lvl) x2 Kills x1 From a post by Johan O in another thread: Here is a list of effects of increased experience. XP 1 (15pts = 1 Star) Att +1 Def +1 Prec +1 Mrl +1 XP 2 (50pts. = 2 Stars) Att +1 Def +1 Prec +1 Mrl +1 XP 3 (100pts = 3 Stars) Att +1 Def +1 Prec +1 Mrl +1 Str +1 XP 4 (200pts = 4 Stars) Att +1 Def +1 Prec +1 Mrl +1 Enc -1 HP +2 XP 5 (400pts = 5 Stars) Att +1 Def +1 Prec +1 Mrl +1 Str +1 All units, except mindless ones, get: 1 exp per turn +1 exp for participating in a battle +3 exp for winning a battle +1 exp per unit killed in melee combat Kristoffer O posted January 27, 2004 17:41 Not +1 for killing, but +1 for hitting an enemy. Quick Nataraja with 4 swords of swiftness, Chi Shoes and Stone Bird. Arralen Champions Skull: +3 Exp/turn Edi Re: Academy of War question [Re: FarAway Pretender] Academy of War gives 4 exp per turn, The Ancient Master gives 8. (to commanders AND troops!! - Arr.) Academy of War is not unique, and it is still a level 0 Blood site. The Ancient Master is unique. |
Re: Academy of War -- Enter for Training ?!?!
Great list Arralen! And as everyone know every star of experiance also gives +1 to research.
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Re: Academy of War -- Enter for Training ?!?!
Nice chart... are the XP requirements per level, or cumulative? (i.e., does it take 50 or 65 XP for a fresh unit to get 2 stars?)
Also, do spells that hit count for XP? if so, at which rate? (one per hit, or one per spell max) I've seen lowly Priests enter the Hall of Fame after a few meetings with Ermorian armies, but I never paid too much interest to their experience stars, just the big red one - and kills count a lot for that, and Banishment kills a lot of Longdeads. |
Re: Academy of War -- Enter for Training ?!?!
I've noticed some of my mages getting bonuses to their magic ability (as in +1 death, etc, per empowerment) seemingly as a result of experience. It doesn't seem to happen 100% consistently, however. Anyone else seeing this happening?
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Re: Academy of War -- Enter for Training ?!?!
It seems winning the arena championships gives exp. If I don't recall wrong my guy jumped from 0 exp stars to 3 stars winning that.
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Re: Academy of War -- Enter for Training ?!?!
Winning in the death match gives 100xp IIRC.
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Re: Academy of War -- Enter for Training ?!?!
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AFAIK the only way to get +1 death is by coming back via "Twiceborn" spell. The mage might end up with "feebleminded" or "mute" affliction, and therefore useless, as well, though ... |
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Hitsw = exp work for melee, and I can understand why ranged units would get experience more slowly than others, but what about trampling? Does it still have attacks? |
Re: Academy of War -- Enter for Training ?!?!
Arralen,
Is 5 stars the most you can get beyond which you cannot advance any more in stars? Also, I wish there were hit points increases with each star. It would help out human thugs immensely. |
Re: Academy of War -- Enter for Training ?!?!
Also, if the experience increase that Arralen quoted when entering the Academy of War (and when fighting a battle) correct, then it seems almost useless. That is, if the Academy of War only gives you 4 experience points, it almost always makes sense to fight a battle instead, because 4 experience points are the minimum you are guaranteed if you win.
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Five stars max.
There's no experience level above that.
Mind you, if you're a non-pretender commander in the HoF, you benefit from maintaining enough kills, experience and/or deaths to remain there -- your heroic ability gets stronger so long as you're in the HoF. It stops improving if you no longer qualify. |
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Of course, I don't think that experience does enough to make worrying about it worthwhile. Increases in attack/defense are marginal at best - the only things that really seem to benefit is morale and possibly missile troops that start with at least average accuracy. |
Re: Five stars max.
Taqwus,
Thanks for the clarification. It's been aeons since I last played Dom II, and the Demo of Dom III doesn't last long enough for me to easily catch those factors! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Academy of War -- Enter for Training ?!?!
Arralen,
Level 3 is 25 turns! That's a long time to park your commander and troops. As for the casualty issue, I guess I tend to take less casualties since I tend to build prefer elite, durable units. (My favorite nation in Dom II was Jotunheim with the Niefel giants theme.) Also, I am concerned more for the experience acquisition for commanders than the regular units--who are ultimately all fodder. And commanders, esp. AoE spammers, will benefit far more from fighting battles. |
Re: Academy of War -- Enter for Training ?!?!
Attack and Defense seem to me to be some of the most important stats for fighters. For those who think Morale is more important http://forum.shrapnelgames.com/image...s/rolleyes.gif, experience also increases that, and Precision (and at 3-star, Strength). Not only does the Academy not cause casualties, it also doesn't cause afflictions. I think it's a great site to have, especially during peaceful times, and/or for troops on reserve. Not to mention that it can be used not just or plain troops, but on non-mindless uber units, to make them even more uber.
It's not Mount Chaining, but it is an appropriate and decent effect for those with the patience to use it, IMO. PvK Edit: Simply training up new troops to one star essentially makes them elite, and doesn't take very long or cost more gold than maintenance during the time they're training. It can also help impatient players maintain a prudent reserve force... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Academy of War -- Enter for Training ?!?!
About experience being useful. Pit two armies of a hundred units against each other, everything has base attack and defense 10. Now, make the other side experience lvl 3, being 13at, 13def. I'd guess it'd be a massacre:)
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Re: Academy of War -- Enter for Training ?!?!
I'm sorry if this is a noobish question, but what is the ancient master?
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Re: Academy of War -- Enter for Training ?!?!
I seem to remember (back before Dom 2) being told that there was experience for a kill equal to the Size of the victim. I'm not sure if I was misinformed, or if KO changed that at some point, or forgot about it when posting.
PvK |
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