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A couple of simple ways to make it more friendly
1) While the AI is thinking the computer doesn't monitor Alt-Tab. I'm playing several AI's on a big map, the turn calculation is long enough that I'm switching away and doing other things while it thinks. If I'm quick I can hit end turn and then Alt-Tab and in a few seconds the game will hide itself, otherwise it won't until the AI calculations are done. Even if I'm fast enough, it still won't release the mouse until after the AI calculations are complete, though. (Note: This mouse problem can only be observed on multi-screen systems.)
2) When the game is simply down on the taskbar, how about changing the title to show if it's calculating or waiting for the player. |
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You could probably make it so that ranged attacks do more damage to the enemy then to yourself
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(1) That's weird. I can Alt-Tab back and forth while the turn calculation is being performed without any problem. It sounds more like something in OS scheduler being borked. User-mode application isn't even supposed to be able to totally monopolize computer resources.
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I suppose you could tweak the Create a Pretender interface a bit. Needing to start a game to view/delete pretenders is sort of strange...
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Loren, the game runs very fine in windowed mode, that way you should not have any problems to switch to other tasks.
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Windowed mode is one of the reasons why I love this game. It lets me see the clock on the machine. It allows me to quickly switch back and forth to other work windows. And the hosting times remind me to do check other things on the machine (and other things off the machine)
Making Windows mode the default might be a good idea. Im not sure if there is any advantage gained to full mode at all. |
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Windowed mode default would be a good idea.
ps. I can play EVE online and Domininos at the same time;) Gotta love games running in windows. |
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You can freely alt-tab back and forth while it's your turn. You can pretty freely alt-tab back and forth during battle resolution. What you can't do is alt-tab back and forth during AI calculation. I'm thinking that perhaps it is only checking the keyboard when it displays a message. When you do the Alt-Tab Windows sees it fine and switches the task. However, Dominions still has the screen and the mouse is still boxed in. Thus you get the taskbar and any menu you can launch from it--but not any window you might open. |
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Much better, although in windowed mode the mouse won't scroll the map when it reaches the edge even if it's the true edge of the screen also. |
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This is a large map with many AI's, the "AI thinking" phase is measured in minutes (this turn, I'd say something like 10 minutes), especially since I got into quite a slugging match with my powerful neighbor. (On the main battlefront he's got at least 500 units in battle or marching towards it.) It wasn't nearly so bad while I was mostly squashing Atlantis but now Atlantis is gone. I've got 5 neighbors. 2 are basically at peace (one keeps throwing spells my way but there's been no other conflict) one has only two provinces of contact and we've never done anything to each other. One is the undead--they've got several hundred units in one square that they've done nothing with--since he's by far the most powerful empire I don't intend to start anything with him. That square is now a minimum of 5 provinces behind the battle line and I have no idea where the rest of his empire might be or how he came to have that pile on the one square. Finally there's the guy I'm fighting. He used to be ranked a bit higher by the game, by now I'm ranked a bit higher. Now that he's marching the big forces up it's gotten very slow and my shambler raids on his flank made it even worse. He's also doing a horrible job of countering the shamblers. There's a long path with low-supply terrain, I think the AI is having a hard time with the pathfinding. |
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Loren, 10 minutes in terms of turn generation in a large map game?
Is this what I am supposed to expect even when I get a new computer shipped to me? Jeez... |
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Cainehill,
Does that mean turn generation will be significantly faster with reduced graphics setting? If it takes more than 1-2 minutes even in late game, I am going to be very annoyed. |
Re: A couple of simple ways to make it more friend
Lower settings does speed it up and annoyed you will probably be. The turn gen time can be ignored using various methods such as: having 2 game running at once, playing one while the other hosts. Browsing the internet while it hosts. Remembering to breath during play ect.
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Furthermore, I think there's a pathfinding issue with the very long times I'm seeing--it only got bad when the AI I'm fighting started marching large armies around a complex, probably out of the way (I haven't mapped the extent of his empire yet) route to get to me. (This turn I sent over 200 heavy cav against over 300 of his units. I lost 1/4, he lost 1/2 and retreated.) |
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And I do mean 10 minutes of AI think time--this on a 3ghz processor with oodles of ram. Admittedly the memory is currently in single-channel mode. I've been having trouble getting a response out of Corsair about the memory chip that died--I've come to suspect that something is wrong in their e-mail and I'm going to call them again Monday and try a different e-mail address. |
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But I suppose this has to do with my current computer, not Dom III. |
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If that is not the case, then I suppose I can run it on two computer with just 1 disc, since I have multiple monitors, keyboards, and mice. |
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No need for a physical CD (well, at least not in the linux version, but I think this is the case for all platforms.)
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You don't need physical CD other than for the installation. However Dom3 license limits you to a single concurrent copy on a computer storage medium (aside of backup). That sounds curious because I don't see any straightforward way to play it without having one copy on the hard drive and another copy in RAM http://forum.shrapnelgames.com/images/smilies/happy.gif
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Im not sure how thats worded but the game is purposely setup to allow seperation of client and host. The host copy doesnt check its own serial against the players to specifically allow that. |
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Incidently, I'm thinking my reason on why it's so slow is wrong. The undead are on the march and they have some *HUGE* armies. I'm going to have to fight them soon. What ratio of priests to undead should bring to battle? |
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