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Horror Scourge.
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Version 0.20
Kurgi causes "Feeble Minded" affliction in the province he's in but domsummons Lesser Horrors. So he is not totally useless. This nation is very hero dependant so you will need high luck or turmoil or both. |
Re: I need test subjects.
Nice pixel art!
Any chance I could get you to draw - a three headed black dragon (one of the Asi, a significant badguy from Zoroastrian myth), a guy with a tiger head and a woman with a tiger head (a Rakshasa and a Rakshini, respectively,) I have my own mod with seven heroes - and I've only *once* gotten the same multihero twice. If you have all seven slots used, I believe that you *expect* to duplicate a multihero ~4% of the time, assuming you get two heroes over the course of the game (2/7 of getting a multiero the first time, 1/7 of getting the same hero next time you get a hero.) So, with all that said, I'll fire it up and see what happens. A few suggestions - give the Blade Master a better weapon, if not two weapons. These are some nice units (and, I assume, some really nice national summons) but you should give them a bit more magic. You could give them a random on the advanced sorcerer (I'd suggest SBNA, to make them as different as possible from both existing mid-era astral/blood nations, Jotunheim (avoid death and water) and Abyssia (avoid fire and earth.)) Or, you could give them a capital-only master sorcerer, who is something like HBBBSS{SBNA,100%}{SBNA,10%}. I think one of your summonable horrors should be a nasty priest - this is especially true given your dying dominion - 1 priest/temple and the biggest priest is level 1? Against a significant dominion push you go out like a light. Finally - something odd does seem to be happening. No heroes are showing up and I've got turmoil-3 and luck-3. I'm not sure if I'm just getting bad luck or what, but it's turn 20 so this seems odd. There might be some requirement (# of recruited characters? Size of army?) to get heroes that I'm not meeting. Anyway, would it be possible for me to add this to my mod-pack? |
Re: I need test subjects.
Lol so much to respond too.
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Changed luck from 100 to 50. Maybe it was too high to work properly.
DrPraetorious there already is a pretty good Rakshasa in NewGods mod (I dont remember who made it). Granted its only male, but changing him into a female shouldnt be a problem. http://img205.imageshack.us/img205/8568/rakasha1pb7.jpg |
Re: I need test subjects.
Think it was made by Fmunoz. One of the guys behind Battle for Wesnoth.
I don't want to discourage you, but there will be rakshasas in the next patch when Lanka, Land of Demons appears as a new nation. |
Re: I need test subjects.
Added age and a powerfull form of priest Horror
http://img179.imageshack.us/img179/4...uggler1su0.jpg Forgot to add #holy. |
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This will probably be your best work yet once its finished. Havnt got any heroes yet but i notice one balance problem: The sorcerers should have S3 imo, this will both let them send lesser horrors AND make the nation atleast a little more resistant to magic duel(if thats too much then maybe a 50% random SB)
edit: i also like how my horrors (especially king of the world) can move from one side of the map to the other (as it should be) http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: I need test subjects.
With luck 3 i got my first hero (Umor) on turn 55.
Got my second hero (a regular horror named Do Na) on turn 56. Turn 58 and Scabiel the Maker of Ruins has appeared. |
Re: I need test subjects.
You could try the approach I made for testing the worthy heroes mod.
Setup a game with a luck 3 pretender and another human nation, then setup a local server with that game and set quickhost to 1 minute. Then simply check into the game every hour or so to see what kind of heroes are there. You should of course set up more than one game to get more samples. |
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Also, whats up with scabiel? Alot of turns he dosnt move at all and every few turns (when he does something) everyone around him just dies.
PS: Im enjoying using massed horror seeds+scabiel (with lucky pendant and ring of regen) to destroy large jotun armies. |
Re: I need test subjects.
I think Scabiel tries to move on its own. Like Eater of the Dead. It probably doesn't work unless he's independent.
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OK, left it to autohost every minute and now its on year 12. Im pretty sure that basic horrors(which I assume are multiheroes) as multiheroes dosnt work as a still only have one and, umor does disappear (HoF lists him as dead though) and scabiel appears to have died (forgot i was playing vrs an ai nation) after racking up 600 or so kills.
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No, i left Scabiel out vrs several hundred jotuns, many of which carried horror seeds and, since scabiel is listed as being horror marked i assume their AN damage killed him(since with his 35 prot, luck, regen and iirc etherealness i doubt regular jotuns would have hurt him.
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Re: I need test subjects.
How about a sacred unit? If you copy the stats off of a Praetorian Guard, you can have him show up with random afflictions. I gave him the nightmare sprite just to test him out, he works.
#newmonster 2390 #copystats 667 #spr1 "./Horror/LesserNightmare1.tga" #spr2 "./Horror/LesserNightmare1a.tga" #name "Posessed Tetsu" #descr "When an apprentice warrior of the Tetsu clan is wounded, but not slain, he is rendered inelligible to become a veteran. Faced with a life of drudgery, shame and servitude, these crippled warriors will offer themselves up to the more cunning sort of Horrors. Most are slain horribly, but horrors regard the cruelest and most embittered individuals as choice vessels - when the vessel is slain, the horror briefly escapes. Their fellow Tetsu regard these unfortunates with a mixture of pity, fear and religious awe." #holy #fear 0 #ethereal #weapon 70 #weapon "Short Sword" #armor "Shield" #armor "Full Leather Armor" --armor "Tetsu Helm" #secondtmpshape 2383 #gcost 75 #magicbeing #end |
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Tetsu Sorcerer now has 3 Astral.
Thanks for your help guys. I think that the random behavior of Doom Horrors adds to the flavor. |
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Once the patch is released(and therefore moddable national spells) do you have any idea how long you will take to finish this?
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Re: I need test subjects.
No idea. A week maybe.
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Added the only non-national spell. Added another Horror
http://img226.imageshack.us/img226/2...tation1ne6.jpg Its a horror seducer. The problem is it uses Succubus stats, and that means demon. Is there any other seductress in the game? Whats its number? |
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Thanks! |
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5 heroes + 2 multi-heroes.
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Very nice looking units Amos! http://forum.shrapnelgames.com/images/smilies/cool.gif
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There're at least two more seducer-types that are demons. You could try EA Arco Oreiad. |
Re: I need test subjects.
Tnx Endoperez.
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Re: I need test subjects.
1 Attachment(s)
Added prices.
There is a movement bug. Keda Flier should have 1 map move, instead it has 2. Its a flight issue. So I changed the mapmove to 0 and it works fine. Azi attachment for DrPraetorious. |
Re: I need test subjects.
This is version 0.07 with all the spells in regular form. After the release of the patch all I'll need to do is balance the mod and change the spells to national.
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Pretender looks sweet.
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Pretender is less godly. Minor tweeks to graphics. King costs more.
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Changed Keda Leader's sprite
http://img209.imageshack.us/img209/6...leader1ju6.jpg And added 2 more units. |
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Added last unit.
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Some final suggestions.
Give this nation 2 blood slaves/turn out of the capital. With a strong dominion and even a level 1 priest, this will make it at least *conceivable* that you'd survive with an imprisoned pretender. Mictlan actually starts with a level 1 priest instead of a scout; but you'll be making your initial scout into your prophet if you have the blood slaves to manage it. You could give them a non-mage priest as well, maybe a torturer who adopts a priestly function to allow him to undulge his sadism, he could be an inquisitor with a patrol bonus and cost ~40 gold, and be perfectly acceptable as a starting unit. If you go around worshipping beings that feed on pain and misery you should probably have an inquisitor of some kind. Also, if their temples only cost 200 gold they'd be in much better shape in that respect, but I'm not sure if you can do that in the current mod generation. That said, the nation is quite playable and I'm kicking *** (against the computer, anyway) so you don't really need to change anything. |
Re: I need test subjects.
You dont need 2 blood slaves. You get very cheap Head Hunter that gets much more than 2 slaves a turn when he Blood hunts.
This nation needs to start with the God present, so even if you loose your God in the first few turns (I lost mine to Hunter of Heroes in first five turns in 3 games), you could potentially survive for long enough to call him back. Imprisoned God will kill your initial expansion as he is the one to give it the initial momentum, and you will have to rely on Heroes appearing, which is a bad strategy IMHO. This nation is very weak at the beginning as you have probably noticed. Also, be careful with your blood slaves. If you leave them in your magic vault they tend to vanish. One strategy, the one that I employ, is to distribute your blood slaves to all your researchers (for protection as well). Kurgi was fairly useless. Now he produces 3 Astral gems. Be careful, he causes "Feeble Minded" affliction in units in the same province. |
Re: I need test subjects.
Version 0.10 with all the spells nationally restricted (except for the "Tartarian Smith").
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Re: I need test subjects.
Awesome mod again Amos http://forum.shrapnelgames.com/images/smilies/happy.gif.
Could summon shadow horrors be buggy? I tried the spell but don't seem to get shadow horrors http://forum.shrapnelgames.com/images/smilies/frown.gif. |
Re: I need test subjects. *DELETED*
Post deleted by Amos
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Re: I need test subjects.
Amos - when I folded this mod into my megamod I changed the spell effect number for those two spells to 10001 (which works, it's a typo in the manual and not a bug.)
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Re: I need test subjects.
Thats great. Tnx. Changed it back.
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This is a really fun nation to play! After looking at it fairly thoroughly, I found some things to question (and/or complain about) though.
I think the head hunters are way too good. At 60 gold and an effective blood magic 4 (for hunting) they're far, far better than any other blood hunter in the game. I'd suggest lowering their #douse to 1. They'd still probably be the best in the game even then, but since they can't research it'd probably even out. Why do the mages all have an increased lifespan? Why do the black leigionaires cost so much? I understand they're elite, but 14 gold seems closer than 44. They're not THAT good afterall. Looks like a bunch of the other troops are overpriced too. What compared to other national elite troops like Pythium emerald guard (the best humans who cost considerably less) makes them worth this kind of money? Why does the pretender have holy levels? Finally, one of the Kisei X of [the?] Word units fight with 2 short swords. They cost more resources than the other variety, and they're worse. Without ambidexterity, they have lower attack scores than the #nratt 2 troops. |
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Kurgi now summons Lesser Horrors.
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Re: I need test subjects.
Version 0.13
Inventory fixed. |
Re: I need test subjects.
Version 0.14
-Night Terror gained abilities to summon Void beings and to cause insanity in enemy provinces; -Keda Beast is made unique; -Changed Keda Flier's sprite. |
Re: I need test subjects.
Firstly, let me say that this my favorite mod, no question. Awesome schtick, excellent execution, great artwork.
Have you considered making most of the summons combat-summons? Do you know what happens when you copystats a horror and then summon it as a non-neutral? Does it still favor horror-marked enemies or not? Have you considered making your custom horrors sent-summons instead of normal summons? If you give the nightmare some holy magic, you could send a bunch of them to attack a remote province and they'd be able to bless themselves. I'm not sure what blessing (if any) they'd get as a neutral summon. Are there any other spells you might want to add? Examples of stuff I can do now: * A blood/holy spell that only blesses magic beings. * A spell that gives all sacred magic beings on your side (thus, all your horrors), say: berserking, fast movement, etc. You can also add spells that give them the ability to horrormark enemies more efficiently, for example. |
Re: I need test subjects.
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Version 0.15
-Fixed Temptation; -Night Terror costs 40 slaves. |
Re: I need test subjects.
I always thought that they worshipped the horrors, but that the horrors really didn't care (except possibly for the awakening God, if he is some kind of horror.)
Even if the horrors are somehow in charge, their ability to enter our reality is pretty clearly limited, so it'd make sense for them to be remotely summoned or summoned in combat and then to vanish. I was playing this position and I just didn't see a lot of reason to bring blood slaves with me into combat, and sacrifice them to my pointlessly evil religion. Almost all of my combat magic was astral, in fact. That's no good, if you're going to be the Horror Scourge, you should show up in combat with a *lot* of blood slaves. They could have a blood-holy spell which blessed all of your horrors and also provided any of the following bonuses (drawn from the bitmask on effect 10). I'm not listing any bonuses which are already available as a bless or which wouldn't really benefit a horror much: * Luck * Barkskin * Boost Strength * Pain Transfer (?) * Resist Fire or Cold * Cold or Heat Radiation * Stoneskin * Holy Avenger * Boosted MR (cumulative with astral blessing) * Ironskin So, for example, you could have a combat spell which blessed all of your horrors (all of your sacred magic beings) and made all of your horrors lucky. It'd be blood/astral, which is fine since all of your guys are blood/astral/holy anyway. Likewise, a variant of astral healing that cost blood slaves and only healed your horrors. The Astral Claws don't provide enough horror marking to make combat-summoning of conventional horrors really worthwhile, which is too bad, because as the horror scourge it'd be cool if you horror-marked people and then sicked horrors on them. Boosted national versions of astral geyser and other horror-marking spells would be nice as well, especially if you had more reason to summon independent horrors. |
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Version 0.16
Added new summonable unit - the "Rift". It domsummons Horrors and Lesser Horrors, spreads dominion but causes massive unrest. You will be in hundreds in no time. DrPraetorious I thought about your Bless proposal. I'm seeing Horrors as being pretty solitary and individualistic. It wouldnt do to have them blessed en mass. |
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