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-   -   v3.04 - nation specific summons..how? (http://forum.shrapnelgames.com/showthread.php?t=32192)

DominionsFan December 7th, 2006 09:52 AM

v3.04 - nation specific summons..how?
 
I was reading the updated [v3.04] modding manual, but I still cannot figure out that how can we add a nation specific summoning spell for a given nation. Well not that I have time to work on a mod, but it would be good to know regardless. http://forum.shrapnelgames.com/images/smilies/smile.gif
Let's say I would like to add a new spell what will summon xy number of hoburgs for ulm. School: conjuration [This is just an example question.. http://forum.shrapnelgames.com/image...es/biggrin.gif]
Can someone explain that how can we add a spell like that? [I would prefer to see all commands what is needed with the correct numbers] http://forum.shrapnelgames.com/images/smilies/smile.gif

DrPraetorious December 7th, 2006 12:21 PM

Re: v3.04 - nation specific summons..how?
 
This will give "Summon Hoburgs" to all three flavors of Ulm - but, now that I try it, the spell doesn't actually work (no hoburgs appear). Anyone know what I did wrong? Or is this a bug?

#newspell
#name "Summon Hoburgs"
#descr "This Spell Summons Hoburgs"
#school 0
#researchlevel 0
#path 0 6
#pathlevel 0 1
#effect 10003
#nreff 10
#fatiguecost 100
#damage 483
#restricted 2
#restricted 31
#restricted 52
#end

Amos December 7th, 2006 12:43 PM

Re: v3.04 - nation specific summons..how?
 
I tried the new #restricted command and it works, at least for ritual summons.

DrPraetorious December 7th, 2006 02:33 PM

Re: v3.04 - nation specific summons..how?
 
Do the spells themselves work? I see that the spell appears on (and only on) the Ulm spell list, but that's it.

Endoperez December 7th, 2006 02:36 PM

Re: v3.04 - nation specific summons..how?
 
I've managed to get commander summons to work, and spells that summon units in battles to work. See Spelling Issues thread for examples.

Amos December 7th, 2006 02:56 PM

Re: v3.04 - nation specific summons..how?
 
What about #school 0? Change it to something else and see if that works.

#newspell
#name "Call Soul Juggler"
#descr "."
#restricted 75
#school 6
#researchlevel 1
#path 0 7
#path 1 4
#pathlevel 0 2
#pathlevel 1 3
#effect 10021
#fatiguecost 3200
#damage 2389
#nreff 1
#end

I tested this spell and it works as it should.

Endoperez December 7th, 2006 03:39 PM

Re: v3.04 - nation specific summons..how?
 
#effect 10021 works. #effect 10003 doens't. #school 0 is Conjuration.

Amos December 7th, 2006 03:58 PM

Re: v3.04 - nation specific summons..how?
 
I tested that and you are right. I dont remember testing it in 3.01. Did it work before the patch?

DominionsFan December 8th, 2006 09:02 AM

Re: v3.04 - nation specific summons..how?
 
So basically adding nation based rituals/summons is still bugged.

Endoperez December 8th, 2006 09:06 AM

Re: v3.04 - nation specific summons..how?
 
Quote:

DominionsFan said:
So basically adding nation based rituals/summons is still bugged.

The nation-spesific summon isn't bugged. It seems it's the command for summoning creatures that doesn't work. I'm pretty sure some kind of a workaround is possible.

DominionsFan December 11th, 2006 09:49 AM

Re: v3.04 - nation specific summons..how?
 
Quote:

Endoperez said:
Quote:

DominionsFan said:
So basically adding nation based rituals/summons is still bugged.

The nation-spesific summon isn't bugged. It seems it's the command for summoning creatures that doesn't work. I'm pretty sure some kind of a workaround is possible.

Ah I see...well I guess that this gonna be fixed in the next patch than. http://forum.shrapnelgames.com/images/smilies/smile.gif

Endoperez December 11th, 2006 10:50 AM

Re: v3.04 - nation specific summons..how?
 
Quote:

DominionsFan said:
Quote:

Endoperez said:
The nation-spesific summon isn't bugged. It seems it's the command for summoning creatures that doesn't work. I'm pretty sure some kind of a workaround is possible.

Ah I see...well I guess that this gonna be fixed in the next patch than. http://forum.shrapnelgames.com/images/smilies/smile.gif

Johan posted the correction here. The #effect to summon units is 1, not 3 (1+2). Using #effect 1 summons units in battles, using #effect 10001 summons units as ritual.


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