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In-Game Typos
I figured we should have a separate thread for actual bugs and another for less fatal but still annoying things called typos.
List in-game typos (misspelled pretender titles, unit names, typos in unit descriptions or erroneous descriptions etc) here. That way the bug thread will not get cluttered with the less important stuff and we can get the typo stuff ironed out here (because inevitably there will be arguments about proper spelling wrt UK vs US spelling). Just remember that Illwinter has preferred UK spelling in the past and that we should probably stick to it for the sake of consistency. Let's follow the format of the bug thread, so that we post the problem issue in bold and then more detailed stuff in normal text below it. See my next post for examples. Now, if only some friendly mod or admin were to stickify this. Thanks! Edi |
Re: In-Game Typos
I'll start off:
Site: Villa of Everchanging Fresques Should be "Villa of Everchanging Frescoes" Fort: Jewled City Should be "Jewelled City" Edi |
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I got the random event:
A prospector genious has found a small gold deposit. 200 pounds of gold was found. It should probably read: A prospector genius has found a small gold deposit. 200 pounds of gold were found. |
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Or even:
A genius prospector has found a small gold deposit. 200 pounds of gold were found. |
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The weapon called Delibitative Poison should be Debilitative Poison.
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A negative skill adjustment of my prophet for being out of his dominion was listed as "+-3".
Correction: The negative skill adjustment display problem is not just for the prophet and is not directly related to being out of dominion. It shows up as negative heat adjustments to skills for my cold-loving Jotuns. |
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Ok, i guess I'll list this here (Even though it's not technically a typo) because it's getting absolutely no attention in the bug thread
The Heart Hider Hero from ME Shinuyama is still lacking a description. It may not seem serious but I hardly play dominions anymore because my favourite nation has a hero with no description. An alternative to adding a description would be to simply disable the hero. I'm not sure that would be any easier but, hey, as long as it's fixed in the next patch. |
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A crapload of typos found in unit descriptions while compiling the bug list.
Kristoffer, if you want these added into the shortlist thread, tell me and I'll copy the post from here and add it there. TYPOS, UNIT DESCRIPTIONS
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<font color="green">U* Whatever "Shamen" should get replaced with "Shamans"</font>
More bugs when I have time to remember and collect them. |
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That one is not included because, while "shamans" is technically correct English and "shamen" is not, it is possible that the particular tribe/nation would use the incorrect word in their speech. An issue of dialects/game universe flavor in that case.
Furthermore, I will not do your legwork for you. If you wish to report an unlisted typo, you WILL include the id number of the unit or it will not be reported. Because I cannot be arsed to go through the unit DB to look at every unit that might have "Shaman" in the name and then poring over their descriptions to find which one(s) are affected. Nothing personal, it's a matter of principle as much as anything else. If I give in just once and do people's digging for them, nobody will bother to report things in sufficient detail because they will assume I will take care of all the details. Edi |
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While I strongly doubt that it was intentionally entered incorrectly by the devs, it is a search and replace job and it should get replaced whereever found. "sed" does wonders.
I do not use any type of database program since I'm on Gentoo and I'd have to not only compile all of these bloatware programs by themself, but all the depencies that they require, too, which I of course don't want to do. But if there is some DB that includes the units/spell/whatever descriptions then please point me to where I can find them and I'll extract the id's out of there, using another machine to open it, maybe. |
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Take a look at my sig. You need Open Office to read them, though.
You can also get unit ID numbers for specifc cases by selecting the unit for viewing and pressing shift-i. That will show you monster number as well as the weapon and armor numbers for the equipment it has. |
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Hi, hopefully this is the right thread for this stuff and it's still being looked at. Anyway, during pretender design I noticed a few that aren't on the list here or the bug shortlist...
- The Great Black Bull pretender specifically mentions Pangaea in its unit description... but it is also available for Sauromatia. <font color="green">- The Mother of Monsters has a few typos: "The mother of monsters is an ancient being that have given birth..." This refers to one entity, so that 'have' sould be changed to 'has'. Also "As a mother of serpent-kin she sacred to lamias..." A typo here - the 'is' is missing. Sould be "she is sacred to lamias" (edit) Just loaded up my Suromatia game... The Oiorpata's description includes: "They young maidens...". This should be "The young maidens...". (edit again) The Witch King: "It is said that the blood of serpents flow in their veins". Should be "... the blood of serpents flows..." Blood is uncountable so it's treated as a singular noun here.</font> |
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Site: Villa of Everchanging Fresques
Should be "Villa of Everchanging Frescoes" I think Fresques is French for Frescoes, so perhaps it's a French magic site. |
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I'd thought I'd seen this reported before, but I can't find it.
The EA Vanheim Huskarls have their descriptions switched. 1508 has spear and javelin, but the description says axe and javelin. 1509 has axe and javelin, but the description says spear and javelin. |
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Good catch.
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Military: Heavy infantry, skinshifters, valkyries, vanir Magic: Earth, Air, Blood It should read: Military: Heavy infantry, valkyries, vanir Magic: Earth, Death, Air</font> -Max Edit: I'm an idiot. Found the id # for Helheim in the mapedit manual. |
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Max,
For unit ID's follow Edi's link for "Units, Weapons Armor" at the top of his sig. |
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My pretender is the "Guardian of the Tablets of Destiny". This is supposed to be the "Tablets of Destinies".
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A little more complex. Cast Strands of Arcane Power and get feebleminded from it. The message you get from this is quite wrong.
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Individually named mercenaries are hired and fired with "have" instead of "has", eg:
"The Boar Mage have been bought..." and: "The Boar Mage have left us... |
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Some units are pluralized incorrectly in the scouting descriptions.
#1689, Warrior of the Deep, is described as: "The army consists of mainly Warrior of the Deeps." That should probably be: "The army consists of mainly Warriors of the Deep." |
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vfb, that's a function of how the scouting reports work. They just extract the unit name from somewhere else and add the plural s to the end. So anything that has a unit name of "x of y" is going to get reported as "z number of x of ys" instead of "z number of xs of y".
You could get it to work correctly, but that would require there to be a text list of name plurals for each unit and they would need to be linked so that it picks the name from the plural list instead of just retrieving the basic unit name. It's probably doable, but it's a crapload of work for very little actual gain compared to many of the other unresolved issues (citadel battle graphics and other stuff in the shortlist). |
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Agreed! It's a very minor issue, I just thought I'd document it.
And there is some other-than-add-an-s pluralization code, since in the case of units which are a "man", eg #928 Heavy Footman, the code does pluralize it correctly as Heavy Footmen. The code probably just looking for "man" at the end of the string or something like that. It could also search for " of ", to move the 's'. |
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Heh. On my mission in the Philippines, some missionaries would consistently refer to "Book of Mormons," ("We're running low on Book of Mormons") which drove other grammatically-inclined missionaries up the wall. "It's 'Books of Mormon!'" they would insist. Never did convince anyone to change their habits.
Americans are lazy about pluralization anyway. For instance, nobody ever says something like "There're two guys here to see you, Bob." It's always "There's two guys..." -Max |
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Two very minor typos:
<font color="green">Totem Shield (sorry, could not find item# in Edi's DB): "striking it's wielder" should be "striking its wielder". U1748 Mandaha: "from it's will" should be "from its will".</font> |
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-Max |
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There's going to be a lot of typo corrections if something that has been discussed with IW goes through, otherwise we're going to have to wait until Johan and Kristoffer get to them. Meanwhile, keep the reports coming. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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The gender of Pretenders gets confused in the game. It's quite funny in some cases:
http://i175.photobucket.com/albums/w...inions/pan.jpg ... their lord and master ... he shall grant all his faithful ... He's the Goddess of Birth http://forum.shrapnelgames.com/image...es/biggrin.gif. Or a lumberjack, maybe. There are some actual typos/grammar errors too: ", that prophecy is now fulfilled." should be ". That prophecy is now fulfilled." "whom have not" should be "who have not" "stamina, this" should be "stamina. This" |
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Two more typos:
1) When designing a pretender and on the main design menu, hilighting "Magic" displays this help text: Select your Pretender God's skill in the eigth different magic paths Should be eight. 2) Armour #50 is "Weigthless Scale". It should be "Weightless". |
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And you even missed the typo "prophesy" <-> "prophecy" there in your screenshot, unless that's the crazy british way to write it, again.
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No crazy British there http://forum.shrapnelgames.com/images/smilies/wink.gif - it should be "prophecies" on both sides of the Atlantic.
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Right, I missed that! "Prophesy" is always a verb, "prophecy" is always a noun, so in both cases in the dire portent, "prophecy"/"prophecies" should have been used.
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<font color="green">In the description of all Fir Bolg units, it reads "enchanted speras", which should be "enchanted spears".</font>
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Will be fixed. Proofreading all the units takes a while, but that one has been checked. Most typos in the game should be gone after the next patch.
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Typo in the water spell "Rain" battle enchantment description, it is described as "Natuaral Rain".
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Damn. That's a bad one to miss. I should've caught it with the Great Fixing.
http://koti.welho.com/ehalttun/Image...s/banghead.gif |
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Nah, the great fixing was great! Can't catch everything.
One other typo that slipped through is "Select your Pretender God's skill in the eigth different magic paths" is still unfixed in 3.10, it should be "Select your Pretender God's skill in the eight different magic paths." |
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I actually did catch that one (it was reported and I noticed it on my own as well) and some of the other stuff such as event descriptions, global spell event descriptions etc, but they are in different source files (several files) than the spell, item and unit descriptions, so I could not touch them. I only had the description files to work with. http://forum.shrapnelgames.com/images/smilies/frown.gif
The "natuaral" in Rain description is a bona fide miss. |
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MA Bandar Log short description (on the nation selection screen) states that they use elepants. Not what these new things are, but I think I want one/some. http://forum.shrapnelgames.com/images/smilies/happy.gif
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They glow in the dark http://forum.shrapnelgames.com/images/smilies/happy.gif
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As long as we're on a typo hunt, the heroic quality that gives reinvigoration uses the word "unbelivable" rather than "unbelievable."
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There's a few more in heroic qualities:
Cruelty: renowened -> renowned, afflicitons->afflictions Research: extraorinary -> extraordinary Precision: precison -> precision |
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1 Attachment(s)
For the mercenary "Mighty Pak-ur":
"Pak-ur doesn't command any men but is quite huge himself. and has 2 month remaining on current contract" Should be: "Pak-ur doesn't command any men but is quite huge himself. He has X month(s) remaining on his current contract." Screenshot attached. |
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On a side note... I believe shrapnelgames.com should start a poll asking if gamers would purchase an updated manual. They could send an email to those who purchased the game as well with a link to the poll... then they could decide if a second manual would be worth the profit.
Lots of information could be corrected and updated from the current manual. |
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Umm, yeah, turns out I forgot to put it down here :S
In the Immortality trait description it says "capitial" instead of "capital" (Made a search the last time I wrote it down and it found nothing, so I'm guessing this is unknown so far.) |
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