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Does Foul Vapors affect units /w 100% poison res?
Does Foul Vapors affect units /w 100% poison resistance.
I would assume so but there are exceptions to every rule. Thanks, Chris |
Re: Does Foul Vapors affect units /w 100% poison res?
10% chance of being affected by 5 AN poison damage. Poison immune units are immune to poison damage AFAIK, so I think they are immune to Foul Vapors.
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Re: Does Foul Vapors affect units /w 100% poison res?
Is foul vapors any good in dom3? I recall it being pretty much a waste in dom2.
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Re: Does Foul Vapors affect units /w 100% poison r
Why was it a waste?
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Re: Does Foul Vapors affect units /w 100% poison r
5 AN poison damage to 10% of units, every turn. It will cause lots of norale checks, at least. it can kill 10-hp units and weaken anything. It can deal damage to things otherwise hard to damage, like Vanir and mages. However, I don't think there's any totally poison-immune race, so everybody needs to use it with Poison Ward or something.
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Re: Does Foul Vapors affect units /w 100% poison res?
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Useless? Definitely not, well worth using every now and again to keep an enemy off balance. |
Re: Does Foul Vapors affect units /w 100% poison r
It's a very cool spell for C'tis http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Does Foul Vapors affect units /w 100% poison r
By that do you mean ctis with a few undead+mass skele spammers+foul vapours?
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Re: Does Foul Vapors affect units /w 100% poison r
Well the original reason I asked was for a late era Ermor game I was playing, http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Does Foul Vapors affect units /w 100% poison r
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I hope you are reading this thread, T'ien Ch'i...Ermor's being cunning... http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Does Foul Vapors affect units /w 100% poison r
I figured.
Yes, it is unfortunate that the people answering the questions are also playing in my multiplayer games. Hopefully I haven't given you enough warning to prepare much of a counter. |
Re: Does Foul Vapors affect units /w 100% poison r
Not unfortunate, unavoidable, Meglobob is playing in all multiplayer games. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Does Foul Vapors affect units /w 100% poison r
If he can get "Foul Vapors", he might be able to add unbanishable Vinemen/ogres into the mix, and maybe some bog beasts as spice http://forum.shrapnelgames.com/images/smilies/wink.gif
No, I'm not playing in either of those games http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Does Foul Vapors affect units /w 100% poison r
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Fortunately I seem to now be the target of several players/alliances so hopefully my brain will stop hurting soon. http://forum.shrapnelgames.com/image...es/biggrin.gif MP is great for becoming a better Dom3 player, Twan for example has taught me several new tricks...like putting mossbody buff on a green dragon or teleporting a hit squad of astral mages in, then script returning as the first script command...rinse/repeat...nasty hit&run squad. Here's a great tip for learning Dom3 quickly, join MP, build up and attack one or more of the best players. Then take notes on how he goes about destroying you. |
Re: Does Foul Vapors affect units /w 100% poison r
Yea, simply watching some of the better players play(especially vrs what you attack them with) can really help, as can discussing your plans/ideas with other players.
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Re: Does Foul Vapors affect units /w 100% poison r
I'm learning lots of desesperate tactics non-air nations can use to annoy an invincible Man recently. http://forum.shrapnelgames.com/images/smilies/wink.gif And that the fast tactics (attack instead of hold & attack, even with lots of archers behind) used by Meglobob always rocks against anything I use (like foul vapors or lucky/ethearal tramplers :").
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