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-   -   "Wish" spell (http://forum.shrapnelgames.com/showthread.php?t=32583)

Darker December 30th, 2006 03:03 PM

\"Wish\" spell
 
Please, tell me how wish spell works?
May i wish for monsters or gold, etc?

Sorry, for my bad English

Endoperez December 30th, 2006 03:38 PM

Re: \"Wish\" spell
 
Wish has few spesific keywords that it accept. You can enter the type of any monster (Sphinx, Nataraja, Doom Horror). This can cause problems as well: typing in "Priest" gives you one independent Priest. http://forum.shrapnelgames.com/images/smilies/frown.gif

Almost all summoned creatures appear as units (or soldiers), and you need a commander to move them or position them for battle. You can only make them commanders (and use their magic) if you cast Gift of Reason on them. Gift of Reason is Enchantment spell, and you can't Wish for "Gift of Reason".


Doom Horrors appear as commanders. Doom Horrors are dangerous to call for, will disappear after a while, at least one doesn't move from the province it was summoned into (AND it causes feeble-mindedness!).

There are few spesific words that cause special things. 'Armageddon' is bad. 'Death' kills the caster. 'Food'/'Supply' gives you items that produce food. 'Gold'/'Money' gives gold. 'Army' gives you lots of useless militia.

Wauthan December 30th, 2006 03:57 PM

Re: \"Wish\" spell
 
Sunray X have listed many "Wish codes" for Dominions 2. They still work in Dom3.

http://www.freewebs.com/dominions2/spells.html

Jack_Trowell December 30th, 2006 04:05 PM

Re: \"Wish\" spell
 
Yes, you can wish for many things , including some units not usually available.

For exemple, you could wish for a manticore, and get one (yes, the same one that you can choose as a pretender).

Of course it will only get the base stats (it's not another prentender), and start as a unit (you need to use "gift of reason" to make him a commander)

You can also wish for magical power, gold, dominion, gems, ...

Warning : while you can wish for a doom horror (the biggest horrors), they might attack your mage instead, and even if controlled, they usually leave after a few turns of the first battle.

You can also wish for specific items, even artifacts. Note also that they are some items that can never be forged, and only appear in possession of some mercenaries of indeps (bogus the troll for exemple has a green armor, and a "precious" ring). There is only 2 ways of having such objects : eitheir you find it after defeating the previous owner, or you wish for it.

Huzurdaddi December 30th, 2006 04:34 PM

Re: \"Wish\" spell
 
Wish is now a more interesting spell. In dom2 "Doom Horror" was the most cost effective use of the spell. I wonder what is now king of the hill?

"Blood" -- used to be near the top, now maybe it is king?
"gems" -- a decent if uninspiring choice
"power" -- sometimes quite useful
"magic power" -- doubtful, very specialized use.

Are there any creatures worth wishing for?

Wish December 30th, 2006 04:44 PM

Re: \"Wish\" spell
 
wishing for blood slaves gives a really nice slave to gem ratio... you get upwards around 300 of them (or at least you did in dom2)

I most often catch myself wishing for "power" to make the wisher very durable then "magic power."

It is an incredibly effective use of gems to wish for magic power, as it increases every magic path by 1. compare that to empowering.

It is hard to imagine nearly any unit as being worth the gems you have to put into a wish.

Darker December 30th, 2006 04:45 PM

Re: \"Wish\" spell
 
It is all? Only several words for 100 magic pearls? Or do you know these words only? Maybe there are other words?

And use Gift of reason and Wish too expensive. http://forum.shrapnelgames.com/images/smilies/frown.gif

Huzurdaddi December 30th, 2006 05:07 PM

Re: \"Wish\" spell
 
There are tons more words ( http://www.freewebs.com/dominions2/spells.html ) however I was looking for what people are finding efficient now that doom horrors have been nerfed.

Wish December 30th, 2006 05:12 PM

Re: \"Wish\" spell
 
the link wauthan posted is an extensive list of what you could wish for in dom2... if they added to it in dom 3 it is going to take some experimentation to find out.

in dom 2 a "vastness" was roughly as usefull as a doom horror, but less dangerous to own.

I'll post the dom2 list here for convenience sake:
  • "Armageddon" : earthquakes and meteors kill 20% of the population and of the units in most provinces of the world.
  • "Army" : gives you 300 militiamen.
  • "Artifact" gives you a random unique artifact. This is pretty funny if that artifact exists, whoever has it gets a message that it disappears into a poof of smoke and your mage suddenly has it! If the item is cursed, the mage cannot remove it.
  • "(Artifact)" : gives you the said artifact... including those which aren't listed in the magical item manual or in the forge lists : Vial of Frozen Tears (+1 D,W), Sun Sword/Shield/Armor/Helmet (of Solaris - mostly awe, berserk, and magic resistance), Hammer of the Cyclops (50% forge, 37 damage), Precious (attack and strength bonus), Greenstone Armor (prot 17), Robe of the Sorceress (+1 S,D,N,B and prot 15), Crown of Karafagus (+1D and 1 mummy/t), Admiral's Sword (curses those it touches).
  • "Blood slaves" : you get 250.
  • "Broth" : same as "food"
  • "(Creature Name)" : you get the said creature. Like "hero", they lose all magic. However, if you can cast Gift of Reason, they still have secondary powers, so Arco Priestesses have heal, etc.
  • "Death" : guess what happens to the mage...
  • "Death Match" : a Death Match is scheduled next turn.
  • "Defence" : same as "power"
  • "Dominion" : your dominion increases slightly.
  • "Experience" : the caster gets 1000 experience.
  • "Fame" : same as "experience".
  • "Food" : you get 2 Cauldrons of Broth and 5 Endless Bags of Wine.
  • "Gems" : gives 25 of each gem type, including astral (that's 175 gems for the price of 100 astral), but no slaves.
  • "Gold" : gives you 3000 gold pieces.
  • "Hero" you get a random hero from any race. The hero shows up as a normal unit, but loses his magic skills since he is not a commander (if you cast gift of reason on him, he still has no spells available). You cannot ask for a specific hero however.
  • "Magic power" : the caster gets +1 to all magic levels, up to 10.
  • "No starve" : same as "food"
  • "Population" : brings more pop (+20%) in a random province you control.
  • "Power" : the caster gets +20 strength, +10 attack, +10 defence, +10 precision, and +50 hitpoints.
  • "(Pretender name)" : you get that pretender, with default magic and abilities (Daughter of the Land gets gems, Moloch gets imp, Ghost King gets ghosts, etc).
  • "Provinces" : a couple of provinces just convert to be yours.
  • "Strength" : same as "power"
  • "Supply" : same as "food"
  • "Troops" : same as "army"
  • "Weapons" : get a random weapon artifact.

Gandalf Parker December 30th, 2006 05:18 PM

Re: \"Wish\" spell
 
At last patch there are 59 things that the wish spell is set to recognize.
(its real hard to hide things on linux) http://forum.shrapnelgames.com/images/smilies/happy.gif

Wish December 30th, 2006 05:33 PM

Re: \"Wish\" spell
 
Subtract the troops that were also added and how many are left?

Wick December 31st, 2006 12:51 AM

Re: \"Wish\" spell
 
Presumably 59 since new troop types are included under (Creature Name). You can also use just the creature number.

Gandalf Parker December 31st, 2006 02:46 AM

Re: \"Wish\" spell
 
Yes, 59 wishe keywords. Things that can accept a variable such as creature, artifact, pretender are still just one item on the list. There are some that achieve the same result though. Apparently just to make it easier to hit something that works.

HoneyBadger December 31st, 2006 04:22 AM

Re: \"Wish\" spell
 
Considering that a Wish may be used to summon any creature in the game, including potential Pretenders, what then is the most powerful creature currently in the game?

Jack_Trowell December 31st, 2006 07:52 AM

Re: \"Wish\" spell
 
Not the most powerful, but a Gorgon (medusa) , with its petrification ability, can make for one of the better SC

Gandalf Parker December 31st, 2006 01:17 PM

Re: \"Wish\" spell
 
Kindof specialized but the Lord of Night pretender is a titan, that flies, with sneak, and assassination. It also summons help during the assassination, and has all of the equipment slots. Apparently you would need to "Gift of Reason" it back to an independent leader.

Loren December 31st, 2006 01:31 PM

Re: \"Wish\" spell
 
Quote:

Gandalf Parker said:
At last patch there are 59 things that the wish spell is set to recognize.
(its real hard to hide things on linux) http://forum.shrapnelgames.com/images/smilies/happy.gif

It doesn't hide very well under Windows, either. It certainly looks like the list of items at 91% through dom3.exe.

There are some more in there that don't look like variants:

king of the world
slave to unreason
eater of dreams
eater of gods
vis maker of ruins

And there are some that I'm not sure about:

everything
everyone
world

Endoperez December 31st, 2006 02:34 PM

Re: \"Wish\" spell
 
"Vis" is gems. King of the World gave Eater of Dreams seems to be the same as Slave to unreason, Eater of dreams, Eater of gods, Maker of ruins or Doom horror.

Taqwus December 31st, 2006 03:48 PM

Seizing artifacts, accessing national summons
 
It might be useful to instantly seize the artifact on which another nation happens to be relying -- for instance, if they're using Tempest for the storm + thunderstrikes, or running around with a sacred army bearing the Ark. Might be especially nice if you're nowhere near capable of building the artifact on your own. Or stranding the army that's using the Flying Ship...

Haven't really played around with seeing whether you can seize elemental/demonic royalty this way, or whether it only clones them. Or, say, the Tlaloques.

There are certain nice national summons that might be of interest -- if you can summon the Seraph (the angelic one, not the Caelian -- this would require summoning via monster number, something I haven't personally verified), he's a nasty SC that's normally restricted. A Mandaha might also be great fun for the Ashen Empire, considering the free darkness -- even if the Mandaha were not restricted to Lanka, the Ashen Empire is hardly the best nation for blood hunting.

Epaminondas December 31st, 2006 04:55 PM

Re: Seizing artifacts, accessing national summons
 
Can you summon Hunter of Heroes via Wish? LOL.

You CAN summon a Seraph simply by typing it in "Seraph," Taqwus. I've tried to amass him (her?) before.

Shovah32 December 31st, 2006 05:40 PM

Re: Seizing artifacts, accessing national summons
 
Massing a couple of gorgons might be fun http://forum.shrapnelgames.com/images/smilies/happy.gif

HoneyBadger December 31st, 2006 07:31 PM

Re: Seizing artifacts, accessing national summons
 
I used my very first wish to summom up an Ancient Kraken. I'm thinking that would be a good use of Wish for a land-based nation, providing you were able to gift of reason him and then empower earth, water, nature, and astral. An etherial, invulnerable, regenerating, lucky, poison resistant, magic resistant, quickened Ancient Kraken is pretty heavy. Costs a ton of gems to set up, ofcourse, but hopefully by end-game you've got lots of gems lying around. Gorgons might have the edge on an Ancient Kraken in a fight, but I'm pretty sure, unmodified, they'd kill each other the first round. I was thinking a Void Lord is pretty decent too, if you equip him up. Full slots with an additional lifedrain for free doesn't suck.

Epaminondas December 31st, 2006 07:40 PM

Re: Seizing artifacts, accessing national summons
 
How do you get Gorgons? I don't think I've ever seen them. Stats?

HoneyBadger December 31st, 2006 07:57 PM

Re: Seizing artifacts, accessing national summons
 
Gorgons are potential Pretenders. They've got stats somewhere in the intermediate range between a human and a titan. In addition to petrification, they've also got fear, flying, and rejuvenation. A wish for Power for one of these gals is a good choice.

Epaminondas December 31st, 2006 08:00 PM

Re: Seizing artifacts, accessing national summons
 
Ah, thanks. I am going to look for nations that can use her.

I think my problem is that I don't experiment with enough nations: I get locked onto my favorite nations early in strategy games and don't bother to try others. In Dom III, I've almost exclusively played early Arco and Niefelheim.

mivayan December 31st, 2006 09:25 PM

Re: Seizing artifacts, accessing national summons
 
Quote:

Epaminondas said:
Ah, thanks. I am going to look for nations that can use her.


Gorgon is fun. Easy to get her killed if you're careless, but fun nontheless. Low-mr chaff just vaporize in melee.

She's limited to EA sauromania and any era pangea I think.

HoneyBadger December 31st, 2006 10:34 PM

Re: Seizing artifacts, accessing national summons
 
Yeah, definitely put some armor on her, and a horned helmet and a tower shield are good low-level equipment for her. You absolutely want to get either a lead shield or an amulet of magic resistance on her before you send her , because she's the biggest target for Curse in the world. It doesn't matter so much what weapon she has at first, but make sure she has one. If you can swing it, send her out with maybe a rune smasher or an elf-bane, but it really doesn't matter-you just want her to be able to kill the occasional SOB that resists petrification.

DrPraetorious January 2nd, 2007 03:55 AM

Re: Seizing artifacts, accessing national summons
 
1 Attachment(s)
In case anyone wants to try out the rest of the wish related strings, they're in the attached .txt file.

The ones between "whatever" and "nothing" are probably what you can actually wish for, but there are some suspicious strings after that which indicate that you can wish for "many" / "a lot of" / "lots of" some things.

Since the "hunter of heroes" is in there as its own entry, which isn't needed for other individual units, I suspect that something happens *other* than it showing up to work for you if you wish for it.... http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyhoo - the Earth Mother and the various titans probably have the best baseline requisites of anything with full slots. I'm not sure if any of the Demon Lords or Amesha Spenta or other science fiction late game stuff is bigger - entirely possible that they are. Someone should try wishing for "many earth mother" and see what happens http://forum.shrapnelgames.com/images/smilies/happy.gif. Since you can get titans with Conj 9 for far fewer gems, wishing for earth mothers does not excite me if you only get one.

HoneyBadger January 2nd, 2007 04:06 AM

Re: Seizing artifacts, accessing national summons
 
hmmmm...I think I'd rather have "many gorgon". I'm sure the hunter of heroes shows up and "works for you" as far as working up a sweat killing you in the most memorable way possible ("they found his head...where?...oh so it wasn't his whole head?...they found more than one head?") so as to add to your ultimate er glory.

Epaminondas January 2nd, 2007 04:45 AM

Re: Seizing artifacts, accessing national summons
 
Quote:

DrPraetorious said:
In case anyone wants to try out the rest of the wish related strings, they're in the attached .txt file.

The ones between "whatever" and "nothing" are probably what you can actually wish for, but there are some suspicious strings after that which indicate that you can wish for "many" / "a lot of" / "lots of" some things.

Since the "hunter of heroes" is in there as its own entry, which isn't needed for other individual units, I suspect that something happens *other* than it showing up to work for you if you wish for it.... http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyhoo - the Earth Mother and the various titans probably have the best baseline requisites of anything with full slots. I'm not sure if any of the Demon Lords or Amesha Spenta or other science fiction late game stuff is bigger - entirely possible that they are. Someone should try wishing for "many earth mother" and see what happens http://forum.shrapnelgames.com/images/smilies/happy.gif. Since you can get titans with Conj 9 for far fewer gems, wishing for earth mothers does not excite me if you only get one.

I wouldn't mind challenging him with some of my Wish-powered-up commanders http://forum.shrapnelgames.com/images/smilies/happy.gif

DrPraetorious January 2nd, 2007 06:39 AM

Re: Seizing artifacts, accessing national summons
 
Okay, you can go ahead and wish for "many / lots of / a lot of" a monster, but it appears to be just the same as wishing for one of whatever.

I also tried wishing for spells by name (no dice, incl. global enchantments) and for "many swords" (only one sword.)

everyone, nation, huge, large, pretender, stop, everything and world - in spite of being on the list of strings - cannot be wished for.

Ah! "huge nation" can be wished for, just like wishing for provinces.

Wishing for the various flavors of horror sometimes gets you a doom horror for a single turn (as a commander, not as a unit) - and sometimes a doom horror attacks your God.

"genocide" is the same as armageddon.

Endoperez January 2nd, 2007 07:13 AM

Re: Seizing artifacts, accessing national summons
 
Wishing for "hero" gives only Antromachus (first unittype named Hero) as a unit, just as wishes for any other commanders.

Doom Horrors can stay for longer than one turn. They're pretty random.

I tried combinations such as "Stop Mictlan", "Stop [name of a pretender]", "stop world" - no effect.

"many" isn't recognized, and it'd be very, very strange any way. If you can wish for "many" anything, why wouldn't you add it in front of everything? There's also the trouble of plurals: "many Chalices", "many pairs of Sandals of the Crane", "many Staves of the Storm" etc.

DrPraetorious January 2nd, 2007 12:55 PM

Re: Seizing artifacts, accessing national summons
 
Try "many earth mother" without pluralizing. The parser accepts the wish.... but only gives you one earth mother.

Gandalf Parker January 2nd, 2007 01:54 PM

Re: Seizing artifacts, accessing national summons
 
It would be funny if it granted the wish by putting many earth mothers into the game, but only giving you one of them. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ballbarian January 2nd, 2007 02:55 PM

Re: Seizing artifacts, accessing national summons
 
That would be funny. http://forum.shrapnelgames.com/images/smilies/happy.gif

Would be interesting if you could wish for "opposition" and it would cause all remaining Independent provinces to be reinforced to really nasty levels. Could be strategically useful. http://forum.shrapnelgames.com/images/smilies/evil.gif

Taqwus January 2nd, 2007 03:27 PM

Re: Seizing artifacts, accessing national summons
 
Hmm. Ah, right, Caelum has 'Seraphine' not 'Seraph' so no problem there. Problems should only occur with ambiguity... heck, you can probably wish for an Abductor if you want to clone Tjatse the Niefelheim hero. Not bad, although if you want more arms then Kailasa or Lanka summons/heroes would be better.

The Chalice, the Sceptre of Dark Regency (+3D for 40 gems and only a single hand slot!), the Flying Ship, the Hammer of the Forge Lord / Hammer of the Cyclops might be worth it if you lack the mages to build 'em or somebody beat you to them. The Sceptre is particularly nice for a Tartarian factory -- +3D means you need D4, so a Demilich would do, or a Mound Field with a Skull Cap.

FrankTrollman January 2nd, 2007 03:58 PM

Re: Seizing artifacts, accessing national summons
 
Deleted

Gandalf Parker January 2nd, 2007 05:17 PM

Re: Seizing artifacts, accessing national summons
 
Quote:

Ballbarian said:
That would be funny. http://forum.shrapnelgames.com/images/smilies/happy.gif

Would be interesting if you could wish for "opposition" and it would cause all remaining Independent provinces to be reinforced to really nasty levels. Could be strategically useful. http://forum.shrapnelgames.com/images/smilies/evil.gif

Ive created games like that for Dom2. And will for Dom3 after awhile. But unfortunately I can only do it at the start of the game. The Dom2 version of it is still playable in Dom3 if you are bored
http://www.dom2minions.com/PokeEye.shtml
It does make for a very different game. http://forum.shrapnelgames.com/images/smilies/evil.gif

Wish January 21st, 2007 03:44 AM

Re: Seizing artifacts, accessing national summons
 
I wish you could wish for monsters by number instead of name. Theres no way to get the other 2 erinyas. subsequent wishes just teleport the one you got back to the lab. (though they are a lot like mandahas, but smaller... and with the map move of a horror... 10 overmap movement points. Holycrap)

Wish January 21st, 2007 04:23 PM

Re: Seizing artifacts, accessing national summons
 
is there any working syntax to wish for monster by number?

HoneyBadger January 21st, 2007 04:31 PM

Re: Seizing artifacts, accessing national summons
 
It would be better if you could wish via the formula "monster name" "monster type" so that you could wish for Bob the Erinyi

Wish January 21st, 2007 04:39 PM

Re: Seizing artifacts, accessing national summons
 
you could always just rename it once you make it a commander

HoneyBadger January 22nd, 2007 01:03 AM

Re: Seizing artifacts, accessing national summons
 
That's not what I'm saying. I'm saying being able to wish for a specific one of the three Erinyes, instead of just "Erinyes #3".

Wish January 22nd, 2007 02:11 AM

Re: Seizing artifacts, accessing national summons
 
actually I was thinking "monster 1298" would be specific enough, since each individual unit has a monster number. (and the erinye's are 1296 through 1298)

I just want the one with the really bloody dress.

Endoperez January 22nd, 2007 07:48 AM

Re: Seizing artifacts, accessing national summons
 
Wishing for monsters via the monster number would make Wish even more of a metagaming spell. I agree that it'd be nice to be able to wish for a spesific Erinya, but IMHO it should be done via "Grudging Anger", "Unrelenting One" and "Avenger of Murder". This can be changed via a mod, because you can rename their unit type.

Gandalf Parker January 22nd, 2007 02:12 PM

Re: Seizing artifacts, accessing national summons
 
It would work better but I think that it wouldnt "feel" right for the game. If the monster names were made more unique maybe, but not wishing for monster 1298

HoneyBadger January 22nd, 2007 03:38 PM

Re: Seizing artifacts, accessing national summons
 
Yeah, let's keep as much "immersion into the game" as we possibly can.

Wish January 22nd, 2007 04:40 PM

Re: Seizing artifacts, accessing national summons
 
I guess it would be nice if wish recognized when there was already a unique in the game and would give one that wasn't already in the game - until there are no more, upon which time it would snatch them from wherever and give them to you. that would be better for the sake of immersion.

though changing the monster name from erinya to grudging anger, etc, would fix the problem as well. it would simply change the words you need to grab an erinya in the first place, and make the whole thing similar to wishing for spentas. however such a solution doesn't solve an issue with heroes, immortals, or the like.

Gandalf Parker January 22nd, 2007 08:56 PM

Re: Seizing artifacts, accessing national summons
 
Wish switching because it exists? That doesnt seem to fit the mythology of the game. If I wish for Murgatroid, then Murgatroid comes. Or doesnt come. I dont see "wish" saying "Murgatroid is busy at the moment. Let me switch you to Almangot."

Taqwus January 22nd, 2007 09:52 PM

Well, in the case of multiple same-name uniques...
 
I interpreted that to apply to uniques with the same unit name, so that you can't wish for any one in particular. After all, you can't wish for 'Megera' or 'Tisiphone', if memory serves -- you have to wish for an Erinyes, because that's the unit type. Same goes for Gorilon the Heliophagus versus Mastema the Heliophagus versus Makabiel the Heliophagus et al. On the other hand, you could wish for the King of Deeper Earth specifically because that's his unit type.


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