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-   -   Very small UI improvement (http://forum.shrapnelgames.com/showthread.php?t=32631)

Tarrax January 3rd, 2007 03:14 AM

Very small UI improvement
 
I often feel the need to press 'T' just to see how many units my commanders have. Can we have the number of troops displayed in the commander squares on the left hand side? Even a single number showing the total units the commander commands would be fine (or multiple comma-separated numbers showing each squad's unit number). This very small UI improvement would save many 'T' key presses. What do you think?

Endoperez January 3rd, 2007 05:09 AM

Re: Very small UI improvement
 
There's a small icon of crossed swords in the icon of a commander that leads few units (25 or less). For every 25 troops a commander has, he gets another pair of crossed swords.

Arralen January 3rd, 2007 05:30 AM

Re: Very small UI improvement
 
1 Attachment(s)
Quote:

Tarrax said:
Can we have the number of troops displayed in the commander squares on the left hand side?

Actually, numbers would look bad, there isn't really any space left for them (especially on the left), and the information is already at hand:

http://www.shrapnelcommunity.com/thr...49-zubloed.png

HoneyBadger January 3rd, 2007 05:58 AM

Re: Very small UI improvement
 
What if the swords were color-coded? a white sword means you've got 15 or less units in the "sword" while a red sword means that you have within 10 of the maximum units-per-sword? A gold sword means that "sword" is full.

Endoperez January 3rd, 2007 06:02 AM

Re: Very small UI improvement
 
Quote:

HoneyBadger said:
What if the swords were color-coded? a white sword means you've got 15 or less units in the "sword" while a red sword means that you have within 10 of the maximum units-per-sword? A gold sword means that "sword" is full.

Too complicated IMO. It seems the swords aren't crossed as I thought, though. I think sometime in DomII it was suggested that crossed swords would be between 13 and 25 while a single sword would be under 13. Or perhaps that was in the Dom3 Wishlist thread.

PDF January 3rd, 2007 09:35 AM

Re: Very small UI improvement
 
An even simpler and at least as much useful improvement would be to have "sqauds" appear as Type x Number in the army screen ..
For example, if I have leader L leading 10 units with icon "A" and 5 "B" in the same squad, currently we have :
L
AAABBAABBBAAAAA
(the order of A's and B's is one of the dominion mysteries, it's totally unpredictable...)
Imagine what it looks like with 100 units of 12 types http://forum.shrapnelgames.com/images/smilies/eek.gif !
If we had :
L
A (x10) B (x5)
we'll have a much clearer view of the armies ! http://forum.shrapnelgames.com/images/smilies/happy.gif

Loren January 3rd, 2007 07:02 PM

Re: Very small UI improvement
 
I don't think it's unknowable.

Rather, I think there is a list and when units die the slot is freed up for another unit.

Tarrax January 3rd, 2007 08:45 PM

Re: Very small UI improvement
 
Hmm I didn't even know about the swords (I never played Dominions before 3). So that gives you some indication. The thing is why not replace swords icon with a number? I don't think it would look bad and it would give you a much definitive answer instead of trying to indicate the number of units in a very limited way with sword icons. Two comma separated numbers like 3,80 or two numbers on top of each other (80 units in 3 squads) would be best but even just 80 would go a long way. Anyway, at least now I know about swords.

Gandalf Parker January 3rd, 2007 09:42 PM

Re: Very small UI improvement
 
Obviously it could easily be done but I think its the RPG vs spread-sheet strategy. The developers were always leary of giving exact numbers and formulas in Dom1 and Dom2. Here, instead of numbers you get "he has a few, he has some, he has a lot" following your leader.

When you assign their actions you see hard numbers now.

Wick January 3rd, 2007 10:56 PM

Re: Very small UI improvement
 
I wonder how the swords look when commanding 400+ units. (e.g. SuperiorUndeadLdr + 10 each path + items) Anybody with a screenshot, please?

paradoxharbinger January 3rd, 2007 11:12 PM

Re: Very small UI improvement
 
@ pdf

i think the order depends on the order in which they were recruited, at least that's how it seems to me

PDF January 4th, 2007 06:17 AM

Re: Very small UI improvement
 
Quote:

paradoxharbinger said:
@ pdf

i think the order depends on the order in which they were recruited, at least that's how it seems to me

Maybe, but when playing the game there's no way to know when units have been recruited, so you can consider it as random http://forum.shrapnelgames.com/images/smilies/wink.gif

PhilD January 5th, 2007 03:49 PM

Re: Very small UI improvement
 
Quote:

PDF said:
An even simpler and at least as much useful improvement would be to have "sqauds" appear as Type x Number in the army screen ..

I have to admit I kinda like the long line of soldiers to get a feeling of how many there are, but it would still be nice if they could appear in a sorted order.

thejeff January 5th, 2007 03:57 PM

Re: Very small UI improvement
 
Appearing as Type x Number would make it tricky to examine wounds/experience etc.

Gandalf Parker January 5th, 2007 04:43 PM

Re: Very small UI improvement
 
I miss the lines and boxes we had in Dom2

Capt_Jack January 7th, 2007 04:47 PM

Re: Very small UI improvement
 
I would be happy with the T command available by right click on the Leaders icon or a way to assign movement from the troop screen. When I have many leaders including some with the same name, I end up using a scratch pad to get the proper units to the right assignment.

Arralen January 8th, 2007 07:31 PM

Re: Very small UI improvement
 
"R"ename you leaders ...


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