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-   -   Population Disappearing? (http://forum.shrapnelgames.com/showthread.php?t=3269)

jkmoss June 3rd, 2001 01:32 AM

Population Disappearing?
 
I sent a transport/colony ship with 704M colonists to a huge world, but when the colony was established, there were only 500M colonists on it...is this a bug or a feature?

Aristoi June 3rd, 2001 01:35 AM

Re: Population Disappearing?
 
Was the colony breathable for you? The maximum size of a domed colony is 500 million. Most likely what happened is that the 500M were transfered, then there was nowhere else for the rest to go so they disappeared.

jkmoss June 3rd, 2001 01:36 AM

Re: Population Disappearing?
 
Yep, it was breathable. I'm playing a game with that as the only colonisable option.

Aristoi June 3rd, 2001 01:38 AM

Re: Population Disappearing?
 
There might be a limit on the maximum size of initial colonization. I've never actually made a colony ship that big. Anyone else know?

Suicide Junkie June 3rd, 2001 02:04 AM

Re: Population Disappearing?
 
Well, a colony without population acts as domed, so what probably happens is:

-colony is created empty.
-cargo is transferred lump-sum.
-colony is no longer empty, and domes dissapear, but the colony ship is gone and the 207M people are lost.

I would suggest that you use the extra space beyond 500M people on the colony ship to carry a weapon platform or mines for the new colony to deploy as soon as it is created, since they will go into the planetary cargo space, and not be lost.

[This message has been edited by suicide_junkie (edited 03 June 2001).]

dominion June 3rd, 2001 02:10 AM

Re: Population Disappearing?
 
There is a cap in the initial population size for colonization (e.g., 100 million initial colonizing but 500 million capacity max for a breathable tiny planet).
Tiny - 100
Small - 200
Medium - 300
Large - 400
Huge - 500
You shouldn't supply more than that # of people on the ship. Put some mines/fighters/satellites in the extra cargo space.

------------------
"Inter Arma Enim Silent Leges"

[This message has been edited by dominion (edited 03 June 2001).]

jkmoss June 3rd, 2001 03:44 AM

Re: Population Disappearing?
 
Is that info in any of the help files, or do you just have to learn it by experience? I haven't been able to find it written down anywhere, or in any of the datafiles.

dominion June 3rd, 2001 09:10 AM

Re: Population Disappearing?
 
It's from trial and error. Don't think it's in the documentation.

------------------
"Inter Arma Enim Silent Leges"

dogscoff June 4th, 2001 02:32 PM

Re: Population Disappearing?
 
...suggested this before, here it is again...

As a fix to this problem, and to enhance gameplay in general, I think players should be able to exceed the stated population limits on planets, but at a *major* cost to happiness, productivity and population growth (ie negative pop growth). There should be a significant risk of plagues as well.

This should only be possible by offloading population from a ship, natural population growth should level off when a planet reaches capacity.

Could cause an exploit problem with emotionless races but it does make sense in terms of roleplay / realism.

This is all hard code of course.


£0.02 http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "

Master Belisarius June 4th, 2001 02:46 PM

Re: Population Disappearing?
 
Some 'natural events' can kill your population (storms for example). And the same thing but with some Intel operations (like the 'contaminated food').

Baron Munchausen June 4th, 2001 05:33 PM

Re: Population Disappearing?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dominion:
There is a cap in the initial population size for colonization (e.g., 100 million initial colonizing but 500 million capacity max for a breathable tiny planet).
Tiny - 100
Small - 200
Medium - 300
Large - 400
Huge - 500
You shouldn't supply more than that # of people on the ship. Put some mines/fighters/satellites in the extra cargo space.

<HR></BLOCKQUOTE>

Unless something has changed recently this is not a limit on new colony size with your OWN race but on new colony size with another race, a 'subjugated' race that breathes a different atmosphere. I've filled 'super' colony ships with 1000 population or more and they work fine -- provided it is your ORIGINAL population.

Notice that these limits you have 'discovered' are the size of a DOMED colony on the given planet? This is the key.

The problem is that the game doesn't account for the race of the population you are using. It always assumes you are using your default race. For example, you'll see the red and blue 'stars' next to colonizable planets (if you have this enabled) ONLY according to their suitability for your default race. Well, when a new colony is created it is ASSUMED to be for your default race. If the planet atmosphere is not breathable by your default race, the colony is ASSUMED to be domed and its population limit set accordingly. Then when the population is transfered from the colonizer it will 'choke' when it hits that limit. I had the same problem with transports once. I created colonies with 0 population because I had just acquired the population that could breathe the atmosphere and didn't want to have to do the 'exchange" thing with a transport. I used the &lt;d&gt;rop population to send them directly to the empty colonies but when they arrived only the equivalent of the DOMED population was actually dropped. The rest stayed on the transport. I had to manually drop the rest. I reported this to MM but have not tested since. I guess he didn't fix it. http://www.shrapnelgames.com/ubb/ima...s/rolleyes.gif

[This message has been edited by Baron Munchausen (edited 04 June 2001).]

dominion June 4th, 2001 10:35 PM

Re: Population Disappearing?
 
I always colonize breathable planets (with the green * next to it). The limit is always there. Try colonizing a medium planet (breathable); the cap is 300 million (initial population).

------------------
"Inter Arma Enim Silent Leges"

rdouglass June 5th, 2001 01:47 AM

Re: Population Disappearing?
 
I thought I had colonized a Ring World before with a colonizer I config'd to hold 1000M pop. I'm pretty sure all colonists 'made it'. Does anyone know the limit for the RW or SW? ...and if this feature / bug is patch specific???

DirectorTsaarx June 5th, 2001 07:59 PM

Re: Population Disappearing?
 
(warning: OT post...)

dominion: what's your sig mean? I think I've seen that quote in an ad for a computer game, but I can't remember which one...

rdouglass June 5th, 2001 09:01 PM

Re: Population Disappearing?
 
My experience has been similar to what Baron M. sees.

By the way Baron, I see you joined the SETI group....

Baron Munchausen June 5th, 2001 10:19 PM

Re: Population Disappearing?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
(warning: OT post...)

dominion: what's your sig mean? I think I've seen that quote in an ad for a computer game, but I can't remember which one...
<HR></BLOCKQUOTE>

It's Latin. There are lots of great quotes in Latin. There are various ways to translate any given saying, of course.

'Corruptissima republica, plurimae leges' = "The more corrupt the goverment, the more laws it has" or "The more corrupt the state, the more laws proliferate" and a few other variations.

'Inter Arma Enim Silent Leges' = "In the face of arms the law is silent" -- i.e., having the law on your side doesn't help if the other guy has got the guns.


[This message has been edited by Baron Munchausen (edited 05 June 2001).]

Baron Munchausen June 5th, 2001 10:25 PM

Re: Population Disappearing?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by rdouglass:
My experience has been similar to what Baron M. sees.

By the way Baron, I see you joined the SETI group....
<HR></BLOCKQUOTE>

Yeah, I finally joined thinking all but the top two members were inactive and I'd be up there near the top in short order, but one other has suddenly gotten active again & I'm racing to catch him. Is that you? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I think I'd have to leave my machine running 24 hours to really catch him, he's apparently also got a new machine as his average time per work unit is dropping.

dominion June 5th, 2001 10:34 PM

Re: Population Disappearing?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
(warning: OT post...)

dominion: what's your sig mean? I think I've seen that quote in an ad for a computer game, but I can't remember which one...
<HR></BLOCKQUOTE>

It's from a episode of Star Trek Deep Space Nine and the interpretation is "In times of war, the laws fall silent". An admiral was trying to justify certain acts during the Dominion War.



------------------
"Inter Arma Enim Silent Leges"

Droplede June 6th, 2001 04:20 AM

Re: Population Disappearing?
 
Did an experiment today, and it backs up Dominion's findings, actually. Using my native population -- straight from the homeword -- and large transports with colony modules on them, I colonized each different size of planet. The 100, 200, et al. colonization limit held true, and there was no captured population in the equation. And yes, I was colonizing green-star planets.

Didn't try it with a ringworld, however. Be interesting to see if the 500 colonization limit doubled or disappeared.

[This message has been edited by Droplede (edited 06 June 2001).]

rdouglass June 6th, 2001 04:09 PM

Re: Population Disappearing?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
[B}...one other has suddenly gotten active again & I'm racing to catch him. Is that you..[/b]<HR></BLOCKQUOTE>

Nope, I'm the one currently on top...


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