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Weapons Balance
Is there any other weapon choice next to energy stream weapons ?
Okay PD is important, and Missiles are nice in the early stages of the game, but any other High-Tech-End-Game Weapon just sucks .. i think the game needs major balancing in this area. |
Re: Weapons Balance
I recommend playing a mod or three.
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Re: Weapons Balance
There aren't any mods for SEV except for balance mod (that I know of) yet, and I dont think balance mod adds new stuff, it just makes the stock stuff work the way it should.
Edit: I think. lol http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: Weapons Balance
Um... not really SoD. Actually we have a whole sub-forum for mods and other goodies just for SE5. http://forum.shrapnelgames.com/image...es/redface.gif http://forum.shrapnelgames.com/images/smilies/smile.gif
Speaking of which I really need to spend some time updating it. |
Re: Weapons Balance
yeap, i allready tried every mod ( all three or four of them http://forum.shrapnelgames.com/images/smilies/happy.gif even 21st century *g*
so .. i dont like the eco model of CB, and balance didn't really change the weapons .. but would be a nice candidate to adress this issue .. i could rant on about the things i would like to change ( i allready thought about making my own mod .. ) but i think i'll do that another time. |
Re: Weapons Balance
Share your thoughts. It could help flesh out ideas for your own mod, or it may affect changes in other mods, or it may get a few other modders on board working with you to make a mod. What is it about the Eco model in CB that you didn't like?
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Re: Weapons Balance
The balance mod makes most of the weapon groups worthwhile in one way or another.
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Re: Weapons Balance
To begin with, I like the ship and weapons model very much, but i haven't understood the whole tech tree right now.
But I don't like the economics model its to stuffed with different facilities that do the same. And there is no good feeling for the operating costs .. |
Re: Weapons Balance
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Nice avatar, now you can ask David E. Gervais to give it a polish for you.
I am working on a mod have you looked over that thread? It is still in its beta. Also there a few other problems which; while they don't make it unplayable, are irritating. Those problems are hard coded and will have to wait for a patch. http://www.shrapnelcommunity.com/thr...85487-Juju.jpg |
Re: Weapons Balance
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Or maybe without the rank?
http://www.shrapnelcommunity.com/thr...-Juju_Base.jpg |
Re: Weapons Balance
Sir, I Dont Deserve Stripes Yet, Sir !!!
Its funny what you find by searching for Dark Helmet http://forum.shrapnelgames.com/images/smilies/happy.gif And I read the thread about your mod .. like I read most of Kwoks modified Data files. |
Re: Weapons Balance
The economic facilities are quite different from each other...
You've got: - The inefficient but "free to build and maintain" subsistence ones. - The cheap, normal facilities that take more investment, but produce more resources by planet value. - The solar-based facilities which are good in binary or trinary systems. - The expensive facilities which produce lots by planet value if you can afford them. - The expensive facilities which produce only moderate amounts, but independent of planet value. - And some facilities which "burn" one resource to generate another, much like an automatic resource converter. The Hydrocarbon power plant is a perfect example... burns organics to produce energy/rads. |
Re: Weapons Balance
You can always do what I do....when you find something you want to change, or think of a idea you want in the game...just add it in or change it http://forum.shrapnelgames.com/images/smilies/wink.gif
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