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-   -   Counter to darkness spell? (http://forum.shrapnelgames.com/showthread.php?t=32707)

1000yd_stare January 8th, 2007 12:50 PM

Counter to darkness spell?
 
I was wondering if there was a counter somewhere to the Darkness spell (if unit has no darkvision, att/def reduced to zero).

I had looked at Solar Brillance, but it doesnt explicitly say anything about the effects of the light beyond the blindness, which I would rather not receive anyway.

I am facing MA Ermor with MA Mictlan (F9D6B6 bless strat) and lost 700 odd Jaguar Warriors to a combo of Darkness and Rigor Mortis. http://forum.shrapnelgames.com/images/smilies/frown.gif

1000yd_stare January 8th, 2007 07:19 PM

Re: Counter to darkness spell?
 
59 views and no response?

I would at least expected someone from Sweden or Finland to make a snide comment about the sun not setting or something...

Wish January 8th, 2007 08:30 PM

Re: Counter to darkness spell?
 
I guess no one is aware of one.

FAJ January 8th, 2007 09:38 PM

Re: Counter to darkness spell?
 
no way to stop it. Diversify your army. if you use 700 of any one thing, the enemy is going to be able to counter it. Get some blood summons that are undead.

Gandalf Parker January 8th, 2007 11:11 PM

Re: Counter to darkness spell?
 
I think that darkness and light being used in this way is territory thats still being worked out.

1000yd_stare January 8th, 2007 11:35 PM

Re: Counter to darkness spell?
 
MA Mictlan is the GOOD Mictlan, no blood mages, except for heroes. So, my income of slaves is tiny, only about 10 a turn.

Likewise, Death is a bit hard to come by, I was hoping to capitalize on the nature and astral. Hmmm....

incognito January 9th, 2007 12:37 AM

Nah
 
You should be made to suffer at the hands of hordes of undead and an uncounterable spell.

Of course, you could choose to focus on 100 precision spells, BF wide enchantments, or other mass area castings that rely less on vision or the precision skill.

NTJedi January 9th, 2007 02:29 AM

Re: Counter to darkness spell?
 
Quote:

1000yd_stare said:
59 views and no response?

I would at least expected someone from Sweden or Finland to make a snide comment about the sun not setting or something...

Give at least 24 hours before wondering why there's no response... there's lots of people on the forum which only lurk and read.

Seek your answers in spells which target the whole battlefield.
Turn up the heat, lightning or poison on the entire battlefield.
OR
Use spells which target the units and commanders in the province such as ghost riders, flames from the sky, or seeking arrow.

January 9th, 2007 08:09 AM

Re: Counter to darkness spell?
 
Solar Brillance blinds everybody & addtionally blasts undead, check the manual for the specific details. You can forge the forbidden light for the same effect, but it's not going to win you the battle on its own.

ME Ermor mages are phisically weak, so magic assasination & BF wide spells as others have mentioned might work. Killing the caster does the job, but so does killing the communicants before Darkness is cast.

For combat while the bf magic does its job: use SCs fitted out with high protection (because of the penalty to defense) & aura/shield damage: fire shield/charcoal works best vs undead, cold/poison fumes might also (most undead are immune to this, but not vestals IIRC).

mivayan January 9th, 2007 03:11 PM

Re: Counter to darkness spell?
 
Quote:

1000yd_stare said:
I was wondering if there was a counter somewhere to the Darkness spell (if unit has no darkvision, att/def reduced to zero).

Do you mean reduced to half? Only the blindness affliction should reduce to zero.

Quote:

I had looked at Solar Brillance, but it doesnt explicitly say anything about the effects of the light beyond the blindness, which I would rather not receive anyway.

Right, doesn't affect darkness. Just an easy MR save to avoid blindness for 50% of all units, and also an easy save to 50% of all undead/demons to avoid 5 AP damage. This might be *really* fun if your opponent has 437 shadow vestals and you have just a mage with some +penetration items and enough body guards to live 2-3 rounds.

Quote:

I am facing MA Ermor with MA Mictlan (F9D6B6 bless strat) and lost 700 odd Jaguar Warriors to a combo of Darkness and Rigor Mortis. http://forum.shrapnelgames.com/images/smilies/frown.gif

Ouchy. Nasty spell combination. Relief might help slightly against the rigor mortis, but it wont stop it.

PvK January 9th, 2007 03:24 PM

Re: Counter to darkness spell?
 
Astral gives Mind Burn and Soul Slay, which don't require light and will bypass the mindless undead and force him to deploy other units to soak those spells, or else get his casters quickly wiped out.

Wish January 9th, 2007 10:44 PM

Re: Counter to darkness spell?
 
frozen heart and incinerate are also 100% hit spells. as well as disintegrate, I believe.

I'm not sure air or earth get one, but all the other paths have a spell like this, and incinerate even comes on a non-artifact magic item.

HoneyBadger January 10th, 2007 03:38 AM

Re: Counter to darkness spell?
 
Light, and it's counterpoint, is one new path of magic that I'm definitely requesting having added to the game. Unless you're working on your tan instead of sitting in front of a computer, I'm sure it's pretty obvious that there's a distinction between fire and light. Hopefully this and other matters can be explored and cleared up as the magic system grows.

B0rsuk January 10th, 2007 05:59 AM

Re: Counter to darkness spell?
 
Yyyes, all we need are 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' style deadlocks.
Fun.

Aleph January 10th, 2007 11:58 AM

Re: Counter to darkness spell?
 
Eagle Warriors set to attack rearmost?

1000yd_stare January 10th, 2007 01:56 PM

Re: Counter to darkness spell?
 
I didn't have any Eagle Warriors at the time- and not sure if they will be viable next time, since he has a staff of storms.

I did have a bunch of soul slays scripted for my Couatls, but they stopped doing those and went to Paralyze - I am not sure if it was because of the enemy Tartarians in the front lines, or becasue of the darkness/rigor mortis combo.

Magical assassinations have not worked out that well - the manifestations get killed by dust to dust/hand of death while they are chewing through the risen dead. The disease demon from blood was similarly in-effective; I dont have an earth mage up to earth attack yet, and I will not mind hunt due to the feeblemind affect.

But all is not lost! I have some ideas worked up (insert evil laughter here).

I will post the results of the battle here soon - anticipate the battle happening in the next couple days. My opponent is known the lurk here (Hi Unwise!!), so I wont state any plans I have.

Graeme Dice January 10th, 2007 02:46 PM

Re: Counter to darkness spell?
 
Quote:

1000yd_stare said:
I did have a bunch of soul slays scripted for my Couatls, but they stopped doing those and went to Paralyze - I am not sure if it was because of the enemy Tartarians in the front lines, or becasue of the darkness/rigor mortis combo.

They did that because the AI thinks that paralyze is almost as good as soul slay, and it costs a Couatl less fatigue to cast it.

HoneyBadger January 10th, 2007 06:56 PM

Re: Counter to darkness spell?
 
Not spells "light" "darkness", B0rsuk, I'm talking a magical path that deals with visual effects. "Whoracle casts forest" "Burunduk casts trees" http://forum.shrapnelgames.com/image...es/biggrin.gif

HoneyBadger January 10th, 2007 10:13 PM

Re: Counter to darkness spell?
 
Some very basic ideas for a Light magic path off the top of my head: A spell that causes a small group of friendly troops to have the Fear ability (because it makes them appear frightening), a spell that grants darkvision, a spell that increases Precision, a ritual spell that summons an invisible scout, and another ritual that increases Growth. A magic item could be a cloak of invisibility, granting Stealth, while another could be a helmet that grants Darkvision. Light Bless would be increasing Stealth and then Awe.

Nothing too interesting in this list yet, but then I just started giving it some thought.

B0rsuk January 11th, 2007 01:06 PM

Re: Counter to darkness spell?
 
Quote:

HoneyBadger said:
Not spells "light" "darkness", B0rsuk, I'm talking a magical path that deals with visual effects. "Whoracle casts forest" "Burunduk casts trees" http://forum.shrapnelgames.com/image...es/biggrin.gif

I'll put it into my Cliche mod, I promise. As soon (if, actually) I complete my university assignment.

void January 12th, 2007 01:42 AM

Re: Counter to darkness spell?
 
Increasing Stealth -- A very funny idea. What's the use of Stealth IN battle, and how are you supposed to grant your sacred troops "blessed" OUT the battle?

Think Twice never hurts.

Ewierl January 17th, 2007 04:16 PM

Re: Counter to darkness spell?
 
Quote:

B0rsuk said:
Yyyes, all we need are 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' style deadlocks.
Fun.

A better solution would be to have the counter be a 'Grant Darkvision' spell. If it only affects a small number of troops at a time, or only grants partial darkvision, it seems properly balanced to counter a darkness strategy without entirely eliminating its value.


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