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Simultaneous Movement
Boy, it's sure different, isn't it?
I tell you, learning it in the process of playing in a tournament is nerve-wracking, too. I wish I could talk about it, but I'm afraid of conceding some vital information by doing so... so I will simply repeat, "eeek, eeek, eeek! ook! ook!" |
Re: Simultaneous Movement
Here some help;
You can't upgrade or scrap a ship when it is a fleet. Sometimes launch orders don't work off planets. |
Re: Simultaneous Movement
Im in the same boat as you Possum, first PBEM game and its a tournament...
Takes a little getting used to, especially not being able to move ships on the turn they are produced, and taking 1 turn just to load population into the colony ship. Speaking of nerves... i havent even come across any of the other players in my game, thats got me worried that when i meet them they will have a very large welcoming party to meet and greet my homeworlds... i guess ill have to wait and see, and have my own welcoming party to meet the neighbours. |
Re: Simultaneous Movement
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>first PBEM game and its a tournament...<HR></BLOCKQUOTE>Me, too. I think the thing that concerns me the most is that, judging from the timestamps in the site log, all the other players in my game know what they're doing well enough that they can finish their turns and upload them in one half to one quarter of the time that it takes me. [Though a large part of the difference is likely caused by my obsessive-compulsive micromanagement of my empire. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif] There was even a turn where I uploaded Last and kicked off the turn execution, and one of the other players submitted their next turn before I did.
------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Simultaneous Movement
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Gimboid:
Takes a little getting used to, especially not being able to move ships on the turn they are produced, and taking 1 turn just to load population into the colony ship. <HR></BLOCKQUOTE> Then you learn that these things aren't really true... ;-> PvK |
Re: Simultaneous Movement
Gimboid, capnq, I hear ya, guys. Too bad they didn't put all us newbies in the same game, instead of spreading us out to be sharkbait for the experienced gamers.
I got something going on in Game 1 that really puzzles me, too. Somebody I had had no previous contact with suddenly comes through an unexplored WP with 10 ships, immediately declares war, and slags my planet. This is only turn 15, too. Now, do you usually explore with 10 ships? And if he wasn't exploring, how did he know I was there? It kinda smells to me like there's something fishy going on... |
Re: Simultaneous Movement
Isn't there an Intel project that tells you where someone's colony is?
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Re: Simultaneous Movement
No previous contact means that intel was not possible.
A third party sharing system maps & stuff could have tipped him off, though. Also, if you have system maps, but no vision in the system, you can just look at each planet, and find the one with 120%/120%/120%, which must be a homeworld! [This message has been edited by suicide_junkie (edited 04 June 2001).] |
Re: Simultaneous Movement
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Somebody I had had no previous contact with suddenly comes through an unexplored WP with 10 ships, immediately declares war, and slags my planet. This is only turn 15, too.<HR></BLOCKQUOTE>
Sounds like the invaders used some of their racial points to get ancient race, which allows them to see the map at the begining, although not the current positions. But as SJ said, if you look for planets that seem like homeworlds, i.e. the same size as yours, all 3 values around 100%, then you can have likely targets for your fleet. Then if one is close enough to a warppoint, and you turn off "clear orders upon entering system with enemy ships", just add water, and viola, instant sneak attack. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif Geo |
Re: Simultaneous Movement
Nice theory, Geo, but they don't have Ancient Race.
I'm sure there is a perfectly legit explanation, no problem. I wasn't implying anything, umm, underhanded. On a brighter note, I just took two turns back-to-back. I was Last guy in with my turn, so I got another one in a few minutes, while the situation is still fresh in my mind. Usually I spend 10 minutes refreshing my grasp of the situation, and 30 seconds deciding what to do. Anyways, I just retrofitted 2 ships, (at different shipyards), with no problem. [This message has been edited by Possum (edited 05 June 2001).] |
Re: Simultaneous Movement
Possum,
MOST people don't explore with fleets. I've been known to do so in multi-player games (no, it wasn't me, I'm not IN any multi-player games right now!) because the other players are people too. By sending out fleets instead of individual scouts, you have a much better chance of a) not getting your scout slagged, and b) being able to take advantage of situations if you stumble into them, like bumbling into another players lightly defended colony or home system. It happens. Sorry to hear you were on the receiving end of it. Lt. Col. John |
Re: Simultaneous Movement
Here is a trick I use all the time. It works only for the planets you can see. Select a colony ship that has used all its movement points. Command colonize on all suspicious planets. If there is already a colony there then instead of getting a move-to track your ship has no orders.
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Re: Simultaneous Movement
QUOTE:
Here is a trick I use all the time. It works only for the planets you can see. Select a colony ship that has used all its movement points. Command colonize on all suspicious planets. If there is already a colony there then instead of getting a move-to track your ship has no orders. /QUOTE ooh... nasty exploit. Sorry LCC but I think MM needs to squish that one... ------------------ "Pinky, are you pondering what I'm pondering?" "Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. " |
Re: Simultaneous Movement
Could be they sent in a cloaked scoutship first and saw you was ripe for the picking and decided to eat. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif It's possible to get Stealth Armor quite fast so it's not impossible to get a cloaked ship early.
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Re: Simultaneous Movement
Hmm, OK, well thanks for all the ideas, guys.
I'm mostly just concerned with figuring out how the game works in this context; the loss of one un-developed frontier colony was a minor deal |
Re: Simultaneous Movement
i think that needs to be stopped by MM as well,
players like me with ancient tech can then see exactly which worlds have been colonised and thats just unfair. ancient tech is good cause it lets me see the best systems to go to set up outPosts in without wasting time exploring the other empty systems, but being able todo what LCC has found is just not on IMHO. |
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