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WinSPWW2 Multi-player User Campaigns?
I'm working on a project that would allow several players to participate in a custom designed user campaign.
Basically I would create an operational map, assign the mission/objectives and players would move their units on the map. As units are moved I would determine if contact was made in each hex they moved through based on an 'Enemy Threat Level' and detailed chart/tables. In the event contact is made I would then create custom scenarios (again using charts/tables) for each unit in contact and the players would have to complete them (they would play against the AI). based on results they would secure the hex, be forced to withdraw to their previous hex location, etc. If you have any ideas or questions please post them so I can decide how much time I should devote to this project. I could post a ton more but this is still pretty much in development with a small group of playtesters. |
Re: WinSPWW2 Multi-player User Campaigns?
Well ok sounds good but what is the goal at the macro-map level? Are we just moving around to get good exercise?
Sounds like a great idea so far. T_R |
Re: WinSPWW2 Multi-player User Campaigns?
Each engagement would result in a custom scenario with details that the player needs to accomplish at that time. If he is is moving through the hex he would need to get past any enemy forces or eliminated them, etc. Since the AI is being used I would need to use actual Victory Hexes to help control their movement to some degree.
The main thing is to limit your casualties and as a team accomplish the operational objectives. Losing forces would be bad as there would be no replacements or reinforcements for the whole campaign. The campaign would represent a day or 2 of time (simulated/abstracted 4 hour turns) so you have to make due with what you have against whatever ends up coming your way. Once of the benefits to this is I end up with a large # of custom maps, all fitting an identical theme. With the resulting scenarios I also have the basis for a in-depth user campaign to be put together afterwards. I would just need to tweak the scenario's, link them together in the campaign editor and formalize the storyline. |
Re: WinSPWW2 Multi-player User Campaigns?
For those who might want more information here is the current Operational Turn 1 Situation
British Mech Infantry Battalion advances West during the later phase of Operation Compass. The objectives will be the seizure of both Sidi Sueicher and Sidi Sultan and the road in between. This will help cut off Italian 10th Army forces retreating South from Benghazi. Italian forces are already in the area with more forces coming in from North/NorthWest and heading South. http://i111.photobucket.com/albums/n..._Situation.jpg
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Re: WinSPWW2 Multi-player User Campaigns?
Wow!
Now that's impressive! How'd you get the graphics for the units like that? Man this is so awesome I definitely wanna play -- how do I sign up? T_R PS In other words, change my vote to: "Yes, I'd like to participate" http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: WinSPWW2 Multi-player User Campaigns?
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Right now I have 4 playtesters running though a small campaign to work out the kinks and stuff. My plans are to move up for the 1st official one to larger number of players. Maybe a full Regiment with players commanding Companies so that would be about 10-15 players maybe. |
Re: WinSPWW2 Multi-player User Campaigns?
Wow! All I can say is mega-wow!
I have started work on a little plinky 5 map campaign fought scenario by scenario where the scenarios could loop as territory was lost or gained. I thought I had something. To say I'm playing with tinkertoys would be a compliment! Smokin' hot! I guess I'll just have to be patient and wait for your playtesters but I definitely want in! Are you setting up an email list of prospective players? And at some point will you be moving up to pvp instead of pvai? T_R |
Re: WinSPWW2 Multi-player User Campaigns?
No mailing list or sigups are being taken at this time. Once playtesting is done and we have decided on the next theme/theater as well as finalizing the rules I will start creating all the necessary webpages and supporting stuff.
I would like to add in another human player side to challenge the other players more but PvP adds an enormous amount of extra work. It also makes battles last well over 60 days in many cases for a 24 turn Pbem unless all players keep the turn rate up all the time. One slow pair (usually caused by RL issues) makes it so the whole campaign is on hold till they finish. I am considering a "pool" of players to act as the enemy for battles as these are generated but these guys would not have dedicated unit assignments like those on the player team. If any of you out there have iuput into what operation you would like to see covered (i.e Kursk, Bulge, Sicily, etc), by all means please speak up. A large amount of research is usually required so that needs to start before any campaign can be set up. |
Re: WinSPWW2 Multi-player User Campaigns?
How about Stalingrad with the city proper as well as the hill Mam. Kurg. and the two airfields Pitom. & Gumrak as victory objectives...?
It might be interesting to have a city map... T_R |
Re: WinSPWW2 Multi-player User Campaigns?
I find Stalingrad way too... dense to play. But that's just my opinion.
Bulge and Sicily are always favorites of mine even though I'm a Sovieto-German Front afficionado. How about Hungary 44-45 with the Soviets' Budapest operations or the Germans' 3 Konrad operations? |
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Re: WinSPWW2 Multi-player User Campaigns?
Darn shot down by the ack ack guns once again ;(
T_R |
Re: WinSPWW2 Multi-player User Campaigns?
Sounds interesting http://forum.shrapnelgames.com/images/smilies/happy.gif Don't have time just now but might be interesting in future http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: WinSPWW2 Multi-player User Campaigns?
Umm ya this is an amazing coincidence that has generated a severely off topic post but...
Ya well I figured out that you have to hit the directional enter/exit arrows BEFORE you plot the air mission otherwise who knows the path the plane will take (oh ya we know right to the ground) ;( T_R |
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Re: WinSPWW2 Multi-player User Campaigns? *DELETED*
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Re: WinSPWW2 Multi-player User Campaigns?
So to clarify then with the default AI opponent it's a race to capture the victory locations right?
Once a vl is captured what is to prevent another unit from attempting to re-capture it? T_R |
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If you mean captured by another friendly unit there is no incentive for anyone to do this. Players are not in competition with each other. NO points are given for capturing anthing, its a mattrer of completing the assigned mission goals for the team as a whole. |
Re: WinSPWW2 Multi-player User Campaigns?
So it is a team competition for who completes their mission first?
T_R |
Re: WinSPWW2 Multi-player User Campaigns?
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In the playtest version this mission/objective is the capture and clearing of the villages (Sidi Sultan and Sidi Sueicher) and the road between them. It doesn't matter who takes what area or who does most of the fighting. It is simply an enhanced User Campaign where more than 1 player is participating in a custom tailored storyline. It all about fun, not necessarily competition between any two or more players, except maybe for bragging rights. |
Re: WinSPWW2 Multi-player User Campaigns?
Ok I get it. It is then like middle ground between just playing the comp in a battle and playing full PBEM with a human.
T_R |
Re: WinSPWW2 Multi-player User Campaigns?
Yes, at least until I add in players for the enemy forces if at some point I decide to to do that.
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Re: WinSPWW2 Multi-player User Campaigns?
Well of course one thing that would help that effort is to set like a solid and inflexible 2 or 3-day limit on all moves so that if violated the AI automatically takes over.
See I think that macro-level AI is pretty simple and could easily be simulated with some well thought out charts and tables. I mean there's not much to think about, there's not many options. A series of charts and tables controlled by the admin should do it, right? Secondly there would have to be a pretty low limit on the total number of players to keep the admin workload down... T_R |
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In the official campaign I am considering there would be a full Regiment available to players with each of them commanding a full company. In that case you are probably talking 9-15 players on the team. |
Re: WinSPWW2 Multi-player User Campaigns?
Well that's a kewl idea...
Ya micro-level AI is apparently not up to snuff, hence the waypoints... Hmmm, makes me think about hacking the waypoint routines to make them programmable... But then I'm only dreaming <sigh>. T_R |
Re: WinSPWW2 Multi-player User Campaigns?
For those who are keeping up with the campaign here is the current Operational Turn 2 Situation.
British Mech Infantry Battalion advances West during the later phase of Operation Compass. The objectives are the seizure of both Sidi Sueicher and Sidi Sultan and the road in between. This will help cut off Italian 10th Army forces retreating South from Benghazi. Italian forces are already in the area with more forces coming in from North/NorthWest and heading South. http://i111.photobucket.com/albums/n..._Situation.jpg
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