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-   -   E9 bless buggy with Abysia ? (http://forum.shrapnelgames.com/showthread.php?t=32836)

Olive January 16th, 2007 04:47 AM

E9 bless buggy with Abysia ?
 
Is the E9 bless bugged with Abysia or did I not understand how it works ?

Tried with early age. The +4 prot. showed in the stats of my sacred infantry when blessed, but the Annoited of Rhuax leading them still had his protection at 1 when blessed. And the flying assassin I bought, when turned to prophet, had his protection increased of... 3 points compared to the default value.

Weird isn't it ? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Jack_Trowell January 16th, 2007 06:28 AM

Re: E9 bless buggy with Abysia ?
 
- E9 blessing is a sort of armor enchantment : no manufactured armor, no armor bonus from blessing

- protection value come from both natural armor and armor equipped. When a unit has both, natural armor lose part of its value (in proportion of the equipped armor value). You still have more protection than an unit with no natural armor and the same equipment, but your total protection is less than just natural armor + equipment armor.

So for your exemples :

Annoited of Rhuax still had his protection at 1 => no armor equipped. If you later give him any forged armor, you will see its protection value increase.

demonbred assassin => has natural armor, so while the armor protection is indeed increased by 4, the natural armor has less effect in proportion, and the total is 1 less that you would expect.

Olive January 16th, 2007 06:48 AM

Re: E9 bless buggy with Abysia ?
 
Thanks, it's clearer now. http://forum.shrapnelgames.com/images/smilies/happy.gif

HoneyBadger January 16th, 2007 02:16 PM

Re: E9 bless buggy with Abysia ?
 
Also, the bless has less effect if your unit isn't wearing a helmet. This is a real handicap to earth-bless Living Pillars.

Ironhawk January 16th, 2007 03:14 PM

Re: E9 bless buggy with Abysia ?
 
Huh - I had no idea the earth bless was so finicky!

NTJedi January 16th, 2007 08:50 PM

Re: E9 bless buggy with Abysia ?
 
Quote:

Ironhawk said:
Huh - I had no idea the earth bless was so finicky!

I agree... the earth bless should not be so picky

Jack_Trowell January 17th, 2007 05:49 AM

Re: E9 bless buggy with Abysia ?
 
Once you understand that it's just +4 to "armor" value (and not directly to the protection), the rest just come from the normal rules of the game.

Sure, it could have been +4 to natural armor instead, but then it would hae worken with more units, but often with less effect (because natural armor has less effect when an armor is worn)

NTJedi January 17th, 2007 01:12 PM

Re: E9 bless buggy with Abysia ?
 
Quote:

Jack_Trowell said:
Sure, it could have been +4 to natural armor instead, but then it would hae worken with more units, but often with less effect (because natural armor has less effect when an armor is worn)

Easy solution would be to have it provide +8 to natural armor instead.

thejeff January 17th, 2007 01:35 PM

Re: E9 bless buggy with Abysia ?
 
Which would have been an actual +8 to units with only natural armor, right?

Seems to me it should have been possible, and preferable, to retain the Dom2 version of +4 to final protection, if necessary by introducing a new type of "holy" protection that stacks on top of armor (and helm).

FrankTrollman January 17th, 2007 01:44 PM

Re: E9 bless buggy with Abysia ?
 
Deleted.

thejeff January 17th, 2007 02:27 PM

Re: E9 bless buggy with Abysia ?
 
Actually this thread starting with Abyssia complaining about the E9 bless.

I don't think it's a matter of it not being equally good for all sacreds/nations. Even in Dom2 where it was a straight +4 to protection, it was really only useful for units who already had good protection to start with. Going from 0 to 4 is not nearly as useful as 16 to 20. Just like the defensive Water bonus is far more useful for high defense units.

Other blesses may be more or less useful for some units, but Earth is the only level 9 bless I can think of that actually gives no effect to some units. That's what I don't like about it.

FrankTrollman January 17th, 2007 03:33 PM

Re: E9 bless buggy with Abysia ?
 
Deleted.

HoneyBadger January 17th, 2007 04:06 PM

Re: E9 bless buggy with Abysia ?
 
Ofcourse, the solution is to have more and different Bless effects (along with more and different magic paths, naturally), and more strategic choices for your particular style of play.

Jack_Trowell January 17th, 2007 04:57 PM

Re: E9 bless buggy with Abysia ?
 
Important note about E9 blessing : it increase *all* armor bonuses.

What does it means ?

Take any humanoid unit

Give him for exemple the shroud of the battle saint (protection: body 8, give permanent blessing to wearer)

Add an helmet, for exemple the dragon helmet (protection: head of 15)

With E9 blessing you get this :

protection: body => 8+4 = 12
protection: head => 15+4 = 19

Not so bad, I often used this blessing on non sacred mages, the reinvigoration is good, and the final armor is good enough to take an arrow or two.

Then add the bracers of protection, and what do you get :

protection (untyped) : 2

... with earth blessing it become 2 + 4

Final protection :

protection => 2+4 = 6
protection: body => 8+4 = 12 + 6 = 18 !
protection: head => 15+4 = 19 +6 = 25

... and then you start adding half the natural armor ...


I discovered this not with the bracers, but with the fire helmet, who give at the same time protection:head of 20 *and* protection of 5 (but reinvigoration -3)

thejeff January 17th, 2007 06:28 PM

Re: E9 bless buggy with Abysia ?
 
That should qualify as a bug.

Maltrease January 17th, 2007 07:31 PM

Re: E9 bless buggy with Abysia ?
 
Yes if braces really give +6 protection with an Earth 9 blessing that invites all sorts of abus...cough... strategies.

[evil grin]

Olive January 17th, 2007 08:18 PM

Re: E9 bless buggy with Abysia ?
 
OK, I thought I understood, but no. Let's take the example of Abysians scorpion-men : I took the bonus for them and could at last summon some. Bonus for total protection is 21+2, so it's maybe not worth the cost of the bless.

They have a natural protection of 14 and wear a plate cuirass of 14. Here's how I try to calculate the values, but it doesn't fit. Where am I wrong ?

Without bless :

natural : 14
head : 0+14=14 (no protection, so no bonus added, just the natural value) : OK
body : 14+(14/2)=21 (armor protection + half the natural value as he wears an armor) : should be 23.
total : 14+(14/2)=21 (Highest+Half the lowest)

With bless :

natural : 14
head : 0+14=14 : no armor, so no bonus
body : (14+4)+(14/2)=25 (armor protection + half the natural value as he wears an armor) : should be 26
total : (14+4)+(14/2)=25 : (Highest+Half the lowest) : Argh, should be 23

PhilD January 18th, 2007 07:32 AM

Re: E9 bless buggy with Abysia ?
 
Back in Dom2, there was a "diminishing returns" protection formula, where protection values didn't exactly add up together. Putting, say, a 10 prot. armor on a creature with a 10 natural prot. didn't result in 20 prot, but something lower.

IIRC (but it's highly likely that I don't remember it 100% correctly), the formula was something like

FinalProt = 40 - (40-ProtA)*(40-ProtB)/40

That is, count a protection of 40 as "maximum", and, say, protection of 10 as "25% protection"; then protection values don't add, rather the "unprotected" percentages are multiplied.

Thus, a natural protection of 10 lets 75% go through, and an armor protection of 20 lets 50% go through - so adding the two together would let 37.5% go through, resulting in a protection of 62.5% of 40, that is, 25.

Now, I don't know how bonuses to protections would be taken into account with this formula, or even if it was completely correct, or if it could explain what you observed in Dom3...


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